Difference between revisions of "Cadmus the Confused"
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== Cadmus the Confused == | == Cadmus the Confused == | ||
− | * | + | *Lawful Cleric 4 |
− | *XP: | + | *XP: 7291/12000 (+5% XP modifier) |
− | *Backstory: Cadmus is a young man short of wit but long on faith. He is convinced that finding the thing is a test from the | + | *Backstory: Cadmus is a young man short of wit but long on faith. He is convinced that finding the thing is a test from the Lord of Law and he intends to prove his mettle by succeeding the quest. |
== Attributes == | == Attributes == | ||
Line 20: | Line 20: | ||
*HP: 25 | *HP: 25 | ||
− | *AC: | + | *AC: 2 |
− | *Attack: | + | *Attack: Mace 1d6/ Sling +1 1d4 |
− | *Movement: | + | *Movement: 60/20/60 |
*Treasure-bearing movement: | *Treasure-bearing movement: | ||
*Saves: | *Saves: | ||
− | **Death Ray or Poison | + | **Death Ray or Poison 11 |
− | **Magic Wands | + | **Magic Wands 12 |
− | **Paralysation or Petrification | + | **Paralysation or Petrification 14 |
− | **Dragon Breath | + | **Dragon Breath 16 |
− | **Rod, Stave, or Spell: | + | **Rod, Stave, or Spell: 15 |
== Racial Abilities == | == Racial Abilities == | ||
*Spells (two 1st, one 2nd) | *Spells (two 1st, one 2nd) | ||
− | ** | + | **1st: CLWx2 |
− | ** | + | **2nd: Hold Person |
− | |||
− | |||
== Equipment == | == Equipment == | ||
− | *Cash: | + | *Cash: 10 gp, 115 pp |
− | *Enc: | + | *Enc: 804 |
*backpack | *backpack | ||
− | *1 | + | *1 weeks of iron rations |
− | * | + | *9 weeks of iron rations on horse |
− | *50' of rope | + | *50' of rope (on horse) |
*tinder box | *tinder box | ||
− | * | + | *5 flasks of oil |
− | * | + | *lantern (on horse) |
− | * | + | *4 torches (on horse) |
+ | *waterskin | ||
+ | *mace | ||
*Sling w/30 stones | *Sling w/30 stones | ||
+ | *Holy symbol | ||
+ | *Cuirass | ||
+ | *Goblet (in saddlebags) |
Latest revision as of 13:44, 12 January 2016
A character in the Into the Unknown B/X Campaign.
Cadmus the Confused[edit]
- Lawful Cleric 4
- XP: 7291/12000 (+5% XP modifier)
- Backstory: Cadmus is a young man short of wit but long on faith. He is convinced that finding the thing is a test from the Lord of Law and he intends to prove his mettle by succeeding the quest.
Attributes[edit]
- STR 11
- INT 6 (-2)
- WIS 13 (+1)
- DEX 13 (+1)
- CON 13 (+1)
- CHA 11
Combat[edit]
- HP: 25
- AC: 2
- Attack: Mace 1d6/ Sling +1 1d4
- Movement: 60/20/60
- Treasure-bearing movement:
- Saves:
- Death Ray or Poison 11
- Magic Wands 12
- Paralysation or Petrification 14
- Dragon Breath 16
- Rod, Stave, or Spell: 15
Racial Abilities[edit]
- Spells (two 1st, one 2nd)
- 1st: CLWx2
- 2nd: Hold Person
Equipment[edit]
- Cash: 10 gp, 115 pp
- Enc: 804
- backpack
- 1 weeks of iron rations
- 9 weeks of iron rations on horse
- 50' of rope (on horse)
- tinder box
- 5 flasks of oil
- lantern (on horse)
- 4 torches (on horse)
- waterskin
- mace
- Sling w/30 stones
- Holy symbol
- Cuirass
- Goblet (in saddlebags)