Difference between revisions of "Brian"

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(Created page with 'Name (for now): Brian Stats (5 initial advances + increased Agility from hindrances, (2x)Super Smarts, (2x)Super Spirit, 1 advance for Vigor): <br />Strength d6 <br />Agility d8…')
 
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Name (for now): Brian
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==Brian==
  
Stats (5 initial advances + increased Agility from hindrances, (2x)Super Smarts, (2x)Super Spirit, 1 advance for Vigor):
+
===Background===
<br />Strength d6
 
<br />Agility d8
 
<br />Smarts d10
 
<br />Spirit d10
 
<br />Vigor d8
 
  
Toughness: 6 (+6 armor) Parry: 4  Pace: 6
+
===Traits===
 +
5 initial advances + increased Agility from hindrances, (2x)Super Smarts, (2x)Super Spirit, 1 advance for Vigor
 +
*Strength d6
 +
*Agility d8
 +
*Smarts d10
 +
*Spirit d10
 +
*Vigor d8
  
Hindrances:
+
===Hindrances===
Anemic, Habit (smokes, maybe drugs), {maybe Vow or Servitor}
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*Anemic - Minor
 +
*Habit (smokes, maybe drugs) - Minor
 +
*{maybe Vow or Servitor}
  
Skills (15 points + 2 points from an advance):
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===Skills===
<br />(2) Driving - 1d6
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15 points + 2 points from an advance
<br />(1) Fighting - 1d4
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*(2) Driving - 1d6
<br />(2) Knowledge (The Machines) - 1d6
+
*(1) Fighting - 1d4
<br />(1) Notice - 1d4
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*(2) Knowledge (The Machines) - 1d6
<br />(3) Persuasion - 1d8
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*(1) Notice - 1d4
<br />(1) Repair - 1d4
+
*(3) Persuasion - 1d8
<br />(3) Shooting - 1d8
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*(1) Repair - 1d4
<br />(4) Control Nanorobots (Spellcasting) - 1d10
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*(3) Shooting - 1d8
 +
*(4) Control Nanorobots (Spellcasting) - 1d10
  
Edges: Luck, Power Points, Level Headed
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===Edges===
 +
*Luck
 +
*Power Points
 +
*Level Headed
  
Powers (10 points + 5 from Power Points edge):
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===Powers===
<br />2 points of Super Smarts
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10 points + 5 from Power Points edge
<br />2 points of Super Spirit
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*2 points of Super Smarts
<br />9 points (3 levels) of Nanorobotic Swarm (Super Sorcery)
+
*2 points of Super Spirit
<br />2 points for Nanite enhanced leather jacket (2 levels of Armor, -1 for item, -1 for partial protection)
+
*9 points (3 levels) of Nanorobotic Swarm (Super Sorcery)
 +
*2 points for Nanite enhanced leather jacket (2 levels of Armor, -1 for item, -1 for partial protection)
 +
 
 +
===Derived attributes===
 +
*Pace 6"
 +
*Parry 4
 +
*Charisma -1
 +
*Toughness 6 (+6 armor)
 +
 
 +
===Gear===
 +
*Nanite enhanced leather jacket
 +
*Desert Eagle pistol with 2 clips of ammo
 +
*Machete (treat as dagger)
 +
*Carton of cigarettes
  
 
Advances/Bonus Points:  2 bonus points from hindrances to increase Agility by one rank. Starting Edge goes to Luck. 1st advance to purchase Power Points, 2nd advance to purchase increased Vigor, 3rd advance to increase 2 skills (Spellcasting and Persuasion) and 4th advance to purchase Level Headed.
 
Advances/Bonus Points:  2 bonus points from hindrances to increase Agility by one rank. Starting Edge goes to Luck. 1st advance to purchase Power Points, 2nd advance to purchase increased Vigor, 3rd advance to increase 2 skills (Spellcasting and Persuasion) and 4th advance to purchase Level Headed.
 
Gear: Nanite enhanced leather jacket, Desert Eagle pistol with 2 clips of ammo, machete (treat as dagger), carton of cigarettes
 

Revision as of 00:08, 3 December 2010

Brian

Background

Traits

5 initial advances + increased Agility from hindrances, (2x)Super Smarts, (2x)Super Spirit, 1 advance for Vigor

  • Strength d6
  • Agility d8
  • Smarts d10
  • Spirit d10
  • Vigor d8

Hindrances

  • Anemic - Minor
  • Habit (smokes, maybe drugs) - Minor
  • {maybe Vow or Servitor}

Skills

15 points + 2 points from an advance

  • (2) Driving - 1d6
  • (1) Fighting - 1d4
  • (2) Knowledge (The Machines) - 1d6
  • (1) Notice - 1d4
  • (3) Persuasion - 1d8
  • (1) Repair - 1d4
  • (3) Shooting - 1d8
  • (4) Control Nanorobots (Spellcasting) - 1d10

Edges

  • Luck
  • Power Points
  • Level Headed

Powers

10 points + 5 from Power Points edge

  • 2 points of Super Smarts
  • 2 points of Super Spirit
  • 9 points (3 levels) of Nanorobotic Swarm (Super Sorcery)
  • 2 points for Nanite enhanced leather jacket (2 levels of Armor, -1 for item, -1 for partial protection)

Derived attributes

  • Pace 6"
  • Parry 4
  • Charisma -1
  • Toughness 6 (+6 armor)

Gear

  • Nanite enhanced leather jacket
  • Desert Eagle pistol with 2 clips of ammo
  • Machete (treat as dagger)
  • Carton of cigarettes

Advances/Bonus Points: 2 bonus points from hindrances to increase Agility by one rank. Starting Edge goes to Luck. 1st advance to purchase Power Points, 2nd advance to purchase increased Vigor, 3rd advance to increase 2 skills (Spellcasting and Persuasion) and 4th advance to purchase Level Headed.