Difference between revisions of "Bwalin Dampknocker"

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*AC: 14
 
*AC: 14
 
*AB: +1
 
*AB: +1
*Mace +0, 1d8 Damage
+
*Mace +1, 1d8 Damage
*Sling +0, 1d4 Damage. 30/60/90
+
*Sling +1, 1d4 Damage. 30/60/90
 
*Move: 30'
 
*Move: 30'
 
*Saving Throws:
 
*Saving Throws:
Line 42: Line 42:
 
**Spells 15
 
**Spells 15
  
*Equipment: (34.1/60 lbs for light)
+
*Equipment: (37.3/60 lbs for light)
 
**Armor: Leather armor (20 gp, 15lbs), Shield (7 gp, 5lbs)
 
**Armor: Leather armor (20 gp, 15lbs), Shield (7 gp, 5lbs)
**Weapons: Mace (6 gp, 10 lbs), Sling + 20 bullets (2 gp, 1.1 lbs)
+
**Weapons: Mace (6 gp, 10 lbs), Sling + 20 bullets (3 gp, 2.1 lbs)
**Gear: Backpack (7gp), Holy symbol (25gp), Hooded Lantern (1 gp, 2lb), flint and steel (3gp, 1 lb), 2 flasks oil (2 gp, 2lbs)
+
**Gear: Backpack (4gp), Holy symbol (25gp), Hooded Lantern (8 gp, 2lb), flint and steel (3gp, 1 lb), 2 flasks oil (2 gp, 2lbs)
 
**Miscellaneous Magic:
 
**Miscellaneous Magic:
**Treasure: 0 gp
+
**Treasure: 2 gp
  
  

Revision as of 12:30, 8 November 2015

Bwalin Dampknocker


A character in the Morgansfort campaign.

  • Dwarf Cleric 1
  • XP: 0/1500


Attributes

  • STR 11
  • INT 11
  • WIS 16 (+2)
  • DEX 11
  • CON 13 (+1)
  • CHA 9

Languages

  • Common
  • Dwarf

Racial Abilities

  • 60' Darkvision
  • detect passages,traps, walls, new construction on 1-2 on 1d6
  • Saving throws: +4 vs all but Dragon Breath, +3 vs. DB


Class Abilities

  • Turn undead
  • Soon, spells

Combat

  • HP: 7/7
  • AC: 14
  • AB: +1
  • Mace +1, 1d8 Damage
  • Sling +1, 1d4 Damage. 30/60/90
  • Move: 30'
  • Saving Throws:
    • Death/Poison 11
    • Wands 12
    • Paralysis/Stone 14
    • Dragon Breath 16
    • Spells 15
  • Equipment: (37.3/60 lbs for light)
    • Armor: Leather armor (20 gp, 15lbs), Shield (7 gp, 5lbs)
    • Weapons: Mace (6 gp, 10 lbs), Sling + 20 bullets (3 gp, 2.1 lbs)
    • Gear: Backpack (4gp), Holy symbol (25gp), Hooded Lantern (8 gp, 2lb), flint and steel (3gp, 1 lb), 2 flasks oil (2 gp, 2lbs)
    • Miscellaneous Magic:
    • Treasure: 2 gp


Spells

  • First Level. 0 per day.
    • Spell
    • Spell
    • Spell


Motivation


Investigate the recent loss of clerics in the area, defeat undead in nearby dungeons.