CE-Common-races

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Races The following races are playable races. Use the templates from the Pathfinder handbook, unless noted otherwise.

Human

Humans are the most common race in both The United Empire and the Nim Republic.

Use the human template.

Human (Fey heritage)

In the wooded areas of Namaria, most notably the woods of Tyraede and the fields of Elias, there are some humans with a small trace of fey blood in them.

Use the halfelf template, except:

  • No Elven blood

Human (Beastman heritage)

In some of the areas that border the Beastlands, and also in some parts of Tarnland, it is rumoured that some people have more than a trace of Beastman blood in them. These people are very ferocious and are mostly viewed with suspicion by their fellow humans.

Use the halforc template, except:

  • No Orc blood
  • Keen senses: Beastman humans get a +2 racial bonus to Perception checks.

Nome

Nomes are a small race of crafty creatures. There are Nomes that live close to nature, but many Nomes have found their ways to civilization. Their ability to craft magic runes has changed the world.

Use the Gnome template, except:

  • Nomes can choose between the +2 bonus to Charisma, or a +2 bonus to Intelligence
  • No Defensive training
  • No Hatred
  • Specialized magic: Nomes choose one school of magic with which they are most familiar. They get a +1 racial bonus to the DC of any spell that they cast from that school, and a +2 racial bonus against spells and effects from that school. This replaces the +1 bonus to the DC of illusion spells, and Illusion resistance.
  • Runesmith: Nomes receive a +2 racial bonus on Runecraft checks.

Nibelung

Nibelung are a specific race of Nomes from Tarnland. They mostly live underground, and specialize in mining and smithing.

Use the Dwarf template, except:

  • Nibelung can choose between the +2 bonus to Wisdom, or a +2 bonus to Intelligence
  • Small: Nibelung are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks..
  • No Defensive training
  • No Hatred
  • Runesmith: Nibelung receive a +2 racial bonus on Runecraft checks.

Shee

From the floating islands of Tallindra come the Shee, a ancient race of fairylike creatures.

Use the Elf template, except:

  • Shee can choose between the +2 bonus to intelligence, or a +2 bonus to Charisma.
  • No Elven Magic
  • Sensitive: Shee get a +2 racial bonus to Sense Motive checks.
  • Learned: Shee get a +2 racial bonus to one Knowledge skill of their choice.

Murmil

Murmil are small, hairy creatures with a long tail. Nobody knows exactly where they come from.

Use the Halfling template, except:

  • Low light vision
  • When a Murmil wears no armor and does not carry more than a light load, his bonus to Climb increases to +4.