Editing Callister

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
 
[[Uncharted_Worlds:The_Beating_of_a_Thousand_Wings| To Main page]]
 
[[Uncharted_Worlds:The_Beating_of_a_Thousand_Wings| To Main page]]
 
__NOTOC__
 
__NOTOC__
{| style="color: #78ae8f  ; border: solid 5px #808080; float: right; margin: 0 0 7px 7px; width: 300px"
+
=== Vital Statistics ===
|-
+
:'''Name:''' Callister
|
+
:'''Archetype:'''  
{| style="margin: 10px auto"
+
:Colonist, Clandestine, Explorer
|[[File:Callister_pic.jpg|250px]]
+
:Wiry, Weasely, Sleek
|-
+
 
|}
 
|-
 
|style="padding: 7px"|'''Name:''' Callister  
 
|-
 
|style="padding: 7px"|'''Archetype:''' Covert Operative
 
|-
 
|style="padding: 7px"|'''Professions:''' Clandestine Explorer
 
|-
 
|style="padding: 7px"|'''Background:'''  Colonist
 
|-
 
|style="padding: 7px"|'''Player:'''
 
|-
 
|style="padding: 7px"|'''Appearance:''' Wiry, Ferrety, Sleek  
 
|}
 
 
=== Stats ===
 
=== Stats ===
 
:'''Mettle:''' +2
 
:'''Mettle:''' +2
Line 30: Line 16:
 
:'''Armor:''' +2
 
:'''Armor:''' +2
  
:'''Advancement Trigger:''' (Clandestine) An intentional “accident” happens.
+
:'''Advancement Trigger:''' Make a leap of faith.
 
 
:'''Experience Points:''' 0.
 
  
 
=== Skills ===
 
=== Skills ===
:'''Resourceful:''' You’re good at making do with limited resources, and getting the most out of what you have, making you a bit of a hoarder. You gain +1 to your Expertise stat, to a maximum of +2.
+
:'''Resourceful:''' You’re good at making do with limited resources, and getting the most out of what you have, making you a bit of a hoarder. You gain +1 to your Expertise
:'''Stealth:''' Whenever you can move around freely and are unobserved, you can choose to vanish without a trace. While missing, you may show up in the midst of events, as long as you can explain how you got there.
+
stat, to a maximum of +2.
:'''Sabotage:''' When you tamper with something (information, machinery, social situations, tactical plans, etc), describe how you go about it and Roll+[Stat].
+
:'''Navigation:''' When you plan a long voyage, choose 1. The voyage will be:
*''On a 10+'' - The target of your tampering is doomed to fail, just as you planned.
+
*''Fast'' - You know a shortcut.
*''On a 7-9'' - The target of your tampering is doomed to fail spectacularly, horrifically or comically, at the GM’s discretion.
+
*''Safe'' - Choose a faction to avoid.
 
+
*''Pleasant'' - +2 to Cramped Quarters.
'''Assassination''': Secretly bring about someone’s death. Any successful (10+) Move that results in someone’s death also leaves no evidence that you committed the act.
+
*''Profitable'' - If you deliver the passengers who are asking for passage.
 
+
:'''Outfit:''' Own a unique Class 3 Attire. If your attire is ever lost or damaged, you can abandon it and spend an extended period of time claiming new attire as your Outfit, adding an extra upgrade to it.
 
 
'''Assassination:''' Any successful (10+) Move that results in someone’s death also leaves no evidence that you committed the act.
 
 
 
:'''Boldly Go:''' When leading an expedition into the unknown, Roll+Mettle. On a 10+, choose 1. On a 7-9, the GM will choose 1.
 
You encounter
 
*''something potentially profitable
 
*''something currently useful
 
*''something uniquely awesome
 
:'''Reconnaissance:''' When you make an Assessment of any aspect of a wilderness (animals, plants, weather, terrain, hazards, etc), you gain 3 Data Points about that subject on a 10+, and 1 Data Point about that subject on a 7-9.
 
:'''Recklessness:''' When you make a needlessly risky Move where the odds are a million to one, roll 1d6 instead of making a normal Roll. On a 4, 5 or 6, the Move is a fantastically lucky success. On a 1, 2 or 3, the Move is a spectacularly awful failure with harsh consequences.
 
  
 
=== Debt ===
 
=== Debt ===
Line 60: Line 34:
  
 
=== Favor ===
 
=== Favor ===
:The Invisible Hand overreached on your last job, and left you exposed as their asset, in a little-known but very volatile frontier outpost. They owe you backup or some intervention - not least because you've now got as much on them as anyone else has on you.
+
:Her cousin Arthur Pennington has a high ranking position in the Invisible Hand and he owes you a favor for covering for him at a recent event where he got drunk. He would lose favor in the IH if it was found out.
  
 
=== Assets ===
 
=== Assets ===
 
+
:'''Sleek Bodysuit''' - Attire (Class 3 Formal, +2 Armor, meshweave (+1 Armor that looks like normal fabric), shielded (+1 Armor provided by thin, invisible energy shield projected by the suit), tough (Protects from elements, hard to damage, easy to repair))
*''Body Armor'' (Class 1 Uniform, +2 Armor, Armored) with add-on (Class 3, Stealth, Visor and a silent but more limited form of Jump Jet)
+
:'''Flyer''' - (Class 1 Shuttle (A flying vehicle for up to six people that can hover and take off vertically), Agile (Quick, maneuverable, able to perform stunts))
 
+
:'''Ranged Weapon''' (Class 2 Pistol (One handed ranged weapon, Optimal Ranges: Adjacent, Close), Concealed (Inconspicuous, easily hidden, doesn't show on scanners), Stabilized (No recoil, can be used in micro-gravity environments))
*''Career Kit'' (Explorer: Wilderness kit. Climbing tools, grappling line, deployable tent, heat/light sticks, water filter, etc.)
+
:'''Nightwear''' - Attire (Class 0 Simple)
 
 
 
 
:'''Ranged Weapon''' (Class 2 Laser Rifle - DiGamma Sunburner 200KW (Two handed ranged weapon, Optimal Ranges: Close, Far), Laser (+Melt, +Cut), Conspicuous, Stabilized (No recoil, can be used in micro-gravity environments)), Silenced (+Silent), Long Barrel (Ranged: Distant)
 
*''Shotgun (Class 0, Two-handed, Close/Far)
 
  
 
=== Workspaces ===
 
=== Workspaces ===
:'''Explorer:''' Survey: Planetary scanners (weather, geological activity, etc). Probe launcher, topography holo-projector, motor-pool.
+
:'''Clandestine:''' Private Comms: Private room with a secure communication array on an encoded channel
 +
:'''Explorer:''' Probe Station: Capable of launching small telemetry probes and receiving their readings.
  
 
=== Data Points ===
 
=== Data Points ===
Line 79: Line 50:
 
=== Injuries/Debilities/Scars ===
 
=== Injuries/Debilities/Scars ===
  
None
+
=== Background ===
 +
Abigail was born to a wealthy family aboard the Merchant Dreadnaught "Done Deal" (Class 4 Spaceship), the show piece luxury liner/cargo vessel of the Traders Guild of Oros Sector, itself a member in high standing of the Invisible Hand. Her parents were on the board of TGoOS and her childhood was one of elitism and privilege. Stephen J. Tessler and Yvonne Fontainbleau, her parents, were explorers and occasionally daredevils. Abigail remembers being planetside at various locations and only seeing weird, potentially dangerous flora and fauna. Yvonne did not think young Abigail should worry about business dealings and made sure she finished top of her class in "finishing school", where Abigail learned all sorts of etiquette and how to greet people in various courts of known space. But Abigail always wanted to please her father. Stephen taught her how to maximize profits on a trading ship, knowing the secret jump points that can make certain runs faster than normal.
  
=== Background ===
+
When she got older she wanted to see the real galaxy. She is well aware that her life has been unusual in a good and she wants to know what it's like outside of the Done Deal. She is in for a shock.
Callister grew up on a frontier colony world, and distinguished himself early on by his resourcefulness and his curiosity, ferreting out new resource caches and habitable zones out on the fringes of civilization. He picked up the explorer bug, hiking out into uncharted territory and leading expeditions into the wilderness. Those talents brought him to the attention of the Invisible Hand, who decided he could be used to explore - or destabilize - other people's frontier worlds. Callister jumped at the chance to go places in secret, and took their offer. With a few more years behind him, he's come to realize that it was a devil's bargain, but he hasn't yet worked out how to get out of the IH's clutches. Meantime, they do keep feeding him fascinating missions and top-class gear; he just doesn't want to be around when they finally decide to burn him.
 
  
Oh, and now he's attached to Miri. And has grown an extra dimension.
+
=== Facton proposal ===
 +
The Invisible Hand - An Elite, Mercantile Alliance. An alliance of corporations, trade merchant guilds, and other mercantile concerns. They only admit into the alliance elite, established, posh members. The existence of the alliance is semi-secret (except in places where the "member" is a government focus on trade) in most places.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)