Editing BrioFRPG:Character Creation

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==Character Construction Methodology==
 
==Character Construction Methodology==
There are five main steps to character construction, each creates a different aspect of your character, each furthur defines the character and what they are, who they are, and what exactly they can do (and how well they can do it).
+
There are 4 main steps to character construction, each creates a different aspect of your character, each furthur defines the character and what they are, who they are, and what exactly they can do (and how well they can do it).
  
 
===Character Points===  
 
===Character Points===  
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There are three primary attributes, Mind, Body, and Soul. There are three sub attributes for each of the primary attributes.
 
There are three primary attributes, Mind, Body, and Soul. There are three sub attributes for each of the primary attributes.
 
===Attribute Values===
 
In general attributes fall between 1 and 10, although depending on race, and other effects the attributes may go higher. An attribute value of one means that the character is virtually incappable of using those abilities, a character with a mind of one is a virtual vegetable, a character with a body of one would be virtually bed ridden, and a Soul of one would be catatonic.
 
 
===Determining Attributes===
 
There are three seperate systems used here for determining attributes, the first is a random value generator which will generally give scores between 3-7 and which should be used with the full alotment of character points because the scores generated are average, the second is a point purchase system which allows for the custom creation of any attribute set desired. The third system produces values above average for normal humans (ussually) and should be used with the reduced number of character points discussed earlier.
 
 
{| border="1" cellpadding="2" cellspacing="0"
 
|+ align=Left|Average Attribute Generation
 
|-
 
! style="background:#efefef;" |Attribute Value
 
| 2 || 3 || 4 || 5 || 6 || 7  || 8
 
|-
 
! style="background:#efefef;" | % Roll
 
| 1% || 2-10% || 11-35% || 36-65% || 66-90% || 91%-99% || 100%
 
|}
 
 
{| border="1" cellpadding="2" cellspacing="0"
 
|+ align=Left|CP Purchase Attribute Generation
 
|-
 
! style="background:#efefef;" |Attribute Value
 
| 2 || 3 || 4 || 5 || 6 || 7  || 8 || 9 || 10 
 
|-
 
! style="background:#efefef;" | CP Value
 
| -10 || -5 || -2 || 0 || 2 || 5 || 10 || 20 || 35
 
|}
 
 
{| border="1" cellpadding="2" cellspacing="0"
 
|+ align=Left|Above Average Attribute Generation
 
|-
 
! style="background:#efefef;" |Attribute Value
 
| 2 || 3 || 4 || 5 || 6 || 7  || 8 || 9 || 10 
 
|-
 
! style="background:#efefef;" | % Roll
 
| 1% || 2-5% || 6-15% || 16-35% || 36-55% || 56%-75% || 76-90% || 91-99% ||100%
 
|}
 
  
 
===Mind===
 
===Mind===
Mind is the representation of the overall mental acuity of an individual, it is at its most basic the ability to observe presedence and apply it to new situations to determine the most likely outcome of any paticular application of interference.
 
 
Having a high Mind (Intelligence/Perception/Acumen) score however does not insure a correct evaluation of the situation. It is not uncommon for available evidence to suggest a wrong conclusion. History is full of examples when the obvious truth of the situation turned out to be neither obvious or true.
 
 
====Intelligence====
 
Best defined as the ability to handle complexity. Intelligence is the ability of a character to handle a multitude of variables and apply them in a consitent, reasonable, and accurate way.
 
 
Intellegence should be used for any rolls when a character is faced with a situation where they must deal with a comparitively complex situation. When a character must see "the big picture" or when a character is attempting to learn, develop new talents or skills and or remember/memorize something.
 
 
====Perception====
 
Perception is the characters natural state of awareness, their ability to gain knowledge of there surrounding within the scope of there natural observations.
 
 
Perception should be used for any rolls which determine a characters knowledge of there enviorment which is not directly concerned with there active observations. Perception should also be used when determining if a character notices anything unusual or something that the character could make an Acumen roll to determine the importance of.
 
 
====Acumen====
 
A characters ability to process intellegence and perception in a short amount of time, there mental speed and or wit.
 
 
Acumen should be used in any circumstance which will test a characters ability to respond quickly and accurately, any situation which calls for the character to make a judgement call in a very short amount of time such as a game of speed chess or during a witty conversation.
 
 
===Body===
 
 
====Strength====
 
 
====Agility====
 
 
====Stamina====
 
 
===Soul===
 
 
====Willpower====
 
 
====Discipline====
 
 
====Charisma====
 
 
===Altering Attributes During Gameplay===
 
 
====Ageing====
 
 
====Posion & Disease====
 
 
====Magic====
 
 
====Training====
 
 
 
 
 
==Major Choices==
 
Race, and Archetype
 
 
==Characteristics==
 
 
==Skills, Spells, Traits==
 
 
==Background and Equipment==
 

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