Difference between revisions of "Cadmus the Confused"

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(Racial Abilities)
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== Cadmus the Confused ==
 
== Cadmus the Confused ==
*Neutral Cleric 4
+
*Lawful Cleric 4
*XP: 0/Whatever
+
*XP: 6000/12000 (+5% XP modifier)
*Backstory: Cadmus is a young man short of wit but long on faith.  He is convinced that finding the thing is a test from the gods and he intends to prove his mettle by succeeding the quest.
+
*Backstory: Cadmus is a young man short of wit but long on faith.  He is convinced that finding the thing is a test from the Lord of Law and he intends to prove his mettle by succeeding the quest.
  
 
== Attributes ==
 
== Attributes ==
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*Treasure-bearing movement:  
 
*Treasure-bearing movement:  
 
*Saves:  
 
*Saves:  
**Death Ray or Poison  
+
**Death Ray or Poison 11
**Magic Wands  
+
**Magic Wands 12
**Paralysation or Petrification
+
**Paralysation or Petrification 14
**Dragon Breath  
+
**Dragon Breath 16
**Rod, Stave, or Spell:  
+
**Rod, Stave, or Spell: 15
  
 
== Racial Abilities ==
 
== Racial Abilities ==
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== Equipment ==
 
== Equipment ==
 
*Cash: 2 gp 8 sp
 
*Cash: 2 gp 8 sp
*Enc: 60
+
*Enc: 140
 
*backpack
 
*backpack
 
*1 week of standard rations
 
*1 week of standard rations
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*tinder box
 
*tinder box
 
*6 torches
 
*6 torches
* Waterskin
+
*waterskin
 
*club
 
*club
 
*Sling w/30 stones
 
*Sling w/30 stones

Revision as of 03:11, 5 October 2015

A character in the Into the Unknown B/X Campaign.


Cadmus the Confused

  • Lawful Cleric 4
  • XP: 6000/12000 (+5% XP modifier)
  • Backstory: Cadmus is a young man short of wit but long on faith. He is convinced that finding the thing is a test from the Lord of Law and he intends to prove his mettle by succeeding the quest.

Attributes

  • STR 11
  • INT 6 (-2)
  • WIS 13 (+1)
  • DEX 13 (+1)
  • CON 13 (+1)
  • CHA 11


Combat

  • HP: 25
  • AC: 8
  • Attack: Club 1d6/ Sling +1 1d4
  • Movement: 120/40/120
  • Treasure-bearing movement:
  • Saves:
    • Death Ray or Poison 11
    • Magic Wands 12
    • Paralysation or Petrification 14
    • Dragon Breath 16
    • Rod, Stave, or Spell: 15

Racial Abilities

  • Spells (two 1st, one 2nd)
    • 1st: CLW, Detect Magic
    • 2nd: Hold Person

Equipment

  • Cash: 2 gp 8 sp
  • Enc: 140
  • backpack
  • 1 week of standard rations
  • 1 week of iron rations
  • 50' of rope
  • tinder box
  • 6 torches
  • waterskin
  • club
  • Sling w/30 stones