Editing Bree
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*Relationship: strained relationship with family & aristocracy as she left/abandoned her inheritance/claim OR other resistance/rebellious sects | *Relationship: strained relationship with family & aristocracy as she left/abandoned her inheritance/claim OR other resistance/rebellious sects | ||
*Lead Knights of _____ | *Lead Knights of _____ | ||
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==Attributes== | ==Attributes== | ||
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==Saving Throws== | ==Saving Throws== | ||
− | *Hardiness: | + | *Hardiness: 12 |
− | *Evasion: | + | *Evasion: 13 |
− | *Spirit: | + | *Spirit: 12 |
==Power== | ==Power== | ||
− | *Effort: | + | *Effort: 3 |
− | *Influence: | + | *Influence: 3 |
− | *Dominion: | + | *Dominion: 3 (1 free) |
**Train Implausible Mob - Elite | **Train Implausible Mob - Elite | ||
− | *Experience: | + | *Experience: 5 |
==Combat== | ==Combat== | ||
− | *AC: | + | *AC: 5 or 3 |
− | *HP: | + | *HP: 10 |
− | *Armor: | + | *Armor: Light with Shield or Medium with Shield, affects Hardiness(?) |
*Attack Bonus: +4 | *Attack Bonus: +4 | ||
*Weapon: Sword | *Weapon: Sword | ||
− | **+ | + | **+2 to Hit with Charisma, flashy & witty banter while dueling |
− | **+ | + | **+2 to hit with Constitution, defensive and stalwart style |
**1d10+3 damage | **1d10+3 damage | ||
*Fray: 1d8 | *Fray: 1d8 | ||
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==Words and Gifts== | ==Words and Gifts== | ||
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*Command | *Command | ||
**Basic abilities | **Basic abilities | ||
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*****group of NPCs of lesser foes will instinctively obey | *****group of NPCs of lesser foes will instinctively obey | ||
*****if strangeness is brought up then NPCs may get Spirit saving throw | *****if strangeness is brought up then NPCs may get Spirit saving throw | ||
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*Sun | *Sun | ||
**Basic abilities | **Basic abilities | ||
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****Allied NPCs gain +1 hit die and +1 to hit | ****Allied NPCs gain +1 hit die and +1 to hit | ||
****allies aware of your wishes | ****allies aware of your wishes | ||
− | ** | + | **Soldier's Faithful Heart |
− | *** | + | ***Constant |
− | *** | + | ***Creature of equal or fewer hit dice than level finds oath totally binding if oath is made freely |
− | *** | + | ***Only magical coercion can force them to disobey or betray |
− | *** | + | ***Can only affect one hundred (100) people per level |
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*Sword | *Sword | ||
**Basic abilities | **Basic abilities | ||
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****move towards enemy as long as attack | ****move towards enemy as long as attack | ||
****move full movement anywhere, without navigating path (such as to a rooftop or in the sky) | ****move full movement anywhere, without navigating path (such as to a rooftop or in the sky) | ||
− | + | **Nine Iron Walls | |
− | + | ***Instant | |
− | + | ***Commit Effort for scene | |
− | + | ***Invincible defense against all physical attacks until the next round | |
− | + | ***does not apply to environmental hazards, spells, or other non-attack sources of harm | |
− | + | ***Can be used after a successful hit | |
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*Apotheosis | *Apotheosis | ||
**Receive the Incense of Faith - Constant | **Receive the Incense of Faith - Constant |