Editing BrioFRPG:Introduction

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For example, it is quite possible to have a spell casting knight, or a sword wielding wizard. There is however a price to be paid for spreading out ones abilities. There is a great variety in the number of character archetypes available and there is no general restrictions on combining archetypes. There are some archetypes that may be restricted by, for example, race (such as Spiderguards) or Intelligence (such as Force Conjurers) but these are on a per case basis.
 
For example, it is quite possible to have a spell casting knight, or a sword wielding wizard. There is however a price to be paid for spreading out ones abilities. There is a great variety in the number of character archetypes available and there is no general restrictions on combining archetypes. There are some archetypes that may be restricted by, for example, race (such as Spiderguards) or Intelligence (such as Force Conjurers) but these are on a per case basis.
  
Although characters can select from any skill or trait (in general), those skills and/or traits best aligned with their archetypes are going to be the cheapest and thus characters that try to cross too many lines will find a cost for it.
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Although characters can select from any skill or trait (in general), those skills and/or traits best aligned with there archetypes are going to be the cheapest and thus characters that try to cross to many lines will find a cost for it.
  
 
''I have tried to create as flexible a system as possible while still maintaining the feel of fairly classical lines and to prevent the excessive min-maxing that results in to many characters following a single path because of its eventual or obviously excessive power differential.''
 
''I have tried to create as flexible a system as possible while still maintaining the feel of fairly classical lines and to prevent the excessive min-maxing that results in to many characters following a single path because of its eventual or obviously excessive power differential.''
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==Attributes==
 
==Attributes==
  
There are two distinct tiers of attributes. The primary tier consists of Mind, Body, and Soul. The secondary tier is divided into three sub attributes for each of these. For Mind there is Intelligence, Perception, and Acumen. For Body there is Strength, Agility, and Stamina. For Soul there is Willpower, Discipline, and Charisma.
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Their are two distinct tiers of attributes. The primary tier consists of Mind, Body, and Soul. The secondary tier is divided into three sub attributes for each of these. For Mind there is Intelligence, Perception, and Acumen. For Body there is Strength, Agility, and Stamina. For Soul there is Willpower, Discipline, and Charisma.
  
 
When assigning attributes points are purchased or rolled in the primary tier and then distributed as averages in the secondary tier.
 
When assigning attributes points are purchased or rolled in the primary tier and then distributed as averages in the secondary tier.
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==Characteristics==
 
==Characteristics==
  
There are a number of characteristics which, while not attributes, and not determined using the same methodology, are very important to determining a character's overall capability. A characteristic may be determined using attribute values, character level, archetype, race, traits, and/or magic (and I am sure I have forgotten some).
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There are a number of characteristics which while not attributes and not determined using the same methodology are very important to determining a characters overall capability. A characteristic may be determined using attribute values, character level, archetype, race, traits, and/or magic (and I am sure I have forgotten some).
  
 
A few of the basic characteristics and how they are determined:
 
A few of the basic characteristics and how they are determined:
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'''Customized Spells'''
 
'''Customized Spells'''
  
Custom spells are spells which the character has tailored for themselves. They have different (better) statistics then the basic spells which they are based on but are specific to that caster and can't be used by anyone else. One of the principle reasons that these customized spells are better is because a character skilled in the use of a particular school of magic is able to use specific elements that are particular to them personally such as the ability to vocalize sounds that not everyone can make or the ability to create more complex hand gestures. There is also a difference in the flow of energy for each person and casters become intimately familiar with there own (and on rare occasions another’s) energy flow. Each caster is different and a skilled caster learns to take advantage of their own abilities while minimizing their weaknesses.  
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Custom spells are spells which the character has tailored for themselves. They have different (better) statistics then the basic spells which they are based on but are specific to that caster and can't be used by anyone else. One of the principle reasons that these customized spells are better is because a character skilled in the use of a particular school of magic is able to use specific elements that are particular to them personally such as the ability to vocalize sounds that not everyone can make or the ability to create more complex hand gestures. There is also a difference in the flow of energy for each person and casters become intimately familiar with there own (and on rare occasions another’s) energy flow. Each caster is different and a skilled caster learns to take advantage of there own abilities while minimizing there weaknesses.  
  
''The reason I left magic (in its way) so nebulous is so that magic maintains its mystery, characters never know what they will encounter and they can only guess at the relative power level of any particular spell in the hands of any particular caster even if they  are familiar with the caster's school.''
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''The reason I left magic (in its way) so nebulous is so that magic maintains its mystery, characters never know what they will encounter and they can only guess at the relative power level of any particular spell in the hands of any particular caster even if they  are familiar with the casters school.''
  
 
==Summary==
 
==Summary==
  
I believe that those are the basic game elements with which someone using the system will have to contend. There are of course setting issues and equipment issues but those are left largely to the Appendices which will most likely find their way in last since they will be a monstrous undertaking. --[[User:Yaro|Yaro]] 17:11, 29 May 2005 (PDT)
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I believe that those are the basic game elements with which someone using the system will have to contend. There are of course setting issues and equipment issues but those are left largely to the Appendices which will most likely find there way in last since they will be a monstrous undertaking. --[[User:Yaro|Yaro]] 17:11, 29 May 2005 (PDT)

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