Difference between revisions of "Bryala"

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(Abilities & Feats)
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'''Female Elf, L6: (Ranger 5 / Scout 1)'''
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'''Female Elf, L6: (Ranger 5 / Rogue 1)'''
  
 
* Str 10 (+0)
 
* Str 10 (+0)
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* '''Ranger 4:''' Animal companion
 
* '''Ranger 4:''' Animal companion
 
* '''Ranger 5:''' Favoured environment 2: Temperate forest +2 bonus on Hide, Listen, Move Silently, Spot, Survival & Knowledge (Nature) (ask DM)
 
* '''Ranger 5:''' Favoured environment 2: Temperate forest +2 bonus on Hide, Listen, Move Silently, Spot, Survival & Knowledge (Nature) (ask DM)
* '''Scout 1:''' +1D6 skirmish
+
* '''Rogue 1:''' +1D6 surprise attack
* '''Scout 1:''' Trapfinding
+
* '''Rogue 1:''' Trapfinding
 
* '''Feat L1:''' xxxxx
 
* '''Feat L1:''' xxxxx
 
* '''Feat L3:''' xxxxx
 
* '''Feat L3:''' xxxxx

Revision as of 22:47, 5 April 2016

Female Elf, L6: (Ranger 5 / Rogue 1)

  • Str 10 (+0)
  • Dex 15 (+2)
  • Con 12 (+1)
  • Int 14 (+2)
  • Wis 12 (+1)
  • Cha 8 (-1)
  • Speed 30'
  • Saves
  • etc

Combat notes

Abilities & Feats

  • Elf: Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
  • Elf: Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
  • Elf: Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
  • Elf: +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
  • Elf: Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
  • Ranger: Weapon and Armor Proficiency. A ranger is proficient with all simple and martial weapons, and with light armor and shields (except tower shields).
  • Ranger 1: Favoured environment: Underground +4 bonus on Hide, Listen, Move Silently, Spot, Survival & Knowledge (dungeoneering)
  • Ranger 1: Track Feat
  • Ranger 1: Wild Empathy
  • Ranger 2: Combat style Archery - Rapid Shot (You can get one extra attack per round with a ranged weapon. The attack is at your highest base attack bonus, but each attack you make in that round (the extra one and the normal ones) takes a -2 penalty. You must use the full attack action to use this feat.)
  • Ranger 3: Endurance
  • Ranger 4: Animal companion
  • Ranger 5: Favoured environment 2: Temperate forest +2 bonus on Hide, Listen, Move Silently, Spot, Survival & Knowledge (Nature) (ask DM)
  • Rogue 1: +1D6 surprise attack
  • Rogue 1: Trapfinding
  • Feat L1: xxxxx
  • Feat L3: xxxxx
  • Feat L6: xxxxx

Skills

Concentrate on 6 skills - *

  • Balance (Dex) 1+
  • Climb (Str) 1+
  • Concentration (Con) 1+
  • Craft (Int)
  • Handle Animal* (Cha) 4+4+
  • Heal (Wis) 1+
  • Hide* (Dex) 4+4+1+
  • Jump (Str) 1+
  • Knowledge (dungeoneering) (Int) 1+1+1+2
  • Knowledge (geography) (Int)
  • Knowledge (nature) (Int) 1+
  • Listen* (Wis) 4+4+1+
  • Move Silently* (Dex) 4+4+1+
  • Profession (Wis)
  • Ride (Dex) 1+
  • Search (Int) 4+1+
  • Spellcraft (Int)
  • Spot* (Wis) 4+4+1+
  • Survival* (Wis) 4+4+
  • Swim (Str) 1+
  • Tumble (Dex) 1+
  • Use Rope (Dex) 1+

Animal Companion

Owl

Magic

Equipment

3,000 to spend on potions - one off

Money

Notes

  • Take Favoured Environment in place of Enemy: Underground and then Temperate Forest perhaps
  • Focus on ranged weapons (bow)
  • Take owl