Difference between revisions of "Brahnamin's Characters - Trickster"

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==Core Stunts==
 
==Core Stunts==

Revision as of 07:44, 16 June 2020

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Alice Fletcher

Alice001.png

"The advantage of the knife is never having to reload."

Mantle :: Trickster

Your parent was a demigod devoted to acts of trickery and deception for any number of reasons. You have to figure out how you're going to deal with that legacy.

Unique Conditions

Physical Transformation: (lasting) D0a.png Mark this condition when changing into your animal form. Clothing and belongings on your person do not change with you. While this condition is marked, the following apply:
Form of the Fox Aspect
Swap Guile/Intellect and Haste/Force Approaches
Gain all the inherent abilities and limitations of the Fox
Adjust Scale by activity for the new form.
Recovery of this condition begins when you retake human form; full recovery requires concrete efforts to recharge from the experience, such as enjoying a hearty meal or uninterrupted rest. The GM may allow this recovery to occur between any two scenes involving a sufficient time jump.

Character Aspects

High Concept

Reluctant Daughter of Fox the Trickster
Your fathermother was a demigod, a trickster, and you don't quite know what to do with that.
Invoke:
Compel:

Trouble Aspect

Reckless to a Fault
There's not much you won't do, and there's not much point in thinking on it first. That's how the term premeditated gets introduced in the courtroom.
Invo/pel: When your reckless nature might get you in deeper than you wanted. When the smart plan is to let cooler heads prevail.


Free Aspects

Child of the Ways Between
The Ways between the Mortal Realm and the Nevernever pulse with a life all their own. You have been steeped in their power and mystery your entire life, and no matter how far you wander, they always draw you back.
Invoke: When using the Ways themselves or tapping into the Wild Magic of the Ways and the Wild Nevernever. When travelling or planning to travel. When dealing with things in-between.
Compel: When the lure of the Ways might lead you astray
The Compel on this one feels a little weak to me, but I'm having trouble coming up with better.


"Hexen-freude, Bitches!"
The energy of the Ways courses through your veins, and it does not play nice with modern technology - a trait you've been known to put to good use in the Mortal Realm.
Invoke: When you want to bring tech crashing down.
Compel: when you need tech to not come crashing down.
Not gonna lie, this is my favorite Aspect on this character.


I Got Friends in Low Places
Walking the Ways means you get around. You've met a lot of people - people with unique and specialized skills and expertise - and you aren't the least bit picky about pedigree.
Invoke: When you need to locate a specialist in a given task or field.
Compel: When the specialist is shadier than you thought they'd be.
This one is here in part to give Alice a distinct, if tenuous connection to the Undercity and other criminal elements without straight up throwing her headfirst into that mix.

Approaches

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Focus [Guile]

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Intellect / Haste [Flair / Haste]

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Guile / Force [Focus / Force]

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Flair [Intellect]

Core Stunts

Trickster's Wards: You utilize a set of powerful wards to wield the latent magic within you. Choose two different combinations of approach and action, then name the effect associated with them. Either combination grants +2, with scale (page 182) determined by the GM. You cannot use your wards in Fox form.
Crazy Like a Fox [Intellect/CAA] Orange glowing glyphs appear like frolicking foxes, causing those near you to believe you are about to do something vastly different than what you are actually going to do.
Bending the Real [Focus/Overcome] A circle of glowing green glyphs rotate in the air in front of you and tiny shifts in reality happen.
Shifting Adept: When you transform into your animal form, your clothes and anything else on your person likewise transform and return undamaged when you shift back. Anything stored in this way is perfectly concealed and can be affected only from within the Nevernever

Additional Stunts

More Trickster's Wards: You are versed in a wider variety of wards. Choose a third combination of approach and action, per the Trickster's Ward stunt. Although this stunt may be taken repeatedly, the same combination of approach and action may not be repeated. You cannot use your wards in Fox form.
Forbidding [Force/Defense] A glowing line of blue glyphs appears, and an invisible barrier materializes between an attack and its intended target.
Briar Patch: You are able to quickly cross short distances by briefly sidestepping reality. Gain +2 to use Haste to defend or create an advantage.
Fleeting Transformation: Use of the transformative magic is practically reflexive to you. Treat the Physical Transformation condition as sticky, requiring no time or rest between activations.

Stress & Conditions

Stress

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In Peril

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Doomed

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Indebted

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Refresh

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Spent two of my three refresh on additional stunts.

Personal Details

I'll do this bit after I know she's locked in mechanically.

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