Difference between revisions of "Catalyst"

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Line 10: Line 10:
  
 
''STR:'' 12 (+1, +7 Super-Strength, Total: +8)
 
''STR:'' 12 (+1, +7 Super-Strength, Total: +8)
 +
 
''DEX:'' 14 (+2, +10 Super-Dexterity, Total: +12)
 
''DEX:'' 14 (+2, +10 Super-Dexterity, Total: +12)
 +
 
''CON:'' 12 (+1, +7 Super-Constitution, Total: +8)
 
''CON:'' 12 (+1, +7 Super-Constitution, Total: +8)
 +
 
''INT:'' 18 (+4)
 
''INT:'' 18 (+4)
 +
 
''WIS:'' 14 (+2, +5 Super-Wisdom, Total: +7)
 
''WIS:'' 14 (+2, +5 Super-Wisdom, Total: +7)
 +
 
''CHA:'' 16 (+3)
 
''CHA:'' 16 (+3)
 +
  
 
'''Saves:'''  
 
'''Saves:'''  
  
''Damage:'' +8  
+
''Damage:'' +8
''Fortitude:'' +8  
+
 
''Reflex:'' +12  
+
''Fortitude:'' +8
''Will:'' +7  
+
 
 +
''Reflex:'' +12
 +
 
 +
''Will:'' +7
 +
 
  
 
'''Movement:'''  
 
'''Movement:'''  
  
''Initiative:'' +12  
+
''Initiative:'' +12
''Speed:'' 100
+
 
  
 
'''Combat:'''  
 
'''Combat:'''  
  
''Base Defence:'' 5  
+
''Base Defence:'' 5
''Normal Defence:'' 28  
+
 
''Flat-Footed:'' 15  
+
''Normal Defence:'' 28
''Mental Defence:'' 22  
+
 
 +
''Flat-Footed:'' 15
 +
 
 +
''Mental Defence:'' 22
 +
 
  
''Base Attack:'' 5  
+
''Base Attack:'' 5
''Melee:'' +13  
+
 
''Ranged:'' +17  
+
''Melee:'' +13
''Mental:'' +12  
+
 
 +
''Ranged:'' +17
 +
 
 +
''Mental:'' +12
 +
 
 +
 
 +
'''Skills:'''
  
'''Skills:'''
 
 
(Not counting Stats or Synergy bonuses, for simplicity's sake)  
 
(Not counting Stats or Synergy bonuses, for simplicity's sake)  
  
''*Acrobatics:'' 5  
+
 
 +
''*Acrobatics:'' 5
 +
 
 
''Balance:'' 5  
 
''Balance:'' 5  
 +
 
''Diplomacy:'' 5  
 
''Diplomacy:'' 5  
 +
 
''Jump:'' 5  
 
''Jump:'' 5  
 +
 
''Knowledge - Magic:'' 5  
 
''Knowledge - Magic:'' 5  
 +
 
''Science - Chemistry:'' 5  
 
''Science - Chemistry:'' 5  
 +
 
''Sense Motive:'' 5  
 
''Sense Motive:'' 5  
 +
 
''Alchemy:'' 10  
 
''Alchemy:'' 10  
 +
  
 
'''Feats:'''  
 
'''Feats:'''  
Line 77: Line 105:
 
Wealth
 
Wealth
 
(Joel has sold several of his minor formulas for increasing physical potency, and invested the money well, if not spectacularly so. Not to put too fine a point on it, Joel now has enough put away to buy Central Africa.)
 
(Joel has sold several of his minor formulas for increasing physical potency, and invested the money well, if not spectacularly so. Not to put too fine a point on it, Joel now has enough put away to buy Central Africa.)
 +
  
 
'''''Powers:'''''
 
'''''Powers:'''''
  
 
'''Super-Strength:''' 7  
 
'''Super-Strength:''' 7  
 +
 
'''Super-Dexterity:''' 10  
 
'''Super-Dexterity:''' 10  
 +
 
'''Super-Constitution:''' 7  
 
'''Super-Constitution:''' 7  
 +
 
Source: Alchemy  
 
Source: Alchemy  
 +
 
(Joel's best work to date has been done with specially prepared steroids. Prepared under painstakingly precise ritual circumstances, they now massively enhance his physical abilities without any negative side effects. He's also managed to recently work it so that they no longer cause his muscles to swell to positively grotesque proportions.)  
 
(Joel's best work to date has been done with specially prepared steroids. Prepared under painstakingly precise ritual circumstances, they now massively enhance his physical abilities without any negative side effects. He's also managed to recently work it so that they no longer cause his muscles to swell to positively grotesque proportions.)  
  
 
'''Precognition:''' 10  
 
'''Precognition:''' 10  
 +
 
''Flaw:'' Limited Uses  
 
''Flaw:'' Limited Uses  
 +
 
''Flaw:'' Visions are indirect and hard to decipher  
 
''Flaw:'' Visions are indirect and hard to decipher  
 +
 
''Flaw:'' Incapacitating during use  
 
''Flaw:'' Incapacitating during use  
 +
 
''Extra:'' Can be used by others  
 
''Extra:'' Can be used by others  
 +
 
Source: Alchemy  
 
Source: Alchemy  
 +
 
(Joel's second greatest success after the Elixir of Life is this brand of ritually prepared LSD. Anyone who takes it actually does fling wide the doors of perception and becomes capable of seeing bizarre and confusing visions which may well be something to do with the future. Joel tries to make a point of never invoking this power outside of a specially prepared padded room - with the world the way it is, sometimes the future can give you really bad trips.)  
 
(Joel's second greatest success after the Elixir of Life is this brand of ritually prepared LSD. Anyone who takes it actually does fling wide the doors of perception and becomes capable of seeing bizarre and confusing visions which may well be something to do with the future. Joel tries to make a point of never invoking this power outside of a specially prepared padded room - with the world the way it is, sometimes the future can give you really bad trips.)  
  
 
'''Super-Wisdom:''' 5  
 
'''Super-Wisdom:''' 5  
 +
 
Source: Mutation  
 
Source: Mutation  
 +
 
(Ever since he was born, Joel has been somehow more attuned to the workings of the world around him. This has given him a great advantage in working with the highly confusing and intuitive web of magical, scientific and symbolic connections that makes up Alchemy.)  
 
(Ever since he was born, Joel has been somehow more attuned to the workings of the world around him. This has given him a great advantage in working with the highly confusing and intuitive web of magical, scientific and symbolic connections that makes up Alchemy.)  
  
 
'''Flight:''' 10  
 
'''Flight:''' 10  
 +
 
''Flaw:'' Device  
 
''Flaw:'' Device  
 +
 
(Joel is no fool, and knows that any hero worth his salt has to have some way of getting from place to place without getting stuck in traffic. As a result he scraped together what magical and symbolic power he could, and managed to ritually prepare a large quantity of a popular caffeinated drink to allow him to fly. Sadly he requires this formula to be constantly pumped into his system in carefully controlled doses if he wishes to remain airborne. In order to make this possible he has a rather bulky injector apparatus, which he keeps strapped to his back if he needs to get into the air.)  
 
(Joel is no fool, and knows that any hero worth his salt has to have some way of getting from place to place without getting stuck in traffic. As a result he scraped together what magical and symbolic power he could, and managed to ritually prepare a large quantity of a popular caffeinated drink to allow him to fly. Sadly he requires this formula to be constantly pumped into his system in carefully controlled doses if he wishes to remain airborne. In order to make this possible he has a rather bulky injector apparatus, which he keeps strapped to his back if he needs to get into the air.)  
  

Revision as of 05:25, 1 December 2005

Name: Joel Anderson

Superhero Name, Adopted More Because Everyone Else Has A Cool Name Than For Any Other Reason: Catalyst

Occupation: Alchemist, looking to break into the Superhero market.

Age: 61, and remarkably well-preserved.

Abilities:

STR: 12 (+1, +7 Super-Strength, Total: +8)

DEX: 14 (+2, +10 Super-Dexterity, Total: +12)

CON: 12 (+1, +7 Super-Constitution, Total: +8)

INT: 18 (+4)

WIS: 14 (+2, +5 Super-Wisdom, Total: +7)

CHA: 16 (+3)


Saves:

Damage: +8

Fortitude: +8

Reflex: +12

Will: +7


Movement:

Initiative: +12


Combat:

Base Defence: 5

Normal Defence: 28

Flat-Footed: 15

Mental Defence: 22


Base Attack: 5

Melee: +13

Ranged: +17

Mental: +12


Skills:

(Not counting Stats or Synergy bonuses, for simplicity's sake)


*Acrobatics: 5

Balance: 5

Diplomacy: 5

Jump: 5

Knowledge - Magic: 5

Science - Chemistry: 5

Sense Motive: 5

Alchemy: 10


Feats:

Attractive (A side-effect of consuming the Elixir of Life - Joel's youthful good looks have yet to desert him.)

Dodge (Working with a volatile mixture of magic and chemicals, getting out of the way is a trick you either learn very fast or not at all.)

Evasion (See above)

Headquarters (Joel keeps his lab safe and well-hidden from prying eyes. With all the unpleasant stuff in test tubes around the place, God help anyone who pokes around without knowing what they're doing.)

Immunity: Aging (That Elixir of Life thing again.)

Talented: Chemistry and Alchemy (Joel has a knack for taking mundane substances and poking them with the occult until they do something interesting.)

True Sight (Joel has taken precognitive hallucinogens for so long that the doors of his perception have been not so much opened as torn bodily from their hinges. His problem is seeing things that are there, let alone things that aren't.)

Wealth (Joel has sold several of his minor formulas for increasing physical potency, and invested the money well, if not spectacularly so. Not to put too fine a point on it, Joel now has enough put away to buy Central Africa.)


Powers:

Super-Strength: 7

Super-Dexterity: 10

Super-Constitution: 7

Source: Alchemy

(Joel's best work to date has been done with specially prepared steroids. Prepared under painstakingly precise ritual circumstances, they now massively enhance his physical abilities without any negative side effects. He's also managed to recently work it so that they no longer cause his muscles to swell to positively grotesque proportions.)

Precognition: 10

Flaw: Limited Uses

Flaw: Visions are indirect and hard to decipher

Flaw: Incapacitating during use

Extra: Can be used by others

Source: Alchemy

(Joel's second greatest success after the Elixir of Life is this brand of ritually prepared LSD. Anyone who takes it actually does fling wide the doors of perception and becomes capable of seeing bizarre and confusing visions which may well be something to do with the future. Joel tries to make a point of never invoking this power outside of a specially prepared padded room - with the world the way it is, sometimes the future can give you really bad trips.)

Super-Wisdom: 5

Source: Mutation

(Ever since he was born, Joel has been somehow more attuned to the workings of the world around him. This has given him a great advantage in working with the highly confusing and intuitive web of magical, scientific and symbolic connections that makes up Alchemy.)

Flight: 10

Flaw: Device

(Joel is no fool, and knows that any hero worth his salt has to have some way of getting from place to place without getting stuck in traffic. As a result he scraped together what magical and symbolic power he could, and managed to ritually prepare a large quantity of a popular caffeinated drink to allow him to fly. Sadly he requires this formula to be constantly pumped into his system in carefully controlled doses if he wishes to remain airborne. In order to make this possible he has a rather bulky injector apparatus, which he keeps strapped to his back if he needs to get into the air.)

Weaknesses:

Quirk: For all his scientific mind and iron-hard self-control, Joel has a blind spot regarding attractive women half his age. In fact, blind spot is probably misleading - when in the presence of attractive women half his age he develops a blind spot that encompasses most of the rest of the world. Fortunately he does possess some self-control and definitely doesn't go for any women who are either evil or younger than 25. Most of the time. Unless he forgets.