Difference between revisions of "Captain Kormandus Volk"

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(Ranged: added plasma pistol maximal mode)
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====Weapons====
 
====Weapons====
 
=====Ranged=====
 
=====Ranged=====
Plasma Pistol (Range 30m, RoF S/2/-, Dam 1d10+6 E, Pen 6, Clip 10, Rld 3Full, Overheat, Wt 4)<br>
+
Plasma Pistol (Range 30m, RoF S/2/-, Dam 1d10+6 E, Pen 6, Clip 10, Rld 3Full, Overheat, Wt 4)
 +
:Maximal mode: Range 40m, RoF S/2/-, Dam 2d10+6 E, Pen 8, Clip 10*, Rld 3Full, Overheat, Recharge, *takes 3 shots
 
Autopistol (Range 30m, RoF S/-/6, Dam 1d10+2 I, Pen 0, Clip 18, Rld Full, Wt 2.5)<br>
 
Autopistol (Range 30m, RoF S/-/6, Dam 1d10+2 I, Pen 0, Clip 18, Rld Full, Wt 2.5)<br>
Frag Grenade (Range 12m, Dam 2d10 X, Pen 0, Blast (4), Wt 0.5
+
Frag Grenade (Range 12m, Dam 2d10 X, Pen 0, Blast (4), Wt 0.5ea
  
 
=====Melee=====
 
=====Melee=====

Revision as of 13:53, 14 January 2011

Essentials

Name: Kormandus Volk
Career: Rogue Trader (Rank 1)
Home World: Death World (Bloodfall System)
Motivation: Prestige

Characteristics

Score History
WS 45 40 +5
BS 30 -
S 40 -
T 40 -
Ag 40 -
Int 40 35 +5
Per 30 -
WP 33 -
Fel 45 40 +5

Scores

Movement 4/8/12/24

Initiative +4
Wounds 14
Damage 0
Fate Points 2
Fortune Points 2
Insanity Points 9
Corruption Points 0

Traits

  • Hardened Gain Resistance (Poisons)
  • If It Bleeds, I Can Kill It Gain Melee Weapon Training (Primitive)
  • Paranoid -10 to Interaction Tests in formal surroundings
  • Survivor +10 vs Fear and Shock
  • Exceptional Leader 1/round add +10 to another character's Test

Trained Skills

Untrained Basic Skills

Talents

  • Melee Weapon Training (Primitive)
  • Resistance (Poisons)
  • Resistance (Fear)
  • Enemy (Adeptus Arbites)
  • Peer (Underworld)
  • Talented (???)
  • Air of Authority
  • Pistol Weapon Training (Universal)
  • Melee Weapon Training (Universal)

Gear

Weapons

Ranged

Plasma Pistol (Range 30m, RoF S/2/-, Dam 1d10+6 E, Pen 6, Clip 10, Rld 3Full, Overheat, Wt 4)

Maximal mode: Range 40m, RoF S/2/-, Dam 2d10+6 E, Pen 8, Clip 10*, Rld 3Full, Overheat, Recharge, *takes 3 shots

Autopistol (Range 30m, RoF S/-/6, Dam 1d10+2 I, Pen 0, Clip 18, Rld Full, Wt 2.5)
Frag Grenade (Range 12m, Dam 2d10 X, Pen 0, Blast (4), Wt 0.5ea

Melee

Best-Craftsmanship Monosword (Dam 1d10+5 R, Pen 2, Balanced, +10 WS to attack, Wt 3)
Knife (Dam 1d5+3 R, Pen 0, Primitive, Wt 0.5)

Armour and clothing

Best-Craftsmanship Light Carapace armour (All: AP 6, Wt 7.5)
Fine Clothing
Xeno-pelt cloak
Void-suit

Other

Microbead
Chrono
Filtration Plugs
Lho-sticks

Carry 56kg, Lift 122kg, Push 225kg

Experience and Advances

  • Basic Fel (100)
  • Basic Int (100)
  • Basic WS (100)

Experience Spent 4800
Experience Unspent 200