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[[Dwellers in Dark Dungeons]]
+
Str 10 Int 10 Wis 6 Dex 11 Con 16 Cha 9
Burgar the Half-man
 
*Race Halfling
 
*XP: 1283
 
*Alignment: Neutral
 
  
 +
HP:7
 +
AC:
  
== Attributes ==
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Starts with the Deadly Shot Knack, dealing an extra +1 damage with ranged attacks, and the Dungeon Dweller Background.
*STR 10
 
*INT 10
 
*WIS 6
 
*DEX 11
 
*CON 16
 
*CHA 9
 
  
== Background/Languages/Knacks ==
 
Hard to Spot. Halflings have the ability to blend into the background, making them difficult to spot under normal conditions. They are able to Hide in Shadows as a thief with a roll of 11+.
 
Hard to Hit. When engaged in melee against creatures larger than man-size they gain a +2 bonus to their armor class.
 
Quick Thinking. Halflings gain a +1 bonus to their Initiative rolls.
 
Ranged Mastery. When using a missile to thrown weapon halflings gain a +1 bonus to their attack rolls.
 
 
 
===Background===
 
 
Dungeon Dweller. Accustomed to a life lived underground, the character is used to navigating a subterranean existence. They are skilled at foraging for food and water in underground environments, are less likely to get lost while underground and can sense changes in elevation as a dwarf. They are also used to the miasmal underground air, and do not need to rest every 6th turn as do aboveground dwellers.
 
Dungeon Dweller. Accustomed to a life lived underground, the character is used to navigating a subterranean existence. They are skilled at foraging for food and water in underground environments, are less likely to get lost while underground and can sense changes in elevation as a dwarf. They are also used to the miasmal underground air, and do not need to rest every 6th turn as do aboveground dwellers.
===Languages===
 
 
 
 
===Knacks===
 
Deadly Shot Knack, dealing an extra +1 damage with ranged attacks
 
 
== Combat ==
 
*AC 3
 
*HP 7
 
*Movement Rate
 
*Initiative Modifier
 
*Attacks
 
**Primary Melee Attack: +1/1d6 damage (spear)
 
**Secondary Melee Attack:
 
**Primary Ranged Attack: +2/1d6+1 damage (shortbow)
 
*Saves:
 
**Petrification & Paralysis
 
**Poison & Death
 
**Breath
 
**Staves & Wands
 
**Spells
 
 
 
 
== Equipment ==
 
*Money:
 
*Readied:
 
Platemail
 
Spear
 
Shortbow
 
  
*Packed
+
507 xp
Arrows (20)
 
Rope
 
Tinderbox
 

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