Difference between revisions of "Brekki Longtoes"
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+ | [[file:SirFrogIII.jpg|400px|right|thumb|Brekki Longtoes is a mid-ranking Knight of the Grandmother's Guard, an order of handpicked troops under the direct command of the matriachs of Blackwater Brake, as attested by his scarlet mantle with its copper lilypad brooch. He received much of his early training in the Feywild as squire to the grippli envoy to their fey allies. His chivalry and gracious manner have since made him a valued negotiator in his own right, often sent on dangerous diplomatic missions among friends and foes alike.]] | ||
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[[D%26D_5E:_Smallfolk_of_Dragon%27s_Reach | < < < Back to Main Page]] | [[D%26D_5E:_Smallfolk_of_Dragon%27s_Reach | < < < Back to Main Page]] | ||
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'''Race''' - Grippli (Bog Born)<br> | '''Race''' - Grippli (Bog Born)<br> | ||
'''Background''' - Soldier<br> | '''Background''' - Soldier<br> |
Revision as of 14:15, 2 August 2020
Race - Grippli (Bog Born)
Background - Soldier
Class & Level - Ranger (Fey Wanderer) 3
Alignment - Neutral Good
Proficiency Bonus +2
Hero Points 6
Personality Traits - I am always polite and respectful (and immaculately groomed).
Ideal - Greater Good. We show our worth through service to others.
Bond - Mine honor is my life.
Flaw - Defeat leaveth me prey to crippling dark moods.
Contents
Ability Scores
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 10 (0) | 13 (+1) | 14 (+2) |
Proficiencies
Armor - light, medium, shields
Weapons - simple, martial
Tools - Harrow cards, vehicles (water)
Saving Throws - Strength, Dexterity
Skills - Animal Handling +3, Athletics +5, Intimidation +4, Insight +3, Nature +2, Perception +3, Persuasion +4, Stealth +5 (disadvantage), Survival +3
Languages - Common, Draconic, Grippli, Halfling, Sylvan
Features & Traits
- Grippli (Bog Born)
- Amphibious - Breathe normally in both air and water.
- Darkvision - Within 60 feet treat dim light as bright, and darkness as dim light.
- Leaping Stride - Standing long jump Strength x 2 feet, standing high jump 6 + Str feet.
- Prehensile Tongue - As a bonus action, manipulate object up to 25 feet away weighing up to 5 pounds.
- Soldier
- Military Rank - Command respect, requisition equipment, access military sites.
- Ranger (Fey Wanderer)
- Cunning Will - Advantage on saving throws against being charmed or frightened, proficiency in Persuasion.
- Deft Explorer (canny) - Double proficiency in Athletics, learn Halfling and Sylvan.
- Dreadful Strikes - As a bonus action, imbue weapons with 1d6 psychich damage for the turn.
- Favored Enemy (lizardfolk) - Learn Draconic, advantage on checks to track and recall information.
- Feywild Gifts - Illusory butterflies flutter around you while you take a short or long rest.
- Fey Wanderer Magic - Learn Charm Person as a ranger spell.
- Fighting Style (druidic warrior) - Learn Druidcraft and Mending as ranger spells.
- Primal Awareness - Learn Detect Magic and Speak with Animals as ranger spells; cast each once per long rest without using a spell slot.
- Spellcasting Focus - Use druidic focus for ranger spells.
Equipment
- Worn
- Fine clothes
- Military insignia
- Druidic focus
- Scale mail
- Shield
- Rapier
- Shortbow and 20 arrows
- Pouch
- Harrow deck
- Knife
- Piece of chalk
- Steel mirror
- 15gp
- Backpack
- Bedroll
- Mess kit
- Scroll case
- Shovel
- Silk rope 50ft
- Tinderbox
- Waterskin
- Whetstone
Tactical Statistics
Passive Perception 13
Initiative +3
Speed 30ft
Armor Class 16, 18 with shield
Hit Point Maximum 25
Hit Dice 3d10
Saving throws - Strength +3, Dexterity +5, Constitution +1, Intelligence 0, Wisdom +1, Charisma +2; advantage against being charmed or frightened
Rapier +5 to hit, 1d8+3 piercing damage (+1d6 psychic damage)
Shortbow +5 to hit, 1d6+3 piercing damage (+1d6 psychic damage), range 80/320
Magical Statistics
Ability - Wisdom
Spell Save DC 11
Spell Attack Bonus +3
Cantrips - Druidcraft, Mending
1st-Level Spells (3 slots) - Alarm, Charm Person, Detect Magic, Fog Cloud, Hunter's Mark, Speak to Animals