Difference between revisions of "Brekki Longtoes"

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[[file:SirFrogIII.jpg|400px|right]]
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'''Race''' - Grippli (Bog Born)<br>
 
'''Race''' - Grippli (Bog Born)<br>
 
'''Background''' - Soldier<br>
 
'''Background''' - Soldier<br>
'''Class & Level''' - Ranger (Primal Hunter) 3<br>
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'''Class & Level''' - Ranger (Fey Wanderer) 3<br>
 
'''Alignment''' - Neutral Good
 
'''Alignment''' - Neutral Good
  
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== Ability Scores ==
 
== Ability Scores ==
  
'''Strength''' 12 (+1)<br>
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{|  style="width:600px;text-align:center;"
'''Dexterity''' 16 (+3)<br>
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|-
'''Constitution''' 12 (+1)<br>
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! STR !! DEX !! CON !! INT !! WIS !! CHA
'''Intelligence''' 10 (0)<br>
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|-
'''Wisdom''' 13 (+1)<br>
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| style="background-color:lightgrey;" colspan="6" |
'''Charisma''' 14 (+2)
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|-
 +
| 12 (+1) || 16 (+3) || 12 (+1) || 10 (0) || 13 (+1) || 14 (+2)
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|}
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== Proficiencies ==
 
== Proficiencies ==
  
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'''Saving Throws''' - Strength, Dexterity<br>
 
'''Saving Throws''' - Strength, Dexterity<br>
'''Skills''' - Animal Handling +3, Athletics +5, Intimidation +4, Insight +3, Perception +3, Stealth +7 (disadvantage), Survival +3
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'''Skills''' - Animal Handling +3, Athletics +3, Intimidation +4, Insight +3, Perception +3, Persuasion +4, Stealth +5 (disadvantage), Survival +3
  
 
'''Languages''' - Common, Draconic, Grippli
 
'''Languages''' - Common, Draconic, Grippli
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: '''''Military Rank''''' - Command respect, requisition equipment, access military sites.
 
: '''''Military Rank''''' - Command respect, requisition equipment, access military sites.
  
; Ranger (Primal Hunter)
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; Ranger (Fey Wanderer)
: '''''Expertise (Athletics, Stealth)''''' - Double proficiency bonus on two skill checks.
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: '''''Dreadful Strikes''''' - As a bonus action, imbue weapons with 1d6 psychich damage for the turn.
 
: '''''Favored Enemy (lizardfolk)''''' - Know language, advantage on checks to track and recall information.
 
: '''''Favored Enemy (lizardfolk)''''' - Know language, advantage on checks to track and recall information.
: '''''Fighting Style (dueling)''''' - Deal +2 weapon damage when using a single one-handed weapon.
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: '''''Feywild Gifts''''' - Illusory butterflies flutter around you while you take a short or long rest.
: '''''Known Prey''''' - Deal +1d4 weapon damage against favored enemy.
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: '''''Fey Wanderer Magic''''' - Learn ''Charm Person'' as a ranger spell.
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: '''''Fighting Style (druidic warrior)''''' - Learn two druid cantrips.
 
: '''''Natural Explorer (swamp)''''' - Double proficiency bonus on related Intelligence and Wisdom checks, many other benefits.
 
: '''''Natural Explorer (swamp)''''' - Double proficiency bonus on related Intelligence and Wisdom checks, many other benefits.
: '''''Primeval Awareness''''' - Expend spell slot to sense aberrations, celestials, dragons, elementals, fey, fiends and undead within 1 mile (6 in favored terrain).
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: '''''Primal Awareness''''' - Learn ''Detect Magic'', ''Speak with Animals''; cast each once per long rest without using a spell slot.
 +
: '''''Spellcasting Focus''''' - Use druidic focus for ranger spells.
  
 
== Equipment ==
 
== Equipment ==
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: Fine clothes
 
: Fine clothes
 
: Military insignia
 
: Military insignia
 +
: Druidic focus
 
: Scale mail
 
: Scale mail
 
: Shield
 
: Shield
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: Piece of chalk
 
: Piece of chalk
 
: Steel mirror
 
: Steel mirror
: 16gp
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: 15gp
  
 
; Backpack
 
; Backpack
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: Whetstone
 
: Whetstone
  
== Combat ==
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== Tactical Statistics ==
  
'''Passive Perception''' 13
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'''Passive Perception''' 13<br>
 
'''Initiative''' +3<br>
 
'''Initiative''' +3<br>
 
'''Speed''' 30ft<br>
 
'''Speed''' 30ft<br>
 
'''Armor Class''' 16, 18 with shield<br>
 
'''Armor Class''' 16, 18 with shield<br>
 
'''Hit Point Maximum''' 25<br>
 
'''Hit Point Maximum''' 25<br>
'''Hit Dice''' 3d10
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'''Hit Dice''' 3d10<br>
 
'''Saving throws''' - Strength +3, Dexterity +5, Constitution +1, Intelligence 0, Wisdom +1, Charisma +2
 
'''Saving throws''' - Strength +3, Dexterity +5, Constitution +1, Intelligence 0, Wisdom +1, Charisma +2
  
'''Rapier''' +5 to hit, 1d8+5 piercing damage<br>
+
'''Rapier''' +5 to hit, 1d8+3 piercing damage (+1d6 psychic damage)<br>
'''Shortbow''' +5 to hit, 1d6+3 piercing damage, range 80/320
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'''Shortbow''' +5 to hit, 1d6+3 piercing damage (+1d6 psychic damage), range 80/320
  
== Spellcasting ==
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== Magical Statistics ==
  
 
'''Ability''' - Wisdom<br>
 
'''Ability''' - Wisdom<br>
 
'''Spell Save DC''' 11<br>
 
'''Spell Save DC''' 11<br>
'''Spell Attack Bonus''' +3<br>
+
'''Spell Attack Bonus''' +3
  
'''1st-Level Spells (3 slots)''' - Fog Cloud, Hunter's Mark, Speak with Animals
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'''Cantrips''' - Druidcraft, Mending<br>
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'''1st-Level Spells (3 slots)''' - Alarm, Charm Person, Detect Magic, Fog Cloud, Hunter's Mark, Speak to Animals

Revision as of 10:08, 2 August 2020

SirFrogIII.jpg

Race - Grippli (Bog Born)
Background - Soldier
Class & Level - Ranger (Fey Wanderer) 3
Alignment - Neutral Good

Proficiency Bonus +2
Hero Points 6

Personality Traits - I am always polite and respectful.
Ideal - Greater Good. We show our worth through service to others.
Bond - Mine honor is my life.
Flaw - Defeat leaveth me prey to crippling dark moods.

Ability Scores

STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 12 (+1) 10 (0) 13 (+1) 14 (+2)

Proficiencies

Armor - light, medium, shields
Weapons - simple, martial
Tools - Harrow cards, vehicles (water)

Saving Throws - Strength, Dexterity
Skills - Animal Handling +3, Athletics +3, Intimidation +4, Insight +3, Perception +3, Persuasion +4, Stealth +5 (disadvantage), Survival +3

Languages - Common, Draconic, Grippli

Features & Traits

Grippli (Bog Born)
Amphibious - Breathe normally in both air and water.
Darkvision - Within 60 feet treat dim light as bright, and darkness as dim light.
Leaping Stride - Standing long jump Strength x 2 feet, standing high jump 6 + Str feet.
Prehensile Tongue - As a bonus action, manipulate object up to 25 feet away weighing up to 5 pounds.
Soldier
Military Rank - Command respect, requisition equipment, access military sites.
Ranger (Fey Wanderer)
Dreadful Strikes - As a bonus action, imbue weapons with 1d6 psychich damage for the turn.
Favored Enemy (lizardfolk) - Know language, advantage on checks to track and recall information.
Feywild Gifts - Illusory butterflies flutter around you while you take a short or long rest.
Fey Wanderer Magic - Learn Charm Person as a ranger spell.
Fighting Style (druidic warrior) - Learn two druid cantrips.
Natural Explorer (swamp) - Double proficiency bonus on related Intelligence and Wisdom checks, many other benefits.
Primal Awareness - Learn Detect Magic, Speak with Animals; cast each once per long rest without using a spell slot.
Spellcasting Focus - Use druidic focus for ranger spells.

Equipment

Worn
Fine clothes
Military insignia
Druidic focus
Scale mail
Shield
Rapier
Shortbow and 20 arrows
Pouch
Knife
Piece of chalk
Steel mirror
15gp
Backpack
Bedroll
Harrow deck
Mess kit
Scroll case
Shovel
Silk rope 50ft
Tinderbox
Waterskin
Whetstone

Tactical Statistics

Passive Perception 13
Initiative +3
Speed 30ft
Armor Class 16, 18 with shield
Hit Point Maximum 25
Hit Dice 3d10
Saving throws - Strength +3, Dexterity +5, Constitution +1, Intelligence 0, Wisdom +1, Charisma +2

Rapier +5 to hit, 1d8+3 piercing damage (+1d6 psychic damage)
Shortbow +5 to hit, 1d6+3 piercing damage (+1d6 psychic damage), range 80/320

Magical Statistics

Ability - Wisdom
Spell Save DC 11
Spell Attack Bonus +3

Cantrips - Druidcraft, Mending
1st-Level Spells (3 slots) - Alarm, Charm Person, Detect Magic, Fog Cloud, Hunter's Mark, Speak to Animals