Difference between revisions of "Broltz"

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Mind +3 and Shadow +1
 
Mind +3 and Shadow +1
  
Skills: Sneak, Deceive, Investigate, Compel, Fix (from That Didn't Happen)
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'Skills:' Sneak, Deceive, Investigate, Compel, Fix (from That Didn't Happen)
  
Domains: Academia, Occult, Technology
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'Domains:' Academia, Occult, Technology
  
Equipment: Dagger and Padded Vest (Armour 1)
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'Equipment:' Dagger and Padded Vest (Armour 1)
  
Bonds:
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'Bonds:'
 
-Professor Hern, an expert on the law. Broltz often consulted her when trying to discover just which actions he had observed were illegal so that he could report them back correctly and has found her an invaluable resource since.
 
-Professor Hern, an expert on the law. Broltz often consulted her when trying to discover just which actions he had observed were illegal so that he could report them back correctly and has found her an invaluable resource since.
  
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-Broltz was saved by Varek after he was sent to collect blackmail information and was discovered tailing one of the Aelfir. Broltz would have likely been beaten to death by the man's guards if Varek had not interceded.  
 
-Broltz was saved by Varek after he was sent to collect blackmail information and was discovered tailing one of the Aelfir. Broltz would have likely been beaten to death by the man's guards if Varek had not interceded.  
  
Core Abilities:
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'Core Abilities:'
  
 
Back Door: Find an entrance to the Vault somewhere in any scene. Once per session. (anyone I bring with me must roll a Resist+Occult roll to avoid mind stress)
 
Back Door: Find an entrance to the Vault somewhere in any scene. Once per session. (anyone I bring with me must roll a Resist+Occult roll to avoid mind stress)

Revision as of 20:24, 10 April 2019

Broltz Vermissian Sage

Broltz spent his durance acting as a spy for a high class brat who viewed himself as an artist and had a politically connected father. His master was of course not interested in suffering for his art, but made sure that Broltz did regularly. Broltz was constantly observing his master's rivals, stalking them, hiding in uncomfortable places, posing as servants, etc. to discover their hidden mistresses, vices, debts, and other embarrassing secrets for his master to use as blackmail. He was often sent to sabotage other artists as well. And sometimes he was just sent to do basic research for his master that he was too lazy to look up himself, seeing Broltz at the library or pestering academics regularly to answer such burning questions as "What effectively removes ink from a mask?", "What art supplies can cause intoxication?", and "What are the exact laws concerning blackmail?"

Mind +3 and Shadow +1

'Skills:' Sneak, Deceive, Investigate, Compel, Fix (from That Didn't Happen)

'Domains:' Academia, Occult, Technology

'Equipment:' Dagger and Padded Vest (Armour 1)

'Bonds:' -Professor Hern, an expert on the law. Broltz often consulted her when trying to discover just which actions he had observed were illegal so that he could report them back correctly and has found her an invaluable resource since.

-Broltz knows that Disreali knows a certain Aelfir ritual forbidden to the drow. Disreali knows he knows this. But won't share the secret.

-Broltz was saved by Varek after he was sent to collect blackmail information and was discovered tailing one of the Aelfir. Broltz would have likely been beaten to death by the man's guards if Varek had not interceded.

'Core Abilities:'

Back Door: Find an entrance to the Vault somewhere in any scene. Once per session. (anyone I bring with me must roll a Resist+Occult roll to avoid mind stress) The Vault: I can access the vaults records to justify an investigation roll on any subject. Obsessive Research: At the start of every session, gain a knack in any skill or domain for the session. Cannot be the same two sessions in a roll.

Thorned Tongue: Roll Compel+Occult to cast spell. On a success: for the next situation, if someone lies to me, they mark D3 stress as pain sears their body and mind.

That Didn't Happen: Gain Fix skill. Once per session, reroll all dice and claim that whatever previously happened to be false. Can do this again, but take D6 Mind stress if I do