Difference between revisions of "Cahir the Implacable"

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(Created page with "A character in Dwimmermount: If Trouble Was Money == Rank == *Race Class Level *XP: XX/YY *Alignment (note that being chaotic in ACKS is '''bad''', stick to neutral or law...")
 
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A character in [[Dwimmermount: If Trouble Was Money]]
 
A character in [[Dwimmermount: If Trouble Was Money]]
 
== Rank ==
 
== Rank ==
*Race Class Level
+
*Human Fighter 3
*XP: XX/YY
+
*XP: 17/17
*Alignment (note that being chaotic in ACKS is '''bad''', stick to neutral or lawful please.)
+
*Neutral
*List whether the character is a full PC or henchman, if the latter list chain of command to a PC.
 
*List any titles or holdings
 
  
 
== Attributes ==
 
== Attributes ==
*STR
+
*STR 10
*INT
+
*INT 6 (Not Literate)
*WIS
+
*WIS 12
*DEX
+
*DEX 7 (-1 AC, Init)
*CON
+
*CON 16 (+2HP)
*CHA
+
*CHA 15 (+1 Morale, 5 henchmen)
  
 
== Skills ==
 
== Skills ==
 
*Languages
 
*Languages
**  
+
** Common
**
 
**
 
 
*General Proficiencies
 
*General Proficiencies
**(please give a very short summary of what your skills do, if they have mechanical effects, if it's not too much effort. Elsewise, a page number is nice.)
+
**Military Strategy x2
**
 
**
 
 
*Class Proficiencies
 
*Class Proficiencies
**
+
**Command
**
 
**
 
  
 
== Combat ==
 
== Combat ==
*AC
+
*AC 6
*HP (just list the max here, list current HP on the front page.)
+
*HP 17
*Movement Rate
+
*Movement Rate 60/20
*Initiative Modifier
+
*Initiative Modifier -1
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
+
*Attacks  
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
+
**Primary Melee Attack: Axe, 9+. 1d6+2.
**Secondary Melee Attack:
+
**Primary Ranged Attack: Bow, 10+. 1d6+2.
**Primary Ranged Attack:
 
 
*Saves:
 
*Saves:
**Petrification & Paralysis
+
**Petrification & Paralysis 14
**Poison & Death
+
**Poison & Death 13
**Blast & Breath
+
**Blast & Breath 15
**Staves & Wands
+
**Staves & Wands 15
**Spells
+
**Spells 16
  
== Spells ==
 
*First Level: Spells Per Day
 
**A first level spell in your repertoire
 
**Another first-level spell in your repertoire
 
**Etc
 
*Second Level: Spells Per Day
 
**One
 
**Two
 
**You-know-what-to-do
 
  
 
== Equipment ==
 
== Equipment ==
*Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
+
*Total: 8st + 1 thing
**Then list
+
**Armor: Plate (6st) & Shield (1st)
**Those things
+
**Weapons: Axe (1), Shortbow (1) & Quiver (1)
**Individually
+
**Gear: Backpack, Belt Pouch, Standard Rations, Waterskin
 +
**Coin Purse: 32gp
 +
 
 +
== Beasts ==
 +
*Potato, Medium Riding Horse
 +
**Tack & Saddle, 2 Saddlebags

Revision as of 15:01, 12 April 2015

A character in Dwimmermount: If Trouble Was Money

Rank

  • Human Fighter 3
  • XP: 17/17
  • Neutral

Attributes

  • STR 10
  • INT 6 (Not Literate)
  • WIS 12
  • DEX 7 (-1 AC, Init)
  • CON 16 (+2HP)
  • CHA 15 (+1 Morale, 5 henchmen)

Skills

  • Languages
    • Common
  • General Proficiencies
    • Military Strategy x2
  • Class Proficiencies
    • Command

Combat

  • AC 6
  • HP 17
  • Movement Rate 60/20
  • Initiative Modifier -1
  • Attacks
    • Primary Melee Attack: Axe, 9+. 1d6+2.
    • Primary Ranged Attack: Bow, 10+. 1d6+2.
  • Saves:
    • Petrification & Paralysis 14
    • Poison & Death 13
    • Blast & Breath 15
    • Staves & Wands 15
    • Spells 16


Equipment

  • Total: 8st + 1 thing
    • Armor: Plate (6st) & Shield (1st)
    • Weapons: Axe (1), Shortbow (1) & Quiver (1)
    • Gear: Backpack, Belt Pouch, Standard Rations, Waterskin
    • Coin Purse: 32gp

Beasts

  • Potato, Medium Riding Horse
    • Tack & Saddle, 2 Saddlebags