Editing Cade Wildheart

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**Sorcerous Origin: Wild Magic
 
**Sorcerous Origin: Wild Magic
 
***Wild Magic Surge: Starting when you choose this origin at 1st level, your spellcasting can unleash surges of untamed magic. Once per turn, after casting a sorcerer spell of 1st level or higher, roll a d20. On a 1, roll on the Wild Magic Surge table to create a magical effect. No metamagic, and disregard concentration.
 
***Wild Magic Surge: Starting when you choose this origin at 1st level, your spellcasting can unleash surges of untamed magic. Once per turn, after casting a sorcerer spell of 1st level or higher, roll a d20. On a 1, roll on the Wild Magic Surge table to create a magical effect. No metamagic, and disregard concentration.
***Tides of Chaos [Spent]: You can gain advantage on one attack roll, ability check, or saving throw. Once you do so, you must finish a long rest before you use this feature again. Any time before you regain this feature, the DM can have you roll on the WMS table immediately after you case a sorcerer spell of 1st level or higher. You then regain the use of this feature.
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***Tides of Chaos: You can gain advantage on one attack roll, ability check, or saving throw. Once you do so, you must finish a long rest before you use this feature again. Any time before you regain this feature, the DM can have you roll on the WMS table immediately after you case a sorcerer spell of 1st level or higher. You then regain the use of this feature.
 
*Level 2
 
*Level 2
**Font of Magic: You gain sorcery points per day equal to your level (1/4). You can never have more than that number. You regain them all when you complete a long rest. You can sacrifice a spell slot as a bonus action to gain sorcery points equal to the slot's level. You can convert to points to a 1st-level spell slot or 3 to a 2nd-level slot as a bonus action.
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**Font of Magic: You gain sorcery points per day equal to your level. You can never have more than that number. You regain them all when you complete a short rest. You can sacrifice a spell slot as a bonus action to gain sorcery points equal to the slot's level. You can convert to points to a 1st-level spell slot or 3 to a 2nd-level slot as a bonus action.
 
*Level 3
 
*Level 3
 
**Metamagic
 
**Metamagic
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*A light crossbow with 20 bolts
 
*A light crossbow with 20 bolts
*An arcane focus (wand)
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*An arcane focus (staff)
 
*An explorer's pack
 
*An explorer's pack
 
*Two daggers
 
*Two daggers
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*Prestidigitation (V, S)
 
*Prestidigitation (V, S)
  
''1st Level'' 0/4 slots
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''1st Level'' 4/4 slots
 
*Chaos Bolt (V, S) (XGtE)
 
*Chaos Bolt (V, S) (XGtE)
 
*Mage Armor (V, S, M)
 
*Mage Armor (V, S, M)
  
''2nd Level'' 1/3 slots
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''2nd Level'' 3/3 slots
 
*Dragon's Breath (V, S, M; C) (XGtE)
 
*Dragon's Breath (V, S, M; C) (XGtE)
 
*Enlarge/Reduce (V, S, M; C)
 
*Enlarge/Reduce (V, S, M; C)
 
*Mirror Image (V, S)
 
*Mirror Image (V, S)
  
'''Personality''' My friends know they can rely on me, no matter what. Also, if someone is in trouble I'm always read to lend help.
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'''Personality''' My friends know they can rely on me, no matter what.
  
 
'''Ideal''' Respect: The thing that keeps a ship together is mutual respect.
 
'''Ideal''' Respect: The thing that keeps a ship together is mutual respect.
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'''Flaw''' Once someone questions my courage, I never back down no matter how dangerous the situation.
 
'''Flaw''' Once someone questions my courage, I never back down no matter how dangerous the situation.
 
 
 
 
Two of Cade Wildheart's grandparents had been sailors, and both of his parents were. As a young child he remembered being raised primarily by one parent at a time, as it was rare that one wasn't at sea. As soon as his eldest brother was old enough to care for the younger siblings, he'd often have one parent or adult sibling at home. His grandmother's stories of her adventures were always the strangest, and his grandfather, who wasn't a sailor, insisted that every one of them was half true and they'd left their mark on her bloodline. This seemed like part of the story; nothing so strange had ever happened to the rest of them.
 
 
He eventually followed in their path, and learned to share their love of the sea--although meeting Garrett Brightmoon for the first time was something that encouraged him to seek work that kept him home in Saltmarsh more often. Once he returned home from a voyage to find that some villagers--including Garrett--had been trapped in the graveyard, cornered by the restless dead and had been holed up for days in an old mausoleum. Some adventurers had been tasked with their rescue, but Cade ran to the site to see what was happening.
 
 
That was the day he learned his grandmother's stories were at least half true, and her experiences had left their mark on him after all. He had magical power, and when properly incentivized he unlocked the ability to wield it intuitively... but it was difficult to control. After one too many incidents, he decided to stay on dry land until he had a handle on his abilities. Nobody wants to cause a magical accident in such close quarters.
 

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