Difference between revisions of "Brekki Longtoes"
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'''Bond''' - Mine honor is my life.<br> | '''Bond''' - Mine honor is my life.<br> | ||
'''Flaw''' - Defeat leaveth me prey to crippling dark moods. | '''Flaw''' - Defeat leaveth me prey to crippling dark moods. | ||
+ | |||
+ | == Ability Scores == | ||
== Abilities == | == Abilities == | ||
Line 91: | Line 93: | ||
'''Hit Dice''' 3d10 | '''Hit Dice''' 3d10 | ||
− | '''Saving throws''' - | + | '''Saving throws''' - Strength +3, Dexterity +5, Constitution +1, Intelligence 0, Wisdom +1, Charisma +2 |
'''Rapier''' +5 to hit, 1d8+5 piercing damage<br> | '''Rapier''' +5 to hit, 1d8+5 piercing damage<br> |
Revision as of 16:54, 1 August 2020
Race - Grippli (Bog Born)
Background - Soldier
Class & Level - Ranger (Primal Hunter) 3
Alignment - Neutral Good
Proficiency Bonus +2
Hero Points 6
Personality Traits - I am always polite and respectful.
Ideal - Greater Good. We show our worth through service to others.
Bond - Mine honor is my life.
Flaw - Defeat leaveth me prey to crippling dark moods.
Ability Scores
Abilities
Strength 12 (+1)
Dexterity 16 (+3)
Constitution 12 (+1)
Intelligence 10 (0)
Wisdom 13 (+1)
Charisma 14 (+2)
Proficiencies
Skills - Animal Handling +3, Athletics +5, Intimidation +4, Insight +3, Perception +3, Stealth +7 (disadvantage), Survival +3
Tools - Harrow cards, vehicles (water)
Languages - Common, Draconic, Grippli
Weapons - simple, martial
Armor - light, medium, shields
Saving Throws - Strength, Dexterity
Features & Traits
- Grippli (Bog Born)
- Amphibious - Breathe normally in both air and water.
- Darkvision - Within 60 feet treat dim light as bright, and darkness as dim light.
- Leaping Stride - Standing long jump Strength x 2 feet, standing high jump 6 + Str feet.
- Prehensile Tongue - As a bonus action, manipulate object up to 25 feet away weighing up to 5 pounds.
- Soldier
- Military Rank - Command respect, requisition equipment, access military sites.
- Ranger (Primal Hunter)
- Expertise (Athletics, Stealth) - Double proficiency bonus on two skill checks.
- Favored Enemy (lizardfolk) - Know language, advantage on checks to track and recall information.
- Fighting Style (dueling) - Deal +2 weapon damage when using a single one-handed weapon.
- Known Prey - Deal +1d4 weapon damage against favored enemy.
- Natural Explorer (swamp) - Double proficiency bonus on related Intelligence and Wisdom checks, many other benefits.
- Primeval Awareness - Expend spell slot to sense aberrations, celestials, dragons, elementals, fey, fiends and undead within 1 mile (6 in favored terrain).
Equipment
- Worn
- Traveling clothes
- Military insignia
- Scale mail
- Shield
- Rapier
- Shortbow and 20 arrows
- Pouch
- Knife
- Piece of chalk
- Steel mirror
- 29gp
- Backpack
- Bedroll
- Harrow deck
- Mess kit
- Scroll case
- Shovel
- Silk rope 50ft
- Tinderbox
- Waterskin
- Whetstone
Combat
Passive Perception 13
Initiative +3
Speed 30ft
Armor Class 16, 18 with shield
Hit Point Maximum 25
Hit Dice 3d10
Saving throws - Strength +3, Dexterity +5, Constitution +1, Intelligence 0, Wisdom +1, Charisma +2
Rapier +5 to hit, 1d8+5 piercing damage
Shortbow +5 to hit, 1d6+3 piercing damage, range 80/320
Spellcasting
Ability - Wisdom
Spell Save DC 11
Spell Attack Bonus +3
1st-Level Spells (3 slots) - Fog Cloud, Hunter's Mark, Speak with Animals