Captain Mar-Vell

From RPGnet
Revision as of 17:58, 2 August 2005 by 152.163.100.139 (talk)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Captain Mar-Vell: (PL 16)

Init +9; Defense 21 (21); Spd 30 ft. Flight 60 ft.; Atk +11 melee (+11S unarmed), +11 ranged (+6S Solar Blast); SV Dmg +7 [+6 Protection], Fort +5, Ref +5, Will +5; HP 8; Str 20, Dex 20, Con 20, Int 18, Wis 20, Cha 20

Skills: Bluff +6, Gather Information +8, Listen +6, Piloting +10, Sense Motive +6, Spot +6

Feats: Accurate Attack, Aerial Combat, All Out Attack, Attractive, Assessment, Dodge, Durability, Expertise, Fame, Heroic Surge, Improved Initiative; Move-By-Attack, Point Blank Shot, Power Attack, Precise Shot

Powers: Energy Control (Solar Energy) +6 [Effect: Energy Blast; Extras: Flight, Drain Energy (Healing); Source: Alien/Mutation], ESP +9 [Extras: Combat Sense; Postcognition, Precognition; Flaws: *Full Effect; Source: Alien/Mutation]

Equipment: Negabands - Super-Strength +6 [Flight (Extras: Space Flight; Power Stunts: Super-Flight), Protection (Extras: Impervious), Immunity (cold, heat, radiation, starvation, suffocation, vacuum); Flaws: Device; Source: Alien/Super-Science]

Weakness: Unlucky