Editing Callister
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:'''Armor:''' +2 | :'''Armor:''' +2 | ||
− | :'''Advancement Trigger:''' | + | :'''Advancement Trigger:''' Make a leap of faith. |
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=== Skills === | === Skills === | ||
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*''On a 10+'' - The target of your tampering is doomed to fail, just as you planned. | *''On a 10+'' - The target of your tampering is doomed to fail, just as you planned. | ||
*''On a 7-9'' - The target of your tampering is doomed to fail spectacularly, horrifically or comically, at the GM’s discretion. | *''On a 7-9'' - The target of your tampering is doomed to fail spectacularly, horrifically or comically, at the GM’s discretion. | ||
− | + | :'''Survivalist:''' After experiencing a wilderness first-hand, tell the GM one strange, unusual or interesting fact about an aspect of that wilderness (animals, plants, weather, terrain, hazards, etc). You gain 3 Data Points about that wilderness. | |
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− | :''' | ||
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:'''Recklessness:''' When you make a needlessly risky Move where the odds are a million to one, roll 1d6 instead of making a normal Roll. On a 4, 5 or 6, the Move is a fantastically lucky success. On a 1, 2 or 3, the Move is a spectacularly awful failure with harsh consequences. | :'''Recklessness:''' When you make a needlessly risky Move where the odds are a million to one, roll 1d6 instead of making a normal Roll. On a 4, 5 or 6, the Move is a fantastically lucky success. On a 1, 2 or 3, the Move is a spectacularly awful failure with harsh consequences. | ||
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=== Workspaces === | === Workspaces === | ||
− | :'''Explorer:''' | + | :'''Explorer:''' Probe Station: Capable of launching small telemetry probes and receiving their readings. |
=== Data Points === | === Data Points === | ||
+ | 1 DP on Revern | ||
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+ | 1 DP on Stealth | ||
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+ | 1 DP on planetary environment | ||
=== Injuries/Debilities/Scars === | === Injuries/Debilities/Scars === | ||
− | + | Major wound (lacerated leg) | |
=== Background === | === Background === | ||
Callister grew up on a frontier colony world, and distinguished himself early on by his resourcefulness and his curiosity, ferreting out new resource caches and habitable zones out on the fringes of civilization. He picked up the explorer bug, hiking out into uncharted territory and leading expeditions into the wilderness. Those talents brought him to the attention of the Invisible Hand, who decided he could be used to explore - or destabilize - other people's frontier worlds. Callister jumped at the chance to go places in secret, and took their offer. With a few more years behind him, he's come to realize that it was a devil's bargain, but he hasn't yet worked out how to get out of the IH's clutches. Meantime, they do keep feeding him fascinating missions and top-class gear; he just doesn't want to be around when they finally decide to burn him. | Callister grew up on a frontier colony world, and distinguished himself early on by his resourcefulness and his curiosity, ferreting out new resource caches and habitable zones out on the fringes of civilization. He picked up the explorer bug, hiking out into uncharted territory and leading expeditions into the wilderness. Those talents brought him to the attention of the Invisible Hand, who decided he could be used to explore - or destabilize - other people's frontier worlds. Callister jumped at the chance to go places in secret, and took their offer. With a few more years behind him, he's come to realize that it was a devil's bargain, but he hasn't yet worked out how to get out of the IH's clutches. Meantime, they do keep feeding him fascinating missions and top-class gear; he just doesn't want to be around when they finally decide to burn him. | ||
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