Difference between revisions of "Caleb Paine"
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+ | '''Good Human Rogue''' | ||
+ | |||
+ | Level 1 | ||
+ | |||
+ | Paragon Path: Master Infiltrator/Master Spy | ||
+ | |||
= Ability Scores = | = Ability Scores = | ||
− | Strength | + | Strength 13 (+1) [+1] |
− | Constitution | + | Constitution 12 (+1) [+1] |
− | Dexterity | + | Dexterity 16 (+3) [+3] |
− | Intelligence | + | Intelligence 12 (+1) [+1] |
− | Wisdom | + | Wisdom 12 (+1) [+1] |
− | Charisma | + | Charisma 14 (+2) [+2] |
= Health = | = Health = | ||
− | HP | + | HP 24 |
+ | |||
+ | Bloodied 12 | ||
+ | |||
+ | Surge Value 6 | ||
+ | |||
+ | Healing Surges 7 | ||
+ | |||
+ | = Senses and Movement = | ||
+ | Initiative +3 | ||
− | + | Passive Insight 11 | |
− | + | Passive Perception 16 | |
− | + | Move 6 | |
= Defenses = | = Defenses = | ||
− | AC | + | AC 15 |
− | Fortitude | + | Fortitude 12 |
− | Reflex | + | Reflex 16 |
− | Will | + | Will 13 |
= Skills = | = Skills = | ||
− | Acrobatics | + | Acrobatics +8 |
− | Arcana | + | Arcana +1 |
− | Athletics | + | Athletics +6 |
− | Bluff | + | Bluff +2 |
− | Diplomacy | + | Diplomacy +8 |
− | Dungeoneering | + | Dungeoneering +1 |
− | Endurance | + | Endurance +1 |
− | Heal | + | Heal +1 |
− | History | + | History +1 |
− | Insight | + | Insight +1 |
− | Intimidate | + | Intimidate +2 |
− | Nature | + | Nature +1 |
− | Perception | + | Perception +6 |
Religion | Religion | ||
− | Stealth | + | Stealth +8 |
− | Streetwise | + | Streetwise +8 |
− | Thievery | + | Thievery +8 |
= Feats = | = Feats = |
Revision as of 16:43, 4 April 2009
Good Human Rogue
Level 1
Paragon Path: Master Infiltrator/Master Spy
Contents
Ability Scores
Strength 13 (+1) [+1]
Constitution 12 (+1) [+1]
Dexterity 16 (+3) [+3]
Intelligence 12 (+1) [+1]
Wisdom 12 (+1) [+1]
Charisma 14 (+2) [+2]
Health
HP 24
Bloodied 12
Surge Value 6
Healing Surges 7
Senses and Movement
Initiative +3
Passive Insight 11
Passive Perception 16
Move 6
Defenses
AC 15
Fortitude 12
Reflex 16
Will 13
Skills
Acrobatics +8
Arcana +1
Athletics +6
Bluff +2
Diplomacy +8
Dungeoneering +1
Endurance +1
Heal +1
History +1
Insight +1
Intimidate +2
Nature +1
Perception +6
Religion
Stealth +8
Streetwise +8
Thievery +8