Difference between revisions of "Cadmus the Confused"

From RPGnet
Jump to: navigation, search
(Created page with "A character in the Into the Unknown B/X Campaign. == Name == *Neutral Cleric 4 *XP: 0/Whatever *Backstory: 50 word maximum. == Attributes == *STR *INT *WIS *DEX *...")
 
Line 2: Line 2:
  
  
== Name ==
+
== Cadmus the Confused ==
 
*Neutral Cleric 4
 
*Neutral Cleric 4
 
*XP: 0/Whatever
 
*XP: 0/Whatever
*Backstory: 50 word maximum.
+
*Backstory: Cadmus is a young man short of wit but long on faith.  He is convinced that finding the thing is a test from the gods and he intends to prove his mettle by succeeding the quest.
  
 
== Attributes ==
 
== Attributes ==
  
*STR  
+
*STR 11
*INT  
+
*INT 6 (-2)
*WIS  
+
*WIS 13 (+1)
*DEX
+
*DEX 13 (+1)
*CON  
+
*CON 13 (+1)
*CHA  
+
*CHA 11
  
  
 
== Combat ==
 
== Combat ==
  
*HP:  
+
*HP: 25
*AC:  
+
*AC: 8
*Attack:  
+
*Attack: Club 1d6/ Sling +1 1d4
*Movement:  
+
*Movement: 120/40/120
 
*Treasure-bearing movement:  
 
*Treasure-bearing movement:  
 
*Saves:  
 
*Saves:  
Line 32: Line 32:
  
 
== Racial Abilities ==
 
== Racial Abilities ==
 
+
*Spells (two 1st, one 2nd)
 +
**CLW, Detect Magic
 +
**
  
  
  
 
== Equipment ==
 
== Equipment ==
*
+
*Cash: 2 gp 8 sp
*
+
*Enc: 60
*
+
*backpack
*
+
*1 week of standard rations
*
+
*1 week of iron rations
*
+
*50' of rope
*
+
*tinder box
*
+
*6 torches
 +
* Waterskin
 +
*club
 +
*Sling w/30 stones

Revision as of 13:19, 4 October 2015

A character in the Into the Unknown B/X Campaign.


Cadmus the Confused

  • Neutral Cleric 4
  • XP: 0/Whatever
  • Backstory: Cadmus is a young man short of wit but long on faith. He is convinced that finding the thing is a test from the gods and he intends to prove his mettle by succeeding the quest.

Attributes

  • STR 11
  • INT 6 (-2)
  • WIS 13 (+1)
  • DEX 13 (+1)
  • CON 13 (+1)
  • CHA 11


Combat

  • HP: 25
  • AC: 8
  • Attack: Club 1d6/ Sling +1 1d4
  • Movement: 120/40/120
  • Treasure-bearing movement:
  • Saves:
    • Death Ray or Poison
    • Magic Wands
    • Paralysation or Petrification
    • Dragon Breath
    • Rod, Stave, or Spell:

Racial Abilities

  • Spells (two 1st, one 2nd)
    • CLW, Detect Magic


Equipment

  • Cash: 2 gp 8 sp
  • Enc: 60
  • backpack
  • 1 week of standard rations
  • 1 week of iron rations
  • 50' of rope
  • tinder box
  • 6 torches
  • Waterskin
  • club
  • Sling w/30 stones