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In the '''[[Jeweled Amber]]''' multiverse Cantrips are tiny pieces of magic driven effects. They are essentially both Low Order and High Order magics bridging the lowest level of both system. They work on a level between human psyche and chaos psyche. They are of the same nature, and can be considered a lesser form, of Power Words. The number of cantrips a person can commit to memory varies. | In the '''[[Jeweled Amber]]''' multiverse Cantrips are tiny pieces of magic driven effects. They are essentially both Low Order and High Order magics bridging the lowest level of both system. They work on a level between human psyche and chaos psyche. They are of the same nature, and can be considered a lesser form, of Power Words. The number of cantrips a person can commit to memory varies. | ||
− | == | + | ==''Cantrip Costs and Acquisition'''== |
*'''''Human Psyche allows one to memorize 4 cantrips''''' | *'''''Human Psyche allows one to memorize 4 cantrips''''' | ||
*'''''Chaos Psyche allows one to memorize up to 12 cantrips. ''''' | *'''''Chaos Psyche allows one to memorize up to 12 cantrips. ''''' | ||
*'''''Amber level allows one to memorize 20 cantrips'''''. | *'''''Amber level allows one to memorize 20 cantrips'''''. | ||
− | *'''''Psyche Pips''''' Each 5 Points of Psyche | + | *'''''Psyche Pips''''' Each 5 Points of Psyche allow 4 more cantrips to be memorized. Learning a new cantrip over ones limits causes the memory of another to erode. |
− | It does not require allocating points to learn cantrips up the the limit listed for an individual's psyche. However, allocating a pip for Cantrip as a power implies the person has taken the time to study the methods and magic of these minor effects and that | + | It does not require allocating points to learn cantrips up the the limit listed for an individual's psyche. However, allocating a pip for Cantrip as a power implies the person has taken the time to study the methods and magic of these minor effects and that undrstanding doubles the number of cantrips they can learn. Taking 2 pips in Cantrips allows one to develop new cantrips. |
==Considering Cantrips== | ==Considering Cantrips== | ||
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===CANTRIPS LIST=== | ===CANTRIPS LIST=== | ||
− | + | Commonly Known Cantrips: Well known cantrips usable by all classes, including non-magical characters. | |
− | |||
− | Commonly Known Cantrips: | ||
{| class="wikitable" | {| class="wikitable" | ||
|Anatomics | |Anatomics | ||
− | | | + | |Blend |
|Blind | |Blind | ||
|Catfall | |Catfall | ||
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|- | |- | ||
|Chill | |Chill | ||
− | | | + | |Clean |
|Color | |Color | ||
|Dampen | |Dampen | ||
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|Enrich | |Enrich | ||
|- | |- | ||
− | | | + | |Exterminate or Zap |
|Extinguish | |Extinguish | ||
|Firefinger | |Firefinger | ||
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|Mend | |Mend | ||
|- | |- | ||
− | | | + | |Purify Water |
− | + | ||
− | | | + | |Sharpen |
|Shield | |Shield | ||
|Slip | |Slip | ||
|Speed | |Speed | ||
+ | |Stitch | ||
|- | |- | ||
− | |||
|Sober | |Sober | ||
|Stumble | |Stumble | ||
− | | | + | |Temperature |
|Tie | |Tie | ||
|Turn Page | |Turn Page | ||
+ | |Unseen Hand | ||
|- | |- | ||
− | |||
|Weathertell | |Weathertell | ||
|Werelight (or Bluelight) | |Werelight (or Bluelight) | ||
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− | Druidic Cantrips: | + | Druidic Cantrips: These are specific to drudic oriented characters. |
{| class="wikitable" | {| class="wikitable" | ||
|Control Flames | |Control Flames | ||
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===Cantrip Descriptions=== | ===Cantrip Descriptions=== | ||
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* Blind – Creates an instant bright light burst | * Blind – Creates an instant bright light burst | ||
− | * | + | * Gun – allows reciter to shoot a blast of very concentrated air from his finger, includes gun motion |
− | |||
* Chains – short term restraint | * Chains – short term restraint | ||
− | * | + | * Shield – Temporary shield |
− | |||
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* Migraine – gives recipient horrible migraine | * Migraine – gives recipient horrible migraine | ||
− | |||
* Slip – reduces friction where target is walking | * Slip – reduces friction where target is walking | ||
+ | * Blend into shadows – temporary invisibility | ||
* Sober – sobers | * Sober – sobers | ||
* Speed – burst of quick speed | * Speed – burst of quick speed | ||
+ | * Map – map of the surrounding but near by area | ||
* Stumble - stumble | * Stumble - stumble | ||
+ | *Anatomics | ||
+ | **Area of Effect: One person | ||
+ | **Duration: 1 action | ||
+ | When this cantrip is cast, the subject will involuntarily emit a body noise or reaction of the casters choosing. Such simple reactions can be a belch, blink, nod, yawn, etc; but nothing sophisticated. | ||
+ | |||
+ | *Catfall | ||
+ | **Level" 0 | ||
+ | **Area of Effect: Caster | ||
+ | **Duration: 1 round | ||
+ | When cast, this cantrip reduces a character's falling rate, so they take less damage upon impact, provided the fall is from 30' or less. The damage from a fall is reduced by 1 per die of damage taken. This spell may be cast instantly as a character falls. | ||
+ | |||
+ | *Catfeet | ||
+ | **Area of Effect: Caster | ||
+ | **Duration: 1d4+1 minutes | ||
+ | When this cantrip is cast, the caster’s tread is rendered silent for 1d4+1 minutes. This does not cloak any other sounds such as his/her breathing, the swish of clothing or sounds of equipment jingling. Objects dislodged or broken by the caster’s feet make whatever noise they normally would. Traps and other devices triggered by the caster’s feet operate normally. | ||
+ | |||
+ | *Clean | ||
+ | **Area of Effect: 4 sq. yards | ||
+ | **Duration: Permanent | ||
+ | This cantrip enables the caster to remove heavy soil, dirt, and like foreign objects from floors, walls, dishes, windows, garments, etc. The subject surfaces are then spotless, but care must be taken in removal of pigments and the like, so usually only one type of material will be treated in a single application. The reverse of this cantrip, Soil, dirties and fouls any surface equal to the area of effect. | ||
+ | |||
+ | *Color | ||
+ | **Area of Effect: up to 3 sq. yds. | ||
+ | **Duration: 1 day | ||
+ | **Saving Throw: Possibly | ||
+ | The mage, with the casting of this cantrip, is able to alter the color of up to 3 sq. yds. of non-magical, non-living material. Only solid colors are permitted. If cast on objects in the possession of an unwilling subject a saving throw is permitted. | ||
*Chill | *Chill | ||
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**Duration: Permanent | **Duration: Permanent | ||
This cantrip repairs small breaks in objects. It will weld a broken ring, chain link, medallion or ripped material, providing but one break exists. Ceramic or wooden objects with multiple breaks can be invisibly rejoined to be as strong as new. A hole in a leather sack or wineskin is completely healed over by a Repair cantrip. This cantrip will not repair magic items of any kind. | This cantrip repairs small breaks in objects. It will weld a broken ring, chain link, medallion or ripped material, providing but one break exists. Ceramic or wooden objects with multiple breaks can be invisibly rejoined to be as strong as new. A hole in a leather sack or wineskin is completely healed over by a Repair cantrip. This cantrip will not repair magic items of any kind. | ||
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*Purify Water. | *Purify Water. |