Brahnamin's Characters - Trickster

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Alice Fletcher

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"The advantage of the knife is never having to reload."

Mantle :: Trickster

Your parent was a demigod devoted to acts of trickery and deception for any number of reasons. You have to figure out how you're going to deal with that legacy.

Unique Conditions

Physical Transformation: (lasting) D0a.png Mark this condition when changing into your animal form. Clothing and belongings on your person do not change with you. While this condition is marked, the following apply:
Form of the Fox Aspect
Swap Guile/Intellect and Haste/Force Approaches
Gain all the inherent abilities and limitations of the Fox
Adjust Scale by activity for the new form.
Recovery of this condition begins when you retake human form; full recovery requires concrete efforts to recharge from the experience, such as enjoying a hearty meal or uninterrupted rest. The GM may allow this recovery to occur between any two scenes involving a sufficient time jump.

Character Aspects

High Concept

Reluctant Daughter of Fox the Trickster
Your sire was a demigod, a trickster, and you don't quite know what to do with that.


Trouble Aspect

Everyone Knows My Dad
Fox the Trickster earned a vicious reputation in the supernatural community. You wear that reputation like a proverbial millstone.


Free Aspects

"Hexen-freude, Bitches!"
The energy of a demigod courses through your veins, and it does not play nice with modern technology - a trait you've been known to put to good use.



Dice of Bone and Iron
A gift from your sire, you possess a pair of dice, one forged of iron with bone pips, the other carved of bone with iron pips. It is said they can reveal secrets to the one who throws them or reveal her secrets to another. Being a tool of the Trickster, you really never know which.

Approaches

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Focus [Guile]

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Intellect / Haste [Flair / Haste]

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Guile / Force [Focus / Force]

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Flair [Intellect]

Core Stunts

Trickster's Wards: You utilize a set of powerful wards to wield the latent magic within you. Choose two different combinations of approach and action, then name the effect associated with them. Either combination grants +2, with scale (page 182) determined by the GM. You cannot use your wards in Fox form.
Crazy Like a Fox [Intellect/CAA] Orange glowing glyphs appear like frolicking foxes, causing those near you to believe you are about to do something vastly different than what you are actually going to do.
Bending the Real [Focus/Overcome] A circle of glowing green glyphs rotate in the air in front of you and tiny shifts in reality happen.
Shifting Adept: When you transform into your animal form, your clothes and anything else on your person likewise transform and return undamaged when you shift back. Anything stored in this way is perfectly concealed and can be affected only from within the Nevernever

Additional Stunts

More Trickster's Wards: You are versed in a wider variety of wards. Choose a third combination of approach and action, per the Trickster's Ward stunt. Although this stunt may be taken repeatedly, the same combination of approach and action may not be repeated. You cannot use your wards in Fox form.
Forbidding [Focus/Defense] A glowing line of blue glyphs appears, and an invisible barrier materializes between an attack and its intended target.
Briar Patch: You are able to quickly cross short distances by briefly sidestepping reality. Gain +2 to use Haste to defend or create an advantage.
Fleeting Transformation: Use of the transformative magic is practically reflexive to you. Treat the Physical Transformation condition as sticky, requiring no time or rest between activations.

Stress & Conditions

Stress

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In Peril

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Doomed

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Indebted

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Refresh

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Spent two of my three refresh on additional stunts.

Personal Details

I'll do this bit after I know she's locked in mechanically.

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