Carm

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GAME NAME


Carm Crucibex

Abilities

Ability Score Modifier
Strength 11 +0
Dexterity 14 +2
Constitution 13 +1
Intelligence 23 +6
Wisdom 9 -1
Charisma 15 +2

Combat

  • Hit Points: 30
  • Initiative: +6,
  • Speed: 30 ft (run x4),
  • Armor Class: 17 (+4 Mage Armor, +2 Dex, +1 Ring); Flat-Footed: 15; Touch: 12
  • Fort +5, Ref +5, Will +9,

Melee

Base Atk: +4 CMB: +4

  • +4 Two-handed (1d6;20/x2, Staff)
  • +4 One-handed (1d4;19-20/x2 Dagger)

Ranged

  • +6 One-handed (1d4;19-20/x2 Dagger)

Skills

Skill Ranks Ability Modifier Misc Total
Diplomacy 8 Chr +2 0 +10
(Arcana) 8 Int +6 +3 +19
(History) 8 Int +6 +3 +19
Knowledge (Religion) 8 Int +6 +3 +19
Linguistics 8 Int +6 +3 +19
Perception 11 Wis -1 +3 +7
Spellcraft) 8 Int +6 +3 +19

Languages: Common, Draconic, Elven, Osiriani, Jistka, Tekritanin, Thassalonian, Celestial, Terran, Abyssal, Infernal

Feats

  • 1st Level – Spell Focus: Necromancy
  • Human Bonus – Greater Spell Focus: Necromancy
  • Wizard Bonus – Scribe Scroll
  • 3rd Level – Improved Initiative
  • 5th Level – Iron Will
  • Wizard Bonus – Quicken Spell
  • 7th Level – Improved Familiar

Class Features

  • Arcane Bond (Su): – Familiar, Skeletal Pseudodragon
  • Arcane School: Necromancy (Opposition schools: Enchantment, Illusion)
  • Power Over Undead (Sp): Command Undead
  • Grave Touch (Sp)
  • Lifesight (Su): 80 ft., 8 rounds/day

Spells

Spells/Day: (4/6/4/4/3)
  • ZERO LEVEL SPELLS
    • Acid Splash
    • Arcane Mark
    • Bleed
    • Dancing Lights
    • Detect Magic
    • Detect Poison
    • Disrupt Undead
    • Flare
    • Light
    • Mage Hand
    • Mending
    • Message
    • Open/Close
    • Prestidigitation
    • Mending
    • Message
    • Open/Close
    • Arcane Mark
    • Prestidigitation
  • FIRST LEVEL
    • Alarm
    • Endure Elements
    • Shield
    • Grease
    • Mage Armor
    • Unseen Servant
    • Comprehend Languages
    • Detect Undead
    • Identify
    • True Strike
    • Floating Disk
    • Magic Missile
    • Summon (Undead) Monster I
    • Cause Fear
    • Chill Touch
    • Ray of Enfeeblement
  • SECOND LEVEL
    • Resist Energy
    • Summon Swarm
    • Web
    • Darkness
    • Summon (Undead) Monster II
    • Command Undead
    • False Life
    • Ghoul Touch
    • Scare
    • Spectral Hand
    • Whispering Wind
  • THIRD LEVEL (3378 GP)
    • Dispel Magic
    • Magic Circle against Chaos/Evil/Good/Law
    • Phantom Steed
    • Clairaudience/Clairvoyance
    • Summon (Undead) Monster III
    • Tiny Hut
    • Gentle Repose
    • Halt Undead
    • Ray of Exhaustion
    • Vampiric Touch
  • FOURTH LEVEL (3150 GP)
    • Black Tentacles
    • Scrying
    • Resilient Sphere
    • Shout
    • Animate Dead
    • Summon (Undead) Monster IV
    • Enervation

Equipment

  • +2 Cloak of Resistance – A splendid black velvet cloak, so very black as to appear woven from shadows (4,000 gp)
  • +2 Headband of Vast Intelligence – A thin silver circlet, set with a black opal (4,000 GP)
  • +2 Gloves of Dexterity – Black (of course) leather, embroidered with delicate silver stiching.(4,000 GP)
  • Robe of Bones - Deep green, with arcane symbols picked out in gold embroidery.(2,000 GP)
  • Slippers of Spider-Climbing - Rarely used, as Carm is a little too conscious of his own dignity. (4,800 GP)
  • Handy Haversack – A backpack, of little apparent note. Carm is actually rather ashamed of its shabby appearance (2,000 GP)
  • Ring of Protection +1 – A heavy gold ring, decorated with a simple cameo of a shield. Carm indends to have his family crest etched into this, but has never gotten ‘round to it.(2,000 GP)
  • Unguent of Timelessness (3) - Used for preserving corpses, generally. (450 GP)
  • Wand of Disguise Self - One never knows, does one? (750 GP)
  • Potions of Cure Light Wounds (4) - (200 GP)
  • 471 GP

Description

  • Age: 36
  • Height: 6'2"
  • Weight: 280 lbs.

Carm is a big man, in every sense of the word. Tall, wide, astonishingly loud, and surprisingly brilliant...although it takes some time, and generally several flagons of ale, to discover this last fact. His hair is a blazing red, and his thick beard almost entirely hides his pale face. His wide grin, however, is always clearly visible. Carm dresses well, in shades of dark green, deep blue, and lightless black, and takes pains to point out the most splendid examples of his apparel.

Rarely budging from its position on Carm's shoulder is his familiar, the undead pseudodragon Myriss. Despite its unnerving skeletal appearance Myriss is an curiously charming creature...on the occasions that it deigns to speak with anyone other than its master, its mental voice is sweet and musical.

He's a man fascinated with death, Carm is. The nature of death, the meaning of it, is a source of endless speculation. And ending? A beginning? Oblivion, or a transition to an order of being? Carm will gladly debate the matter with anyone willing to sit for a moment, although it is something of an effort to wedge a word into the mage's wall of verbiage.