Difference between revisions of "Bright Shining Lie"

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(Essence and Anima)
(Charms)
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==Charms==
 
==Charms==
'''ATHLETICS:'''
 
Raiton's Nimble Perch
 
<br>
 
'''AWARENESS
 
  
 
<br>
 
<br>
 
'''DODGE'''
 
'''DODGE'''
 
* Flitting Shadow Form
 
* Flitting Shadow Form
* Flickering Wisp Technique
+
 
<br>
 
'''INVESTIGATION'''
 
* First Investigation Ex
 
 
<br>
 
<br>
 
'''LARCENY'''
 
'''LARCENY'''
* First Larceny Ex
+
* First Larceny Ex 1m per die; Reflexive; Instant
* Face drinking bite
+
May buy up to Larceny + Attribute in dice that can be added to a Larceny roll
 +
* Face Drinking Bite
 
* Solar Impersonation Style
 
* Solar Impersonation Style
<br>
+
* Donning the White Bone Masque
'''LINGUISTICS:'''
+
 
* Scathing Cynic Attitude
 
 
<br>
 
<br>
 
'''MARTIAL ARTS:'''
 
'''MARTIAL ARTS:'''
* First MA Ex
+
* First Martial Arts Excellency 1m per die; Reflexive; Instant.
* Blood-scenting Hunger
+
May buy up to Martial Arts + Attribute in dice that can be added to a Martial Arts roll or rolled with successes applied directly to an unrolled value.
* Shrouded Claw Attack
+
* Blood-scenting Hunger 2m; Reflexive; One scene
* Lunging Phantom Method
+
See dematerialized beings in Essence x 5 yards; for 1 mote, sizing up a target to reveals current wound penalty, permanent Essence and the total number of available motes remaining in combined Essence pools; sense their essence expenditure for the rest of the scene.
* Hungry Ghost Form
+
* Leaping Horror Approach 3m; Supplemental; Instant
* Air Dragon's Sight
+
After each attack in a flurry, move reflexively to next target; add MA to DDV vs counterattacks
 +
* Lunging Phantom Method 4m; Supplemental; Instant
 +
Attack becomes unexpected unless (Wits+Awareness) gets as many successes as attack roll; also ignores cover and counts 10's on Damage roll as 2 successes
 +
* Shrouded Claw Attack 3m; Supplemental; Instant
 +
Halves the pool used to calculate defender's DV, rounding down
 +
* Hungry Ghost Form 6m; Simple; One scene
 +
Partially-controlled Berserk Anger (Ex 105); inflicts lethal w/ unarmed attacks / parries lethal barehanded; make unarmed strikes against immaterial beings; add Essence to Stamina for Soak; assessing characters with Blood-Scenting Hunger becomes free, and  unarmed attacks add +1 Accuracy and +1 Damage against enemies whom she has scented with it.
 +
* Air Dragon's Sight 4m; Simple; One scene
 +
Does not suffer unexpected attacks unless surrounded; adds Essence to Awareness rolls w/in Essence x 10 yards
 +
* Flowing Water Defense 2m; Reflexive; (Essence) Actions
 +
Subtracts one die from all attack pools; attackers suffer 2 External Penalty
 +
 
 
<br>
 
<br>
 
'''STEALTH:'''
 
'''STEALTH:'''
 +
* First Stealth Excellency 1m per die; Reflexive; Instant
 +
May buy up to Stealth + Attribute in dice that can be added to a Stealth roll or rolled with successes applied directly to an unrolled value.
 +
* Shadow Cloak Technique
 +
* Atrocity Without Witness
  
 
==Combos==
 
==Combos==

Revision as of 09:00, 23 March 2012

Basic Info

Title: Bright Shining Lie
Caste/Aspect: Day caste Abyssal exalt
Concept: Mercy Killer
Motivation: To relieve the suffering of all Creation by bringing it to a peaceful death
Intimacies:

  • The Walker in Darkness (respect and admiration)
  • The Underworld (rapturous wonder)
  • The People of Creation (mercy)
  • Cathak Yuusuka ("she has such sad eyes for someone so beautiful")

Appearance:

Bright Shining Lie stands about five and a half feet tall, and appears to be in her mid teens, although there is an odd look in her emerald eyes that clashes with her youthful features, or, for that matter, with the peaceful expression on her face. Her ash-blonde hair is tied back in a ponytail; her bangs are trimmed above her eyebrows. Her form is lean and athletic, displaying good muscle tone on the few visible parts of her body, and she moves with an easy, almost feral, grace. XP: 99 gained / 99 spent

Current Stats

Attributes

Strength Charisma ●●●● Perception ●●●●●
Dexterity ●●●●● ● Manipulation ●● Intelligence ●●●
Stamina Appearance ●●● Wits ●●●


PHYSICAL:

  • Strength 1 (poor strength; lift 80 lbs)
  • Dexterity 6 (inhumanly swift and graceful)
  • Stamina 1 (poor stamina; soak 1 bashing / 1 lethal)

SOCIAL:

  • Charisma 4 (magnetic, swaying many by force of her personality)
  • Manipulation 2 (average at dissembling)
  • Appearance 3 (quite good-looking)

MENTAL:

  • Perception 5 (can walk through a masked ball and identify anyone she knows solely by body language)
  • Intelligence 3 (quite bright; might make a good scholar)
  • Wits 3 (very clever, almost never loses her cool)

Abilities

Archery Integrity ●● Craft Athletics ●● Bureaucracy
Martial Arts ●●●●● Performance Investigation ●● Awareness ●●●●● Linguistics ●●
Melee ●● Presence Lore Dodge ●●●●● Ride
Thrown Resistance Medicine Larceny ●●●● Sail
War Survival Occult Stealth ●●●●● Socialize


CASTE ABILITIES

  • Athletics 2 (can easily keep her balance on treacherous ice)
  • Awareness 5 (can tell the number and location of assassins in a pitch black room by listening to the sound of their breathing)
  • Dodge 5 (can escape harm when fighting an inhumanly skilled cataphract of the Fair Folk)
  • Larceny 4 (extremely accomplished thief, capable of many underworld feats)
  • Stealth 5 (can sneak past an ever-watchful demon guarding a crypt in Sijan)

FAVORED ABILITIES

  • Integrity 2 (can resist having her emotions twisted by experienced con-artists)
  • Investigation 2 (can reconstruct the details of a crime from careful examination of the scene)
  • Martial Arts 5 (can fight a dozen thugs while simultaneously showing off all of her moves in a precise and beautiful manner)
    • Against Exalted +3
  • Occult 1 (can probably appease a minor local spirit or tell that someone is about to cast a spell)
    • Ghosts +1
  • Socialize 1 (could obtain minor favors through flattery or blackmail)

OTHER ABILITIES

  • Bureaucracy 1 (can probably bribe a slightly corrupt official or sell aging horses at the same price as a young ones)
  • Linguistics 2 (speaks Old Realm, Flametongue and Riverspeak)
  • Lore 1 (literate and can find most large nations on a map of Creation)
  • Resistance 1 (can keep his head after a night of hard drinking)
  • Survival 1 (can probably find a decent shelter in the woods or tame a hawk)
  • Thrown 1 (can probably hit the bulls-eye on a stationary target)

Willpower and Virtues

Willpower: 7 (unwavering and resolute)
Virtues:

  • Compassion: 5 ""
  • Conviction: 3 ""
  • Temperance: 3 "" (flawed virtue; gains 1 Resonance each time she rolls temperance, to include channeling it)
  • Valor: 2 ""

Essence and Anima

Essence: 3

  • Personal Essence: 16
  • Peripheral Essence: 42 (34)
  • Committed Essence: 8

Anima Banner

  • At full iconic splendor, Bright Shining Lie is surrounded by a whirling maelstrom of soulsteel chains, some mere broken links, others a foot more in length; scraps of shadow also howl through the tempest that encircles her, spectral moths flit through the storm, and the abyssal herself is limned with dark fire, emphasizing her motions, and leaving a flicking trail of shadows behind her with each move she makes.
  • When Ellisande’s anima becomes iconic, golden roses grow from her footsteps, flower and blossom with petals of pure essence. Warm summer breezes cause the petals to spiral around her, and prismatic butterflies swirl about in a dance of light and life.

Backgrounds

Charms


DODGE

  • Flitting Shadow Form


LARCENY

  • First Larceny Ex 1m per die; Reflexive; Instant

May buy up to Larceny + Attribute in dice that can be added to a Larceny roll

  • Face Drinking Bite
  • Solar Impersonation Style
  • Donning the White Bone Masque


MARTIAL ARTS:

  • First Martial Arts Excellency 1m per die; Reflexive; Instant.

May buy up to Martial Arts + Attribute in dice that can be added to a Martial Arts roll or rolled with successes applied directly to an unrolled value.

  • Blood-scenting Hunger 2m; Reflexive; One scene

See dematerialized beings in Essence x 5 yards; for 1 mote, sizing up a target to reveals current wound penalty, permanent Essence and the total number of available motes remaining in combined Essence pools; sense their essence expenditure for the rest of the scene.

  • Leaping Horror Approach 3m; Supplemental; Instant

After each attack in a flurry, move reflexively to next target; add MA to DDV vs counterattacks

  • Lunging Phantom Method 4m; Supplemental; Instant

Attack becomes unexpected unless (Wits+Awareness) gets as many successes as attack roll; also ignores cover and counts 10's on Damage roll as 2 successes

  • Shrouded Claw Attack 3m; Supplemental; Instant

Halves the pool used to calculate defender's DV, rounding down

  • Hungry Ghost Form 6m; Simple; One scene

Partially-controlled Berserk Anger (Ex 105); inflicts lethal w/ unarmed attacks / parries lethal barehanded; make unarmed strikes against immaterial beings; add Essence to Stamina for Soak; assessing characters with Blood-Scenting Hunger becomes free, and unarmed attacks add +1 Accuracy and +1 Damage against enemies whom she has scented with it.

  • Air Dragon's Sight 4m; Simple; One scene

Does not suffer unexpected attacks unless surrounded; adds Essence to Awareness rolls w/in Essence x 10 yards

  • Flowing Water Defense 2m; Reflexive; (Essence) Actions

Subtracts one die from all attack pools; attackers suffer 2 External Penalty


STEALTH:

  • First Stealth Excellency 1m per die; Reflexive; Instant

May buy up to Stealth + Attribute in dice that can be added to a Stealth roll or rolled with successes applied directly to an unrolled value.

  • Shadow Cloak Technique
  • Atrocity Without Witness

Combos



Panoply

Combat Stats Block

Weapons Speed Accuracy Damage Defense Rate Min Tags
Desolate Caress of Eternity (Mercykiller) 4 +4 +4L +2 3 STR ● P
* 4 +0 +3B +1 3 STR ●● MA ● M
Punch 5 +1 +0B +2 3 STR ● N
Kick 5 +0 +3B -2 2 STR ● DEX ●● N
Clinch 6 +0 +0B +0 1 STR ● C, N, P


Armor Soak (L/B) Mob Fatigue Cost
None - / - - - -

Extras

Images

Merits and Flaws

XP and Training

  • XP Gained: 49
    • Prelude - The Shunned Village: 10
    • Episode 1 - Of Falcons & Falconers: 5
    • Episode 2 - Points of Departure: 5
    • Episode 3 - Convergence of the Twain: 5
    • Episode 4 - Quis Custodiet Ipsos Custodes?: 9 (including +1 Stunt XP for Shan)
    • Episode 5 - A Dream Given Form: 10 (including 5 for meeting the goal of freeing Jeradin & defeating Lahor)
    • Episode 6 - The Journey South: 5
  • XP Spent: 49
    • Stamina 2: 4 XP
    • Socialize 2: 1 XP
    • Strength 2: 4 XP
    • Martial Arts 2: 1 XP
    • Hypnotic Tongue Technique: 8 XP
    • Essence 3: 16 XP
    • Combo: Sunlit Dragon Takes the Field: 7 XP
    • Upgrade: HGD & Dipping Swallow Defense considered the same charm for charm/combo activation: 2 XP
    • Combo: The First Argument of Kings: 6 XP
  • Debt XP: 0
  • Unspent XP: 0
  • Currently training:

Character Creation Questions

How old are you?

What was your family life like?

Where are you from?

How were you Exalted? When did you meet your companions?

How has power changed you?

What do you think of mortals?

What motivates you to be a hero?

Who or what do you worship?

What would drive you to commit murder?

Accounting

Freebies: 18


For tabletop: additional XP:


  • 2-pt upgrade - use flitting shadow form and flickering wisp technique as the same charm

Combos: