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| *Profession: Brupek noble | | *Profession: Brupek noble |
| *Relationship: strained relationship with family & aristocracy as she left/abandoned her inheritance/claim OR other resistance/rebellious sects | | *Relationship: strained relationship with family & aristocracy as she left/abandoned her inheritance/claim OR other resistance/rebellious sects |
− | *Lead Knights of _____
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− | *(in progress)
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− | * (another?)
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| ==Attributes== | | ==Attributes== |
− | *Strength 14 +1 | + | *Strength 14 |
− | *Dexterity 13 +1 | + | *Dexterity 13 |
− | *Constitution 16 +2 | + | *Constitution 16 |
− | *Intelligence 10 +0 | + | *Intelligence 10 |
− | *Wisdom 13 +1 | + | *Wisdom 13 |
− | *Charisma 16 +2 | + | *Charisma 16 |
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| ==Skill Rolls== | | ==Skill Rolls== |
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| ==Saving Throws== | | ==Saving Throws== |
− | *Hardiness: 10 | + | *Hardiness: |
− | *Evasion: 11 | + | *Evasion: |
− | *Spirit: 10 | + | *Spirit: |
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| ==Power== | | ==Power== |
− | *Effort: 5 | + | *Effort: |
− | *Influence: 5 | + | *Influence: |
− | *Dominion: 16 (6 free) | + | *Dominion: |
− | **Train Implausible Mob - Elite
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− | *Experience: 18
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| ==Combat== | | ==Combat== |
− | *AC: 1 | + | *AC: |
− | *HP: 25 | + | *HP: |
− | *Armor: Heavy with Shield, affects Hardiness(?) | + | *Armor: |
− | *Attack Bonus: +4
| + | *Weapon: |
− | *Weapon: Sword | |
− | **+6 to Hit with Charisma, flashy & witty banter while dueling
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− | **+6 to hit with Constitution, defensive and stalwart style
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− | **1d10+3 damage
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− | *Fray: 1d8
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| ==Words and Gifts== | | ==Words and Gifts== |
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− | *Apotheosis
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− | **Receive the Incense of Faith
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− | ***Constant
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− | ***Capable of receiving worship
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− | ***Begin to form a cult
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− | **Sanctify Shrine
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− | ***Action
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− | ***Costs 1 Wealth per Level
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− | ***Can target a gift or miracle at any person within the sacred grounds
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− | **Smite the Apostate
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− | ***Instantly kill offending worshiper or less
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− | ***Action
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− | **Hear Prayer
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− | ***Constant
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− | ***capable of hearing prayer
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− | ***can communicate
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− | ***can listen for particular people or topics
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| *Command | | *Command |
| **Basic abilities | | **Basic abilities |
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| ***does not guarantee obedience | | ***does not guarantee obedience |
| **Gifts | | **Gifts |
− | ***The Lines of Rule | + | *** |
− | ****No Effort | + | *** |
− | *****spot true leader in any group or social context
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− | ****Commit Effort
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− | *****group of NPCs of lesser foes will instinctively obey
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− | *****if strangeness is brought up then NPCs may get Spirit saving throw
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− | ***Soldier's Faithful Heart
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− | ****Constant
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− | ****Creature of equal or fewer hit dice than level finds oath totally binding if oath is made freely
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− | ****Only magical coercion can force them to disobey or betray
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− | ****Can only affect one hundred (100) people per level
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− | ***Guards! Seize Him!
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− | ****Up to a Small Mob can be made to appear at the current location, provided within ten (10) miles of you. Only formally-pledged followers can be summoned.
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− | ****Action
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| *Sun | | *Sun |
| **Basic abilities | | **Basic abilities |
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| ***vision can pierce blindfolds or survive physical removal of the eyes | | ***vision can pierce blindfolds or survive physical removal of the eyes |
| **Gifts | | **Gifts |
− | ***Body of Burning Light | + | *** |
− | ****Commit effort | + | *** |
− | ****gives AC 3 against creatures with sight
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− | ****weapons & attacks count as magical, 1d10 minimum damage, range of 200 feet
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− | ****sunlight for susceptible creatures
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− | ***Hope of the Dawn
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− | ****Commit Effort
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− | ****you and allies gain Morale 12 and invincible defense against magical emotional influence
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− | ****Allied NPCs gain +1 hit die and +1 to hit
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− | ****allies aware of your wishes
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− | ***Creation's First Light
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− | ****Commit Effort
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− | ****On Turn
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− | ****Vision penetrates any non-magical barrier. Allows you to see anything and everything out to the horizon.
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− | ****Automatically penetrates illusions and sees the true shape of shape-shifters.
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− | ****Cannot pierce Deception gifts.
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| *Sword | | *Sword |
| **Basic abilities | | **Basic abilities |
− | ***all weapon or unarmed attacks are magical | + | ***all weapon or unarmed attacks are magicial |
| ***cannot be disarmed | | ***cannot be disarmed |
| ***can summon any melee weapon ever used to hand as an Instant Action | | ***can summon any melee weapon ever used to hand as an Instant Action |
| **Gifts | | **Gifts |
− | ***Steel Without End | + | *** |
− | ****Constant | + | *** |
− | ****all weapons do 1d10+1, may use any attribute if relevant to style
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− | ***Thirsting Razor
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− | ****Commit Effort
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− | ****On Turn
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− | ****always hit lesser foes with melee attack, but only actual melee
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− | ****no need to roll to hit
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− | ***Contempt of Distance
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− | ****Constant
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− | ****move towards enemy as long as attack
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− | ****move full movement anywhere, without navigating path (such as to a rooftop or in the sky)
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− | ***Nine Iron Walls
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− | ****Instant
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− | ****Commit Effort for scene
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− | ****Invincible defense against all physical attacks until the next round
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− | ****does not apply to environmental hazards, spells, or other non-attack sources of harm
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− | ****Can be used after a successful hit
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− | ***Shattering Hand
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− | ****Commit Effort
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− | ****On Turn
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− | ****Melee damage rolls and Fray dice are always maximum. Destroy barriers up to five (5) feet thick in one action. Magical substances may resist this power.
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− | *Apotheosis
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− | **Receive the Incense of Faith - Constant
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− | ***Able to be worshiped.
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