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#REDIRECT [[Calrabon]]
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Amongst King Random's Deck is the great Golden Circle Kingdom of Calrabon. Pictured is the tower city of Calro-Eskon, three thousand foot tall and nearly a mile wide, honeycombed with passages, rooms, galleries and halls. The stone of Calrabon has been sorcerously fused and reinforced with metal structural supports.
  
[[File:Pcalraboncastle.jpg]]
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'''Two Suns'''
  
[[Calrabon]]
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Calrabon is a gigantic world far more massive then most terrestrial worlds.  Its surface areas is 8 times that of normal earth sized worlds.  It floats around a great yellow star along with two tiny planets in the same orbit and a small greenish sun in and irregular orbit.  The Two tiny planets are called the Twins Cesa and Irik. The Green sun is called Wanderer.  The green sun orbits on a complicated path that brings it by the two tiny worlds in the system every 60 years and near Calrabon every 400 years.  The passage of the Wanderer causes wild growth in plants and animals.  Some of the extreme growth can be stable enough to allow the enlarged plants and animals to reproduce normally in the enlarged size.
  
Amongst King Random's Deck is the great Golden Circle Kingdom of Calrabon, Eurth. Pictured is the tower city of Calro-Eskon (2), three thousand foot tall and nearly a mile wide, honeycombed with passages, rooms, galleries and halls. The stone of Calrabon has been sorcerously fused and reinforced with metal structural supports.
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The presence of gigantic animals is one of the reasons that Oberon originally found this planet; As a hunting preserve. Tribes of men on this world developed mighty constructions and chamber dwellings in the open plains and in great cave structures.  
  
 
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[[File:Calrabon map passages.jpg|400 px]]
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'''Technology'''
For a larger map [[https://wiki.rpg.net/images/0/01/Calrabon_map_passages.jpg]]
 
 
 
==='''Two Suns'''===
 
 
 
This system includes two suns, a G-yellow star(Sol) and a tiny green wandering sister sun(Wanderer).  The system has 4 zones; Inner Ring, Rock Ring, Broad ring, & pebble ring.  The inner ring includes a tiny rock circling near the yellow sun.  The main ring includes the planet eurth and two tiny sisters in the same orbit. The green sun orbits on a complicated path that brings it by the two tiny worlds in the system every 60 years and near Calrabon every 400 years.  The Rock Ring is an asteroid belt that most likely once included a world the size of Eurth that was demolished in a passage of the Wanderer.  The broad ring includes three gas giants and a louse amount of gases and matter that is the remains of a gas giant that was torn apart by the gravitational passage of the Wanderer.  The pebble ring is a ring of tiny pebbles that is comprised of debris from the numerous collisions.
 
 
 
Eurth is a gigantic world, far more massive then most terrestrial worlds.  Its surface areas is 8 times that of normal earth-sized worlds.  The Two tiny planets are called the Twins; Cesa and Irik. There is some reason to believe that the two twins were either one planet divided by the Wanderer. 
 
 
 
The passage of the Wanderer causes wild growth in plants and animals.  Some of the extreme growth can be stable enough to allow the enlarged plants and animals to reproduce normally in the enlarged size.  The presence of gigantic animals is one of the reasons that Oberon originally found this planet; As a hunting preserve.  Tribes of men on this world developed mighty constructions and chamber dwellings in the open plains and in great cave structures.
 
 
 
 
 
==='''Technology'''===
 
  
 
Technologically this place is a bit more advanced than Amber, having embraced electronics after Patternfall. The infusion of high tech is being warmly and enthusiastically greeted. Otherwise all the same technologies, cosmologies, and magic forms match Amber, but Magery and warlockery work too.
 
Technologically this place is a bit more advanced than Amber, having embraced electronics after Patternfall. The infusion of high tech is being warmly and enthusiastically greeted. Otherwise all the same technologies, cosmologies, and magic forms match Amber, but Magery and warlockery work too.
  
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'''Government.'''
  
==='''Government and the Golden Circle.'''===
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The government of Calrabon is republican with each Tower providing a Senator to the Senate of Calrabon.  Each Tower administrates the Chamber establishments in their region.  The Senator is responsible for military defense in their region and may be called on by other Towers incase of extra heavy animal activity.  While warfare between Towers in well-known, it is rarely on a large scale.  Also, when groups of large animals attack a Tower feuding is set aside for the common good.
  
The government of Calrabon is republican with each Tower providing a Senator to the Senate of Calrabon.  Each Tower administrates the Chamber establishments in their region.  The Senator is responsible for military defense in their region and may be called on by other Towers in case of extra heavy animal activity.  While warfare between Towers in well-known, it is rarely on a large scale. Also, when groups of large animals attack a Tower feuding is set aside for the common good.  
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Governmental forms rotate around chamber politics. The great tower of Calro-Eskon is the governmental capital of the planet and there are hundreds of similar, if smaller Towers. There are tens of thousands of what they call Chamber Establishments.  
  
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While each Tower manages its own trade with other Towers a Council of Trade is associated with the Senate that oversees inter-shadow trade with shadows connected to the Jeweled Road and several other paths that travel through shadow across the world.  There is frequent conflict among this vitally important organization and there is a great deal of trade that get managed outside of the COT. "Buckers" is the name for those who trade off-shadow outside the control of the COT.
Politics rotate around chamber politics. The great tower of Calro-Eskon is the governmental capital of the planet and there are hundreds of similar, if smaller Towers. There are tens of thousands of what they call Chamber Establishments.  
 
  
While each Tower manages its own trade with other Towers, the ''Council of Trade'' is associated with the Senate and oversees inter-shadow trade with shadows connected to the Jeweled Road and several other paths that travel through shadow across the world.  There is frequent conflict among this vitally important organization and there is a great deal of trade that get managed outside of the COT.  "Buckers" is the name for those who trade off-shadow outside the control of the COT.
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'''Regional Towers of Note.'''
  
==='''Regional Towers of Note.'''===
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Calro-Eskon.  Largest Tower and location of the Planetary Senate.
  
*Calro-Eskon(1).  Largest Tower and location of the Planetary Senate.
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Calro-Esdat
  
*Calro-Esdat(2)  A great Tower in the center of a vast open plain.  Grasslands, herd animals, farmlands.  Ruled 
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Calro-Esor
  
*Calro-Esor(4)
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Ebina-Estan
 
 
*Ebina-Estan914)
 
 
 
*Kalkat-Esrinas(6).  A Tower spanning land and water.
 
  
 
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Towers and Chamber Establishments.
  
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Human habitation comes in several forms on this planet.  Towers, Chamber Establishments, Blocks, Hamlets, and Farmsteads.
==='''Religion'''===
 
  
The church of the Unicorn is the only religion practiced here.
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Towers are massive structures of a variety of designs but they echo the honeycomb nature of the Chambers.
  
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Chambers-Most chambers are one hundred feet square. These squares are then furnished with dwellings, and businesses throughout. With ceilings at 12 feet and 3 feet of space between levels, a 100x100x100-foot chamber generally supports 6 levels of homes, business and storage space. It is truly amazing how much they pack into the chambers.
  
==='''Towers and Chamber Establishments.'''===
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Living in such a cramped space they cherish the open areas of the 100-foot wide and tall galleries. Fountains, parks, entertainment areas and playgrounds manage not to impede the quick flow of the populace.
 
 
Human habitation comes in several forms on this planet.  Towers, Chamber Establishments, Chamber Blocks, Hamlets, and Farmsteads.
 
  
Towers are massive structures of a variety of designs but they echo the honeycomb nature of the Chambers Establishments.  Chamber Establishments may include anywhere from 55 to 1000 chambers. A Chamber Block can include as few as 1 chamber to 55 chambers.  Hamlets are small groupings of buildings of a standard village paradigm and are spread widely across Eurth.  Farmsteads are abundant on this largely agrarian world.  Farmsteads and Hamlets always have a plan for getting their populace to a Chamber for protection.
 
 
'''Chambers'''-Most chambers are one hundred feet square. These squares are then furnished with dwellings, and businesses throughout. With ceilings at 12 feet and 3 feet of space between levels, a 100x100x100-foot chamber generally supports 6 levels of homes, business and storage space. It is truly amazing how much they pack into the chambers.
 
 
Living in such a cramped space they cherish the open areas of the 100-foot wide and tall galleries. Fountains, parks, entertainment areas and playgrounds manage to not impede the quick flow of the populace.
 
  
 
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==='''Gigantic Creatures'''===
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'''Gigantic Creatures'''
  
 
The presence of gigantic animals is one of the reasons that Oberon originally found this planet; As a hunting preserve.  Tribes of men on this world developed mighty constructions and chamber dwellings in the open plains and in great cave structures.  
 
The presence of gigantic animals is one of the reasons that Oberon originally found this planet; As a hunting preserve.  Tribes of men on this world developed mighty constructions and chamber dwellings in the open plains and in great cave structures.  
  
  
In the earliest days of this shadow, vicious beasts roamed the realms feeding on anything they could run down, including the two-legged long pork animals called Mankind. People apparently developed language out of a desire to communicate strategies of how to avoid being eaten by beasts. This gives their language a brutal edge that is reflected in their literature. Elephant sized tigers, bears, alligators, velosoraptors, and varieties of flying monstrosities once roamed the world and still appear sometimes. The farmlands and open areas have Chamber Blocks, smaller versions of Chamber Establishments, they run to when these creatures manifest.
 
 
So Oberon and his sons came and hunted whole species into extinction or chased the remnants up into the isolated regions of the mountains to breed into smaller, less frolicsome versions of their races. Thus the reasons Calrabon became an early GCST kingdom; gratitude and self-preservation. Osric once told me that Calrabon was sort of Oberon's game preserve.
 
 
Buff hide is the most common leather used in clothing and armor from Calrabon and is one of their most profitable exports.
 
 
'''Common Breeds of Enlarged creatures'''
 
These animals have been effected by the Wanderer and managed to breed true in the enlarged size.
 
 
==='''Normal Land Animals:'''===
 
Alligators, Ants, Badgers, Buffalo, Bears, Cats, Cheetah, several varieties of snakes, Deer, dogs, Ferret, Gerbils, Goat, Leopard, Lions, Llama, Mink, Pig, Rat, Sheep, Turtle, Wolf,
 
 
*Flying creatures: Eagle,
 
*Insects:
 
*Water Animals: Shark, Tuna, trout, fish.
 
 
*Dinosaurs: 
 
 
A number of dinosaur-like creatures once roamed at will but it was them that originally took the brunt of Oberon's hunting parties.  A few still turn up on ocasion.  T-Rex, Velosoraptors, and other dangerous creatures.
 
Unusual Large Animals: 
 
 
*Fetry:
 
 
Dive Turkeys( Aggressive turkeys):  Dive Turkeys are carniverous turkeys of about double the usual size but they have developed a peculiar attack form.  They have enough strength of wing to launch themselves as much at 4o feet into the air, silently, then fall out of the air to land on their prey, ripping into them with wickedly shapr claws and beaks.  While not difficult to hunt, they are dangerous because of the silence of their attack.  They usually hunt at night. Calro stories often include dive turkeys attacking hunting groups while they sleep.
 
Fighting Honsits (Like a giant horned rabid boar)
 
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*Bonding Birds.  A finch like bird often of outlandish colors
 
**Calrabon Bonding Bird
 
Chaos Vitality 2 / Double Stamina 1 / Invulnerable 4 / Speak & Sing 1 / Danger Sense 2 / Rapid Heal 2.  12 pips.
 
*4 Shadow Wide.  Rack & Use  1-Bonding
 
 
==='''Food'''===
 
 
During the time of trials, when Oberon and the boys were stomping nasties, the Calro, a particularly competent tribe of men, domesticated the Buffalo. These are not the common buffs one thinks of. These are massive, 16 foot tall meat-heavy buffalo. Docile creatures that live off the plentiful grasslands are herded and efficiently executed then rendered down to cuts. One of the most common magics is the preservation spell that wraps the cut meat and keeps it fresh.
 
 
Seeing the Butcher-Wizards work is a gristly experience in bloodletting. A powerful spell kills the beast painlessly, then separates the contained parts into piles. Everything is used and sold. It figures that the Calro would develop so friggin useful a spell. It works on any meat animal. Imagine...
 
  
The galleries, halls, houses and shops are filled with huge slabs of delicious meat. The trump delivers you outside a southern entrance called Rilor Gate. The first Chamber on the left, is a single Restaurant. It is the shadow-famous eatery called Oberon's Fire. A never-failing barbecue cooks huge slabs of meat for easy eating. Potatoes, and a wide selection of vegies mix up a menu consisting of 4 or 5 different type of meats, dominated by Buff steak. A giant chicken-like bird called Fetrry is a close second to buffalo. Alligator, snake, and a collection of huge fish round out the meats of the menu. Snake is a common meat animal in Calrabon, being about 8 feet long and a foot wide. Snar snake tastes like chicken but really, really good chicken.
 
 
=='''Oberon's Fire'''==
 
A famous restaurant in Calro-Eskon.  It is built around a massive fire pit that was created by a burst of power by Oberon using the Jewel of Judgment.
 
 
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=='''From the Diners of Amber article.''' ===
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From Diners of Amber-
  
Calrabon, Eruth
 
  
Amongst King Random's Deck is the great Golden Circle Kingdom of Calrabon. Pictured is a tower city three thousand feet tall and nearly a mile wide, honeycombed with passages, rooms, galleries and halls. The stone of Calrabon has been sorcerously fused and reinforced with metal structural supports.
 
 
Most chambers are one hundred feet square. These squares are then furnished with dwellings, and businesses throughout. With ceilings at 12 feet and 3 feet of space between levels, a 100x100x100-foot chamber generally supports 6 levels of homes, business and storage space. It is truly amazing how much they pack into the chambers.
 
 
Living in such a cramped space they cherish the open areas of the 100-foot wide and tall galleries. Fountains, parks, entertainment areas and playgrounds manage not to impede the quick flow of the populace.
 
 
Technologically this place is a bit more advanced than Amber, having embraced electronics after Patternfall. The infusion of high tech is being warmly and enthusiastically greeted. Otherwise all the same technologies, cosmologies, and magic forms match Amber, but Magery and warlockery work too. Governmental forms rotate around chamber politics. As for the rest of the shadow, Calrabon is the governmental capital of a shadow spanning nation and there are hundreds of similar, if smaller towers. There are tens of thousands of what they call Chamber Establishments.
 
 
The urge to block up comes from an early epoch, and Oberon casts a long shadow over the early years. Oddly so do Osric the Bold, Finndo the Wise, and Brown Ben. Call Benedict Brown Ben sometimes and see what happens. Clear your schedule and have a book you can read by candlelight with you. He only accepts that name from Calro natives and those have to have big brass balls to use it.
 
  
 
In the earliest days of this shadow, vicious beasts roamed the realms feeding on anything they could run down, including the two-legged long pork animals called Mankind. People apparently developed language out of a desire to communicate strategies of how to avoid being eaten by beasts. This gives their language a brutal edge that is reflected in their literature. Elephant sized tigers, bears, alligators, velosoraptors, and varieties of flying monstrosities once roamed the world and still appear sometimes. The farmlands and open areas have Chamber Blocks, smaller versions of Chamber Establishments, they run to when these creatures manifest.
 
In the earliest days of this shadow, vicious beasts roamed the realms feeding on anything they could run down, including the two-legged long pork animals called Mankind. People apparently developed language out of a desire to communicate strategies of how to avoid being eaten by beasts. This gives their language a brutal edge that is reflected in their literature. Elephant sized tigers, bears, alligators, velosoraptors, and varieties of flying monstrosities once roamed the world and still appear sometimes. The farmlands and open areas have Chamber Blocks, smaller versions of Chamber Establishments, they run to when these creatures manifest.
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Order a 'Corwin Dinner' sometime. A buff cut 3, a fetery 9, a snar strip platter, roast dive turkey, a gallon jug of porter ale and a gallon of brown honey mead.. Where does he put it all?
 
Order a 'Corwin Dinner' sometime. A buff cut 3, a fetery 9, a snar strip platter, roast dive turkey, a gallon jug of porter ale and a gallon of brown honey mead.. Where does he put it all?
  
Dang. Now I am hungry. I think I'll take a break. I have this card right here.  
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Dang. Now I am hungry. I think I'll take a break. I have this card right here.
  
 
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Hmmmm a clue....
 
Hmmmm a clue....
 
 
 
 
 
 
[[Jeweled Amber]]
 

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