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[[Uncharted_Worlds:The_Beating_of_a_Thousand_Wings| To Main page]] | [[Uncharted_Worlds:The_Beating_of_a_Thousand_Wings| To Main page]] | ||
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− | + | === Vital Statistics === | |
− | + | :'''Name:''' Callister | |
− | + | :'''Archetype:''' | |
− | + | :Colonist, Clandestine, Explorer | |
− | + | :Wiry, Weasely, Sleek | |
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=== Stats === | === Stats === | ||
:'''Mettle:''' +2 | :'''Mettle:''' +2 | ||
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:'''Armor:''' +2 | :'''Armor:''' +2 | ||
− | :'''Advancement Trigger:''' | + | :'''Advancement Trigger:''' Make a leap of faith. |
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=== Skills === | === Skills === | ||
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*''On a 10+'' - The target of your tampering is doomed to fail, just as you planned. | *''On a 10+'' - The target of your tampering is doomed to fail, just as you planned. | ||
*''On a 7-9'' - The target of your tampering is doomed to fail spectacularly, horrifically or comically, at the GM’s discretion. | *''On a 7-9'' - The target of your tampering is doomed to fail spectacularly, horrifically or comically, at the GM’s discretion. | ||
− | + | :'''Survivalist:''' After experiencing a wilderness first-hand, tell the GM one strange, unusual or interesting fact about an aspect of that wilderness (animals, plants, weather, terrain, hazards, etc). You gain 3 Data Points about that wilderness. | |
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− | :''' | ||
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=== Debt === | === Debt === | ||
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=== Assets === | === Assets === | ||
+ | :'''Hazard Gear''' - Life Support. Vacuum sealed, space worthy | ||
+ | *''Carapace'' +2 Armor, Clumsy | ||
+ | *''Jump Jets'' Long jumps, slow descent, zero-g control | ||
+ | *''Career Kit'' (Explorer: Heavy backpack. Climbing tools, grappling line, deployable tent, heat/light sticks, water filter, etc.) | ||
+ | *''Sensors'' | ||
+ | :'''Stealth Gear''' - Inconspicuous, stealthy clothing | ||
+ | Meshweave. +1 Armor, looks like clothes | ||
+ | Adaptive camo. Changes color, blends into terrain | ||
+ | Sensor void. Does not show up to scanners | ||
+ | Career Kit (Clandestine: Somber. Remote camera, handcuffs, electronic/mechanical locks, chloroform, etc.) | ||
+ | Sensors | ||
− | + | :'''Ranged Weapon''' (Class 2 Laser Rifle (Two handed ranged weapon, Optimal Ranges: Close, Far), Laser (+Melt, +Cut), Conspicuous, Stabilized (No recoil, can be used in micro-gravity environments)), Silenced (+Silent), Long Barrel (Ranged: Distant) | |
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− | :'''Ranged Weapon''' (Class 2 Laser Rifle | ||
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=== Workspaces === | === Workspaces === | ||
− | :'''Explorer:''' | + | :'''Clandestine:''' Private Comms: Private room with a secure communication array on an encoded channel |
+ | :'''Explorer:''' Probe Station: Capable of launching small telemetry probes and receiving their readings. | ||
=== Data Points === | === Data Points === | ||
=== Injuries/Debilities/Scars === | === Injuries/Debilities/Scars === | ||
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=== Background === | === Background === | ||
− | + | Abigail was born to a wealthy family aboard the Merchant Dreadnaught "Done Deal" (Class 4 Spaceship), the show piece luxury liner/cargo vessel of the Traders Guild of Oros Sector, itself a member in high standing of the Invisible Hand. Her parents were on the board of TGoOS and her childhood was one of elitism and privilege. Stephen J. Tessler and Yvonne Fontainbleau, her parents, were explorers and occasionally daredevils. Abigail remembers being planetside at various locations and only seeing weird, potentially dangerous flora and fauna. Yvonne did not think young Abigail should worry about business dealings and made sure she finished top of her class in "finishing school", where Abigail learned all sorts of etiquette and how to greet people in various courts of known space. But Abigail always wanted to please her father. Stephen taught her how to maximize profits on a trading ship, knowing the secret jump points that can make certain runs faster than normal. | |
− | + | When she got older she wanted to see the real galaxy. She is well aware that her life has been unusual in a good and she wants to know what it's like outside of the Done Deal. She is in for a shock. |