Difference between revisions of "Brahnamin's Characters - Trickster"

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(Mantle :: Ban Sidhe (Banshee))
(Unique Conditions)
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==Unique Conditions==
 
==Unique Conditions==
:'''Truth-Bound:''' (special) [[File:DXb.png|24px]] You are incapable of outright lies. If you wish, you may carefully omit information, speak your opinions, or utter something you believe true that is later proven false. This condition is always marked.
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:'''Physical Transformation:''' (lasting) [[File:d0a.png|24px]] Mark this condition when changing into
 
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our animal form. Clothing and belongings on your person do not change with you. While this condition is marked, the following apply:
:'''Ferroburned:''' (sticky) [[File:d0a.png|24px]] If you suffer a condition inflicted by an iron weapon, mark this condition as well. You must recover this condition before healing from any other physical injury. Begin recovery by recuperating in Faerie or receiving medical care from a character versed in supernatural healing. If you seek medical attention outside Faerie, the healer must overcome a Great (+4) obstacle to succeed at the recovery action.
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::Take the Form of the [Animal] aspect in addition to your other aspects.
 
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::Swap the ratings of any two approaches with any other two approaches, to reflect your animal form. For example, if you are a werefox and your highest approaches in human form are Force and Intellect, you might swap your ratings in Haste and Guile for those two while transformed.
:'''Oathbreaker:''' (sticky) [[File:d0a.png|24px]] Mark this condition when an agreement between you and someone else has been violated by either party. All actions taken by the aggrieved party against the violating party gain a +2 bonus and ignore magical defenses or scale (page 182). Recover this condition when the violator fulfills the letter of the bargain or the aggrieved party voluntarily releases the violator from the agreement.
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::Gain all the inherent abilities of that animal, which may confer automatic success on certain rolls. For example, if you’re a bird, you can fly, which renders certain movement-related obstacles inconsequential. However, you also gain all their inherent limitations, such as not being able to speak or lacking opposable thumbs.
Using the conditions from True Fae Mantle.
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::You also benefit from scale (page 182) when using your animal form to exceed human capabilities: keen predatory senses, inordinate strength or speed, overly large or small form that provides access to something inaccessible to normal mortals. Any opposition you face, however, will have a level of scale against you whenever you are at a significant disadvantage compared to human beings. You and the GM should collectively name a few examples as guidelines of when you would benefit from scale and when you deal with scale in opposition.
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:Recovery of this condition begins when you retake human form; full recovery requires concrete efforts to recharge from the experience, such as enjoying a hearty meal or uninterrupted rest. The GM may allow this recovery to occur between any two scenes involving a sufficient time jump.
  
 
==Character Aspects==
 
==Character Aspects==

Revision as of 04:58, 16 June 2020

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Alice Fletcher

Alice001.png

"The advantage of the knife is never having to reload."

Mantle :: Trickster

Unique Conditions

Physical Transformation: (lasting) D0a.png Mark this condition when changing into

our animal form. Clothing and belongings on your person do not change with you. While this condition is marked, the following apply:

Take the Form of the [Animal] aspect in addition to your other aspects.
Swap the ratings of any two approaches with any other two approaches, to reflect your animal form. For example, if you are a werefox and your highest approaches in human form are Force and Intellect, you might swap your ratings in Haste and Guile for those two while transformed.
Gain all the inherent abilities of that animal, which may confer automatic success on certain rolls. For example, if you’re a bird, you can fly, which renders certain movement-related obstacles inconsequential. However, you also gain all their inherent limitations, such as not being able to speak or lacking opposable thumbs.
You also benefit from scale (page 182) when using your animal form to exceed human capabilities: keen predatory senses, inordinate strength or speed, overly large or small form that provides access to something inaccessible to normal mortals. Any opposition you face, however, will have a level of scale against you whenever you are at a significant disadvantage compared to human beings. You and the GM should collectively name a few examples as guidelines of when you would benefit from scale and when you deal with scale in opposition.
Recovery of this condition begins when you retake human form; full recovery requires concrete efforts to recharge from the experience, such as enjoying a hearty meal or uninterrupted rest. The GM may allow this recovery to occur between any two scenes involving a sufficient time jump.

Character Aspects

High Concept

Reluctant Daughter of Fox the Trickster
Your fathermother was a demigod, a trickster, and you don't quite know what to do with that.
Invoke:
Compel:

Trouble Aspect

Reckless to a Fault
There's not much you won't do, and there's not much point in thinking on it first. That's how the term premeditated gets introduced in the courtroom.
Invo/pel: When your reckless nature might get you in deeper than you wanted. When the smart plan is to let cooler heads prevail.


Free Aspects

Child of the Ways Between
The Ways between the Mortal Realm and the Nevernever pulse with a life all their own. You have been steeped in their power and mystery your entire life, and no matter how far you wander, they always draw you back.
Invoke: When using the Ways themselves or tapping into the Wild Magic of the Ways and the Wild Nevernever. When travelling or planning to travel. When dealing with things in-between.
Compel: When the lure of the Ways might lead you astray
The Compel on this one feels a little weak to me, but I'm having trouble coming up with better.


"Hexen-freude, Bitches!"
The energy of the Ways courses through your veins, and it does not play nice with modern technology - a trait you've been known to put to good use in the Mortal Realm.
Invoke: When you want to bring tech crashing down.
Compel: when you need tech to not come crashing down.
Not gonna lie, this is my favorite Aspect on this character.


I Got Friends in Low Places
Walking the Ways means you get around. You've met a lot of people - people with unique and specialized skills and expertise - and you aren't the least bit picky about pedigree.
Invoke: When you need to locate a specialist in a given task or field.
Compel: When the specialist is shadier than you thought they'd be.
This one is here in part to give Alice a distinct, if tenuous connection to the Undercity and other criminal elements without straight up throwing her headfirst into that mix.

Approaches

Blackfate.png Blackfate.png Blackfate.png

Guile

Blackfate.png Blackfate.png

Intellect / Haste

Blackfate.png

Focus/ Force

Blackfatezero.png

Flair

Core Stunts

Glamour: You may cast minor veils and seemings. With a moment of concentration, you may draw a veil over something roughly person-sized, hiding it from sight and other means of detection. Or you may cause a person or object to appear differently than it normally does. An observer may attempt to discern the illusion, but to do so, they must have some legitimate suspicion that they might be seeing a glamour. Use Intellect to resist any disbelief attempt.

As True Fae Mantle.

Banshee's Scream: As a Ban Sidhe, you are able to perceive ghosts and specters, spirits of the dead who still inhabit the Mortal Realm. You are able to speak freely with such spirits and they can speak to you. Once per session you can concentrate and let out a scream that reverberates across the Veil, drawing the spirits around you closer to the Mortal Realm where they can be seen and heard by all, granting you an additional level of scale on any action where the presence of the dead might affect the outcome.

For a Mantle specific to Banshees, this felt like it had to be a Core stunt.

Additional Stunts

Wild Magic: [Bonus Stunt] You can tap into the energies of the Ways between the Mortal Realm and the Wild (unalligned) places of the Nevernever, twisting reality in subtle but significant ways. In game terms, you may perform any of the four basic actions with understated and ephemeral magical effects that resist being identified or even acknowledged by those looking on. Unlike Evocation, that tends to be flashy and in-your-face, often leaving behind obvious signs that magic has been performed, Wild Magic tends to nudge things just enough that the inclination of reality is to simply 'snap' back into place the moment the magic is spent, and those who witnessed it tend to mentally rewrite whatever they think they saw with something more plausible.

I modeled this stunt on the Seelie/Unseelie Magic stunts for Summer and Winter Court Fae, and I ratcheted down how the magic descriptively manifests. 

Basically, this is the sort of magic Jaala did in your last Urban Fantasy game - tiny shifts in reality that immediately reset - but being Fae rather than an actual Wizard, it doesn't get access to all the bonus modifiers an actual Wizard could tap into. Again, trying to keep the power level in line with the Seelie/Unseelie Magic stunts.

Pathfinder: [Refresh Stunt] You can open portals between the mortal world and the wild (unaffiliated) regions of Faerie. Once per session, you may declare your convenient arrival in a scene via a portal.

Wings: [Refresh Stunt] You can fly, rendering inconsequential certain movement-related obstacles. Gain +2 to rolls in any situation in which wings are advantageous.

These are both options for Additional Stunts under the True Fae Mantle. FWIW the wings are of the gossamer dragonfly sort and are pretty much perpetually hidden under glamour while in the Mortal Realm.

Stress & Conditions

Stress

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In Peril

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Doomed

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Indebted

D0a.png D0a.png D0a.png D0a.png D0a.png

Refresh

D1b.png

Spent two of my three refresh on additional stunts.

Personal Details

I'll do this bit after I know she's locked in mechanically.

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