Difference between revisions of "Carrier Group: Main Page"

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[https://forum.rpg.net/showthread.php?826999-Development-Recruitment-Atomic-Highway-Carrier-Group-–-a-road-trip-across-zombie-USA-and-Canada&p=21823722#post21823722 '''Development Thread'''] This is where the character creation & background info is.
 
[https://forum.rpg.net/showthread.php?826999-Development-Recruitment-Atomic-Highway-Carrier-Group-–-a-road-trip-across-zombie-USA-and-Canada&p=21823722#post21823722 '''Development Thread'''] This is where the character creation & background info is.
  
[https://goo.gl/qZz6pj '''Theme music'''] This is the theme music for the campaign.
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[https://bit.ly/2oa2ly8 '''Theme music'''] This is the theme music for the campaign.
  
===Player Characters===
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==Player Characters==
 
[[Carrier_Group:PlayerCharacters|Descriptions, Backgrounds and Character Sheets of PCs ]]
 
[[Carrier_Group:PlayerCharacters|Descriptions, Backgrounds and Character Sheets of PCs ]]
  
===Non Player Characters===
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==Non Player Characters==
 
[[Carrier_Group:NonPlayerCharacters|Non player characters encountered during the campaign ]]
 
[[Carrier_Group:NonPlayerCharacters|Non player characters encountered during the campaign ]]
  
===Game System Related===
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==Game System Related==
 
[[Carrier_Group:RearingsAndPursuits|How the Rearings and Pursuits of the system fit into the setting ]]
 
[[Carrier_Group:RearingsAndPursuits|How the Rearings and Pursuits of the system fit into the setting ]]
  
===Background Concepts and Fluffs===
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===Zombie fights===
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There is no need to say that the characters are going for headshots when fighting zombies. That is the assumption. And a headshot on a slow moving shambler takes just the usual single success.
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Headshots on fast zombies though – two successes needed.
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And in combat, multiple successes over the needed amount are a good thing. Weapon damage is multiplied by the number of successes. So two or three successes will one-shot most opponents.
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Works in reverse too, but dropping to zero health is not an instant death for player characters, although it is definitely serious. A character at zero health has Tenacity + Toughness rounds to live. A successful use of Heal skill will stabilize a dying character.
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==Background Concepts and Fluffs==
 
* [[Carrier_Group:Background|Background Info: The Outbreak]]
 
* [[Carrier_Group:Background|Background Info: The Outbreak]]
 
* [[Carrier_Group:HowItBegins|Background Info: How It Begins]]
 
* [[Carrier_Group:HowItBegins|Background Info: How It Begins]]
 
* [[Carrier_Group:Zombies|Background Info: The Zombies]]
 
* [[Carrier_Group:Zombies|Background Info: The Zombies]]

Latest revision as of 06:44, 1 October 2019

This is a wiki for Carrier Group, an Atomic Highway play by post campaign about a road trip across zombie USA and Canada.

A bunch of ordinary, if exceptional, survivors by happenstance end up with either the salvation of humanity or its final doom landing on their laps. A counter virus capable of killing the zombie virus, dangerous in its current strain but coming with information about a still populated facility in Canada where it could be turned into a safe form and mass produced. But safely carrying the counter virus to the destination would take a trip from the Mexican border all the way to the wilds of Northern Canada.

The initial Z-virus outbreak happened only four years ago. The modern day landscape and features are still there, although changed and overrun by zombies.

In-Character Thread This is where the game is run.

Out-of-Character Thread This is where all discussion behind the scenes is happening.

Development Thread This is where the character creation & background info is.

Theme music This is the theme music for the campaign.

Player Characters[edit]

Descriptions, Backgrounds and Character Sheets of PCs

Non Player Characters[edit]

Non player characters encountered during the campaign

Game System Related[edit]

How the Rearings and Pursuits of the system fit into the setting

Zombie fights[edit]

There is no need to say that the characters are going for headshots when fighting zombies. That is the assumption. And a headshot on a slow moving shambler takes just the usual single success.

Headshots on fast zombies though – two successes needed.

And in combat, multiple successes over the needed amount are a good thing. Weapon damage is multiplied by the number of successes. So two or three successes will one-shot most opponents.

Works in reverse too, but dropping to zero health is not an instant death for player characters, although it is definitely serious. A character at zero health has Tenacity + Toughness rounds to live. A successful use of Heal skill will stabilize a dying character.

Background Concepts and Fluffs[edit]