Captain Kormandus Volk

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Revision as of 15:06, 14 January 2011 by Mr Adventurer (talk | contribs) (finishing up: skills, adjust stats for elite advance)
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Essentials

Name: Kormandus Volk
Career: Rogue Trader (Rank 1)
Home World: Death World (Bloodfall System)
Motivation: Prestige

Characteristics

Score History
WS 45 40 +5
BS 30 -
S 40 -
T 40 -
Ag 40 -
Int 35 35
Per 30 -
WP 33 -
Fel 45 40 +5

Scores

Movement 4/8/12/24

Initiative +4
Wounds 14
Damage 0
Fate Points 2
Fortune Points 2
Insanity Points 9
Corruption Points 0

Traits

  • Hardened Gain Resistance (Poisons)
  • If It Bleeds, I Can Kill It Gain Melee Weapon Training (Primitive)
  • Paranoid -10 to Interaction Tests in formal surroundings
  • Survivor +10 vs Fear and Shock
  • Exceptional Leader 1/round add +10 to another character's Test

Trained Skills

Command (Fel) 45%
Commerce (Int) 35%
Charm (Fel) 45%
Common Lore (Imperium) (Int) 35%
Evaluate (Int) 35%
Forbidden Lore (Pirates) (Int) 35%
Pilot (Personal) (Ag) 50%
Scholastic Lore (Astromancy) (Int) 35%
Speak Language (High Gothic) (Int) 35%
Speak Language (Low Gothic) (Int) 35%
Survival (Int) 35%

Untrained Basic Skills

Awareness (Per)
Barter (Fel)
Carouse (T)
Climb (S)
Concealment (Ag)
Contortionist (Ag)
Deceive (Fel)
Disguise (Fel)
Dodge (Ag)
Gamble (Int)
Inquiry (Fel)
Intimidate (S)
Logic (Int)
Scrutiny (Per)
Search (Per)
Silent Move (Ag)
Swim (S)

Talents

  • Melee Weapon Training (Primitive)
  • Resistance (Poisons)
  • Resistance (Fear)
  • Enemy (Adeptus Arbites)
  • Peer (Underworld)
  • Talented (Pilot (Personal))
  • Air of Authority
  • Pistol Weapon Training (Universal)
  • Melee Weapon Training (Universal)

Gear

Weapons

Ranged

Plasma Pistol (Range 30m, RoF S/2/-, Dam 1d10+6 E, Pen 6, Clip 10, Rld 3Full, Overheat, Wt 4)

Maximal mode: Range 40m, RoF S/2/-, Dam 2d10+6 E, Pen 8, Clip 10*, Rld 3Full, Overheat, Recharge, *takes 3 shots

Autopistol (Range 30m, RoF S/-/6, Dam 1d10+2 I, Pen 0, Clip 18, Rld Full, Wt 2.5)
Frag Grenade (Range 12m, Dam 2d10 X, Pen 0, Blast (4), Wt 0.5ea

Melee

Best-Craftsmanship Monosword (Dam 1d10+5 R, Pen 2, Balanced, +10 WS to attack, Wt 3)
Knife (Dam 1d5+3 R, Pen 0, Primitive, Wt 0.5)

Armour and clothing

Best-Craftsmanship Light Carapace armour (All: AP 6, Wt 7.5)
Fine Clothing
Xeno-pelt cloak
Void-suit

Other

Tau-pattern flight pack (good-Craftsmanship Jump Pack, Wt 12.5)
Microbead
Chrono
Filtration Plugs
Lho-sticks

Carry 56kg, Lift 122kg, Push 225kg

Experience and Advances

  • Basic Fel (100)
  • Basic WS (100)
  • Pilot (Personal) (300) (Elite advance)

Experience Spent 5000
Experience Unspent 0

Origin Path