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*Profession: Brupek noble
 
*Profession: Brupek noble
 
*Relationship: strained relationship with family & aristocracy as she left/abandoned her inheritance/claim OR other resistance/rebellious sects
 
*Relationship: strained relationship with family & aristocracy as she left/abandoned her inheritance/claim OR other resistance/rebellious sects
*Lead Knights of _____
 
*(in progress)
 
* (another?)
 
  
 
==Attributes==
 
==Attributes==
*Strength 14 +1
+
*Strength  
*Dexterity 13 +1
+
*Dexterity  
*Constitution 16 +2
+
*Constitution  
*Intelligence 10 +0
+
*Intelligence  
*Wisdom 13 +1
+
*Wisdom
*Charisma 16 +2
+
*Charisma  
  
 
==Skill Rolls==
 
==Skill Rolls==
*Strength 7
+
*Strength  
*Dexterity 8
+
*Dexterity  
*Constitution 5
+
*Constitution  
*Intelligence 11
+
*Intelligence  
*Wisdom 8
+
*Wisdom
*Charisma 5
+
*Charisma  
  
 
==Saving Throws==
 
==Saving Throws==
*Hardiness: 10
+
*Hardiness:
*Evasion: 11
+
*Evasion:
*Spirit: 10
+
*Spirit:
  
 
==Power==
 
==Power==
*Effort: 5
+
*Effort:
*Influence: 5
+
*Influence:
*Dominion: 16 (6 free)
+
*Dominion:
**Train Implausible Mob - Elite
 
*Experience: 18
 
  
 
==Combat==
 
==Combat==
*AC: 1
+
*AC:
*HP: 25
+
*HP:
*Armor: Heavy with Shield, affects Hardiness(?)
+
*Armor:
*Attack Bonus: +4
+
*Weapon:
*Weapon: Sword
 
**+6 to Hit with Charisma, flashy & witty banter while dueling
 
**+6 to hit with Constitution, defensive and stalwart style
 
**1d10+3 damage
 
*Fray: 1d8
 
  
 
==Words and Gifts==
 
==Words and Gifts==
  
*Apotheosis
 
**Receive the Incense of Faith
 
***Constant
 
***Capable of receiving worship
 
***Begin to form a cult
 
**Sanctify Shrine
 
***Action
 
***Costs 1 Wealth per Level
 
***Can target a gift or miracle at any person within the sacred grounds
 
**Smite the Apostate
 
***Instantly kill offending worshiper or less
 
***Action
 
**Hear Prayer
 
***Constant
 
***capable of hearing prayer
 
***can communicate
 
***can listen for particular people or topics
 
 
*Command
 
*Command
 
**Basic abilities
 
**Basic abilities
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***does not guarantee obedience
 
***does not guarantee obedience
 
**Gifts
 
**Gifts
***The Lines of Rule
+
***
****No Effort
+
***
*****spot true leader in any group or social context
 
****Commit Effort
 
*****group of NPCs of lesser foes will instinctively obey
 
*****if strangeness is brought up then NPCs may get Spirit saving throw
 
***Soldier's Faithful Heart
 
****Constant
 
****Creature of equal or fewer hit dice than level finds oath totally binding if oath is made freely
 
****Only magical coercion can force them to disobey or betray
 
****Can only affect one hundred (100) people per level
 
***Guards! Seize Him!
 
****Up to a Small Mob can be made to appear at the current location, provided within ten (10) miles of you.  Only formally-pledged followers can be summoned.
 
****Action
 
 
*Sun
 
*Sun
 
**Basic abilities
 
**Basic abilities
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***vision can pierce blindfolds or survive physical removal of the eyes
 
***vision can pierce blindfolds or survive physical removal of the eyes
 
**Gifts
 
**Gifts
***Body of Burning Light
+
***
****Commit effort
+
***
****gives AC 3 against creatures with sight
 
****weapons & attacks count as magical, 1d10 minimum damage, range of 200 feet
 
****sunlight for susceptible creatures
 
***Hope of the Dawn
 
****Commit Effort
 
****you and allies gain Morale 12 and invincible defense against magical emotional influence
 
****Allied NPCs gain +1 hit die and +1 to hit
 
****allies aware of your wishes
 
***Creation's First Light
 
****Commit Effort
 
****On Turn
 
****Vision penetrates any non-magical barrier.  Allows you to see anything and everything out to the horizon.
 
****Automatically penetrates illusions and sees the true shape of shape-shifters.
 
****Cannot pierce Deception gifts.
 
 
*Sword
 
*Sword
 
**Basic abilities
 
**Basic abilities
***all weapon or unarmed attacks are magical
+
***all weapon or unarmed attacks are magicial
 
***cannot be disarmed
 
***cannot be disarmed
 
***can summon any melee weapon ever used to hand as an Instant Action
 
***can summon any melee weapon ever used to hand as an Instant Action
 
**Gifts
 
**Gifts
***Steel Without End
+
***
****Constant
+
***
****all weapons do 1d10+1, may use any attribute if relevant to style
 
***Thirsting Razor
 
****Commit Effort
 
****On Turn
 
****always hit lesser foes with melee attack, but only actual melee
 
****no need to roll to hit
 
***Contempt of Distance
 
****Constant
 
****move towards enemy as long as attack
 
****move full movement anywhere, without navigating path (such as to a rooftop or in the sky)
 
***Nine Iron Walls
 
****Instant
 
****Commit Effort for scene
 
****Invincible defense against all physical attacks until the next round
 
****does not apply to environmental hazards, spells, or other non-attack sources of harm
 
****Can be used after a successful hit
 
***Shattering Hand
 
****Commit Effort
 
****On Turn
 
****Melee damage rolls and Fray dice are always maximum. Destroy barriers up to five (5) feet thick in one action.  Magical substances may resist this power.
 
*Apotheosis
 
**Receive the Incense of Faith - Constant
 
***Able to be worshiped.
 
  
 
[[https://wiki.rpg.net/index.php/Cyllian_Sea Main Page]]
 
[[https://wiki.rpg.net/index.php/Cyllian_Sea Main Page]]

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