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[[Uncharted_Worlds:The_Beating_of_a_Thousand_Wings| To Main page]]
 
[[Uncharted_Worlds:The_Beating_of_a_Thousand_Wings| To Main page]]
 
__NOTOC__
 
__NOTOC__
{| style="color: #78ae8f  ; border: solid 5px #808080; float: right; margin: 0 0 7px 7px; width: 300px"
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=== Vital Statistics ===
|-
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:'''Name:''' Callister
|
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:'''Archetype:'''  
{| style="margin: 10px auto"
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:Colonist, Clandestine, Explorer
|[[File:Callister_pic.jpg|250px]]
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:Wiry, Weasely, Sleek
|-
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|}
 
|-
 
|style="padding: 7px"|'''Name:''' Callister  
 
|-
 
|style="padding: 7px"|'''Archetype:''' Covert Operative
 
|-
 
|style="padding: 7px"|'''Professions:''' Clandestine Explorer
 
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|style="padding: 7px"|'''Background:'''  Colonist
 
|-
 
|style="padding: 7px"|'''Player:'''
 
|-
 
|style="padding: 7px"|'''Appearance:''' Wiry, Ferrety, Sleek  
 
|}
 
 
=== Stats ===
 
=== Stats ===
 
:'''Mettle:''' +2
 
:'''Mettle:''' +2
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:'''Armor:''' +2
 
:'''Armor:''' +2
  
:'''Advancement Trigger:''' (Clandestine) An intentional “accident” happens.
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:'''Advancement Trigger:''' Make a leap of faith.
 
 
:'''Experience Points:''' 0.
 
  
 
=== Skills ===
 
=== Skills ===
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*''On a 10+'' - The target of your tampering is doomed to fail, just as you planned.
 
*''On a 10+'' - The target of your tampering is doomed to fail, just as you planned.
 
*''On a 7-9'' - The target of your tampering is doomed to fail spectacularly, horrifically or comically, at the GM’s discretion.
 
*''On a 7-9'' - The target of your tampering is doomed to fail spectacularly, horrifically or comically, at the GM’s discretion.
 
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:'''Survivalist:''' After experiencing a wilderness first-hand, tell the GM one strange, unusual or interesting fact about an aspect of that wilderness (animals, plants, weather, terrain, hazards, etc). You gain 3 Data Points about that wilderness.
'''Assassination''': Secretly bring about someone’s death. Any successful (10+) Move that results in someone’s death also leaves no evidence that you committed the act.
 
 
 
 
 
'''Assassination:''' Any successful (10+) Move that results in someone’s death also leaves no evidence that you committed the act.
 
 
 
:'''Boldly Go:''' When leading an expedition into the unknown, Roll+Mettle. On a 10+, choose 1. On a 7-9, the GM will choose 1.
 
You encounter
 
*''something potentially profitable
 
*''something currently useful
 
*''something uniquely awesome
 
:'''Reconnaissance:''' When you make an Assessment of any aspect of a wilderness (animals, plants, weather, terrain, hazards, etc), you gain 3 Data Points about that subject on a 10+, and 1 Data Point about that subject on a 7-9.
 
:'''Recklessness:''' When you make a needlessly risky Move where the odds are a million to one, roll 1d6 instead of making a normal Roll. On a 4, 5 or 6, the Move is a fantastically lucky success. On a 1, 2 or 3, the Move is a spectacularly awful failure with harsh consequences.
 
  
 
=== Debt ===
 
=== Debt ===
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=== Assets ===
 
=== Assets ===
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:'''Hazard Gear''' - Life Support. Vacuum sealed, space worthy
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*''Carapace'' +2 Armor, Clumsy
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*''Jump Jets'' Long jumps, slow descent, zero-g control
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*''Career Kit'' (Explorer: Heavy backpack. Climbing tools, grappling line, deployable tent, heat/light sticks, water filter, etc.)
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*''Sensors''
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:'''Stealth Gear''' - Inconspicuous, stealthy clothing
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*''Meshweave'' +1 Armor, looks like clothes
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*''Adaptive Camo'' Changes color, blends into terrain
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*''Sensor Void'' Does not show up to scanners
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*''Career Kit'' (Clandestine: Somber. Remote camera, handcuffs, electronic/mechanical locks, chloroform, etc.)
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*''Sensors''
  
*''Body Armor'' (Class 1 Uniform, +2 Armor, Armored) with add-on (Class 3, Stealth, Visor and a silent but more limited form of Jump Jet)
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:'''Ranged Weapon''' (Class 2 Laser Rifle (Two handed ranged weapon, Optimal Ranges: Close, Far), Laser (+Melt, +Cut), Conspicuous, Stabilized (No recoil, can be used in micro-gravity environments)), Silenced (+Silent), Long Barrel (Ranged: Distant)
 
 
*''Career Kit'' (Explorer: Wilderness kit. Climbing tools, grappling line, deployable tent, heat/light sticks, water filter, etc.)
 
 
 
 
 
:'''Ranged Weapon''' (Class 2 Laser Rifle - DiGamma Sunburner 200KW (Two handed ranged weapon, Optimal Ranges: Close, Far), Laser (+Melt, +Cut), Conspicuous, Stabilized (No recoil, can be used in micro-gravity environments)), Silenced (+Silent), Long Barrel (Ranged: Distant)
 
*''Shotgun (Class 0, Two-handed, Close/Far)
 
  
 
=== Workspaces ===
 
=== Workspaces ===
:'''Explorer:''' Survey: Planetary scanners (weather, geological activity, etc). Probe launcher, topography holo-projector, motor-pool.
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:'''Clandestine:''' Private Comms: Private room with a secure communication array on an encoded channel
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:'''Explorer:''' Probe Station: Capable of launching small telemetry probes and receiving their readings.
  
 
=== Data Points ===
 
=== Data Points ===
  
 
=== Injuries/Debilities/Scars ===
 
=== Injuries/Debilities/Scars ===
 
None
 
  
 
=== Background ===
 
=== Background ===

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