Difference between revisions of "Cadmus the Confused"

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== Cadmus the Confused ==
 
== Cadmus the Confused ==
*Neutral Cleric 4
+
*Lawful Cleric 4
*XP: 0/Whatever
+
*XP: 7291/12000 (+5% XP modifier)
*Backstory: Cadmus is a young man short of wit but long on faith.  He is convinced that finding the thing is a test from the gods and he intends to prove his mettle by succeeding the quest.
+
*Backstory: Cadmus is a young man short of wit but long on faith.  He is convinced that finding the thing is a test from the Lord of Law and he intends to prove his mettle by succeeding the quest.
  
 
== Attributes ==
 
== Attributes ==
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*HP: 25
 
*HP: 25
*AC: 8
+
*AC: 2
*Attack: Club 1d6/ Sling +1 1d4
+
*Attack: Mace 1d6/ Sling +1 1d4
*Movement: 120/40/120
+
*Movement: 60/20/60
 
*Treasure-bearing movement:  
 
*Treasure-bearing movement:  
 
*Saves:  
 
*Saves:  
**Death Ray or Poison  
+
**Death Ray or Poison 11
**Magic Wands  
+
**Magic Wands 12
**Paralysation or Petrification
+
**Paralysation or Petrification 14
**Dragon Breath  
+
**Dragon Breath 16
**Rod, Stave, or Spell:  
+
**Rod, Stave, or Spell: 15
  
 
== Racial Abilities ==
 
== Racial Abilities ==
 
*Spells (two 1st, one 2nd)
 
*Spells (two 1st, one 2nd)
**CLW, Detect Magic
+
**1st: CLWx2
**
+
**2nd: Hold Person
 
 
 
 
  
 
== Equipment ==
 
== Equipment ==
*Cash: 2 gp 8 sp
+
*Cash: 10 gp, 115 pp
*Enc: 60
+
*Enc: 804
 
*backpack
 
*backpack
*1 week of standard rations
+
*1 weeks of iron rations
*1 week of iron rations
+
*9 weeks of iron rations on horse
*50' of rope
+
*50' of rope (on horse)
 
*tinder box
 
*tinder box
*6 torches
+
*5 flasks of oil
* Waterskin
+
*lantern (on horse)
*club
+
*4 torches (on horse)
 +
*waterskin
 +
*mace
 
*Sling w/30 stones
 
*Sling w/30 stones
 +
*Holy symbol
 +
*Cuirass
 +
*Goblet (in saddlebags)

Latest revision as of 13:44, 12 January 2016

A character in the Into the Unknown B/X Campaign.


Cadmus the Confused[edit]

  • Lawful Cleric 4
  • XP: 7291/12000 (+5% XP modifier)
  • Backstory: Cadmus is a young man short of wit but long on faith. He is convinced that finding the thing is a test from the Lord of Law and he intends to prove his mettle by succeeding the quest.

Attributes[edit]

  • STR 11
  • INT 6 (-2)
  • WIS 13 (+1)
  • DEX 13 (+1)
  • CON 13 (+1)
  • CHA 11


Combat[edit]

  • HP: 25
  • AC: 2
  • Attack: Mace 1d6/ Sling +1 1d4
  • Movement: 60/20/60
  • Treasure-bearing movement:
  • Saves:
    • Death Ray or Poison 11
    • Magic Wands 12
    • Paralysation or Petrification 14
    • Dragon Breath 16
    • Rod, Stave, or Spell: 15

Racial Abilities[edit]

  • Spells (two 1st, one 2nd)
    • 1st: CLWx2
    • 2nd: Hold Person

Equipment[edit]

  • Cash: 10 gp, 115 pp
  • Enc: 804
  • backpack
  • 1 weeks of iron rations
  • 9 weeks of iron rations on horse
  • 50' of rope (on horse)
  • tinder box
  • 5 flasks of oil
  • lantern (on horse)
  • 4 torches (on horse)
  • waterskin
  • mace
  • Sling w/30 stones
  • Holy symbol
  • Cuirass
  • Goblet (in saddlebags)