CED Setting

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Carceres et Dracones Setting

Rough text from Recruitment thread to edit up

General

As far as campaign flavor, I'm envisioning a definite Romano-Byzantine bent: for instance, decurions instead of serjeants, cataphracts instead of knights, etc. However, like any sword & sorcery millieu, my campaign world will certainly crib from a mishmash of sources including Ancient Greece, Ancient Egypt, the Successor States, various Persian dynasties, Eurasian steppe cultures, etc.

A detailed knowledge of Roman history is *not* required to play in the campaign. Much as "typical" D&D is very loosely based on Western Europe during the Middle Ages, my campaign world will be very loosely based on Rome. The period that I know the most about would be roughly late fourth century CE to roughly late sixth century CE (i.e., Adrianople through Justinian's reconquest of Ostrogothic Italy), so the prime influences aren't going to be from the period that most influences the Hollywood depiction of Rome (Late Republic to Marcus Aurelius).

I think I'll probably stick with demihumans, although I'm envisioning them as dwindling, largely forgotten races found mostly in odd corners of the world, underneath misty hills, etc.

Classes

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wheel-of-samsara.blogspot.com/2010/09/gedankenexperiment-recasting-bx-demi.html

Wow, this woodsman class sounds really intriguing. What cultures in this era would produce people like that?

1.) "Barbarian": I want to flesh things out as the campaign develops, so I don't have a list of cultures in mind. Barbarian characters can be based on real world "barbarians" such as Picts, Sarmatians, Saxons, Huns, Goths, etc., based on fictional barbarians such as Howardian Cimmerians or Howardian Picts, or based on a mishmash of real-world cultures or a mix of real-world barbarians and fantastic barbarians. My campaign millieu is not going to be so closely based on the real world that each historically appropriate barbarian culture will have a direct analogue in the campaign world. If you are inspired by historical "barbarian" cultures, be just that: inspired. Don't feel that you need to strive for historical accuracy, as this is, after all, a D&D game, and not set in an Earth, fantastic or otherwise.

2.) Civilized (scare quotes optional): Explorers and army scouts could well be of the Woodsman class. So could frontier troops trained in fighting barbarians. I am also envisioning the milieu as dystopian enough that large portions of civilized territory will have gone to seed, so peasants, farmers, and hunters may well have had enough opportunity stalking through forests and abandoned farmland to become woodwise.

3.) Civilized/barbarian: Barbarian federates settled in civilized territory, civilized slaves of barbarian masters habituated to savage life, and persons from frontier zones who don't fall neatly into one category or another. Isolated cultures dwelling within the boundaries of civilized lands (similiar to real-world Basques or Isaurians) would also produce large numbers of Woodsmen.


I'm also fine with terrain-specific reskinning of the Woodsman class, so that they get a bonus to hide in deserts or mountains instead of woods, if that fits better with anyone's character concept.