Difference between revisions of "Cadmus the Confused"
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− | == | + | == Cadmus the Confused == |
*Neutral Cleric 4 | *Neutral Cleric 4 | ||
*XP: 0/Whatever | *XP: 0/Whatever | ||
− | *Backstory: | + | *Backstory: Cadmus is a young man short of wit but long on faith. He is convinced that finding the thing is a test from the gods and he intends to prove his mettle by succeeding the quest. |
== Attributes == | == Attributes == | ||
− | *STR | + | *STR 11 |
− | *INT | + | *INT 6 (-2) |
− | *WIS | + | *WIS 13 (+1) |
− | *DEX | + | *DEX 13 (+1) |
− | *CON | + | *CON 13 (+1) |
− | *CHA | + | *CHA 11 |
== Combat == | == Combat == | ||
− | *HP: | + | *HP: 25 |
− | *AC: | + | *AC: 8 |
− | *Attack: | + | *Attack: Club 1d6/ Sling +1 1d4 |
− | *Movement: | + | *Movement: 120/40/120 |
*Treasure-bearing movement: | *Treasure-bearing movement: | ||
*Saves: | *Saves: | ||
Line 32: | Line 32: | ||
== Racial Abilities == | == Racial Abilities == | ||
− | + | *Spells (two 1st, one 2nd) | |
+ | **CLW, Detect Magic | ||
+ | ** | ||
== Equipment == | == Equipment == | ||
− | * | + | *Cash: 2 gp 8 sp |
− | * | + | *Enc: 60 |
− | * | + | *backpack |
− | * | + | *1 week of standard rations |
− | * | + | *1 week of iron rations |
− | * | + | *50' of rope |
− | * | + | *tinder box |
− | * | + | *6 torches |
+ | * Waterskin | ||
+ | *club | ||
+ | *Sling w/30 stones |
Revision as of 13:19, 4 October 2015
A character in the Into the Unknown B/X Campaign.
Cadmus the Confused
- Neutral Cleric 4
- XP: 0/Whatever
- Backstory: Cadmus is a young man short of wit but long on faith. He is convinced that finding the thing is a test from the gods and he intends to prove his mettle by succeeding the quest.
Attributes
- STR 11
- INT 6 (-2)
- WIS 13 (+1)
- DEX 13 (+1)
- CON 13 (+1)
- CHA 11
Combat
- HP: 25
- AC: 8
- Attack: Club 1d6/ Sling +1 1d4
- Movement: 120/40/120
- Treasure-bearing movement:
- Saves:
- Death Ray or Poison
- Magic Wands
- Paralysation or Petrification
- Dragon Breath
- Rod, Stave, or Spell:
Racial Abilities
- Spells (two 1st, one 2nd)
- CLW, Detect Magic
Equipment
- Cash: 2 gp 8 sp
- Enc: 60
- backpack
- 1 week of standard rations
- 1 week of iron rations
- 50' of rope
- tinder box
- 6 torches
- Waterskin
- club
- Sling w/30 stones