Editing Category:Beginning Play

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==Player Back Story and History==
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You’ve got it in one. Couldn’t have put it beettr.
 
 
The Player Character (PC) history is an interesting and important part of the role-playing experience. It provides inspiration and opportunity for the Dungeon Master (DM) to create continuous and personalised adventures for each and every player. '''Players are required to give the DM the PC history before the PC can reach the third level.'''
 
 
 
 
 
 
 
Information about the PC’s past is important. This information comes from the player’s imagination and it requires some thought from the player: what potential storylines do you want your game to play out?
 
 
 
 
 
Who were the PC's parents' and how many siblings does the PC have? Are they alive? Was the PC adopted? Who are the PC's childhood friends? What was the PC's childhood like? How did the PC receive 1st-level experience? Was the PC part of a guild or have a trade?  Why is the PC the type of character played: what is the career path and how did that path become a choice for the PC in the first place? Were the PC’s family connections supportive in locating work? Was the PC good at the job?
 
 
 
 
 
There are so many questions that could lead to future adventures that will be unique to the PC and the player during the course of the character’s life. These could turn out to be side quests created by the DM or they could fit into the main story. 
 
 
 
 
 
However some questions need time to answer. The player needs to be familiar with the world the PC inhabits.  Take as an example the PC’s education: did the PC attend school as a child?
 
 
 
 
 
Answering such questions depends on the world the PC inhabits. Did moveable type exist or did a tutor mentor the child? Was a formal education even possible for children of less than noble birth?  What sort of government or economy existed to permit parents to school their children? What sort of education was received and is the knowledge immediately accessible – was writing learnt as a regional dialect for example?
 
 
 
 
 
What is the purpose of schooling institutions in the PC’s world?
 
 
 
 
 
Clearly some player experience with the DM’s world is necessary to answer these types of questions. Also, what player wants to invest too much story development in a character of first-level that dies before reaching the second or third level? These hardscrabble, low-level games of survival are an opportunity for the players to learn about the world where the PC inhabits. 
 
 
 
 
 
No character history is expected from the player until his or her PC reaches the second level of experience. '''But before the PC may advance to the third experience level, the player is required to give the PC history to the DM. PCs will not advance to the third level without a history.'''
 
 
 
 
 
A name and physical description for a new PC is mandatory. Let’s not go overboard.
 
  
 
==What Hit Points Represent==
 
==What Hit Points Represent==

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