Editing Caverns Without Number

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 49: Line 49:
 
=Encumbrance & Beasts of Burden=
 
=Encumbrance & Beasts of Burden=
 
WWN's encumbrance system is simple enough that I'm not sure we'll actually need this section, but I included it as a matter of habit. Note that every full 100 coins counts as an item. Count normal gems as a single coin. Jewelry and small art objects are counted as a bulk good - you can pack together three items such as carved ivory necklaces, jade hairbrushes, jeweled crowns, rings, etc. I'll let you know about larger art objects.  
 
WWN's encumbrance system is simple enough that I'm not sure we'll actually need this section, but I included it as a matter of habit. Note that every full 100 coins counts as an item. Count normal gems as a single coin. Jewelry and small art objects are counted as a bulk good - you can pack together three items such as carved ivory necklaces, jade hairbrushes, jeweled crowns, rings, etc. I'll let you know about larger art objects.  
==The Pocket Change Rule==
 
Your first up-to-100-coins worth of regular coins and gems do not count towards encumbrance, so long as they're yours alone. Found treasure is tracked separately until you return to civilization, such as it is.
 
 
==The Bling Rule==  
 
==The Bling Rule==  
The PCs may ignore the encumbrance requirements of jewelry if they simply wear the jewelry openly, within reason. No more than a single crown at a time, etc. This has two downsides: If you are presently in a Deep, you may find out an object is cursed at a most inconvenient time. Secondly, your enemies may become ravenously motivated to relieve you of those items. Morale is an important component of combat in this game, and if you are draped in the wealth of nations, then opponents may get a morale bonus.
+
The PCs may ignore the encumbrance requirements of jewelry if they simply wear the jewelry openly, within reason. No more than a single crown at a time, etc. This has two downsides: If you are in a dungeon, you may find out an object is cursed at a most inconvenient time. Secondly, your enemies may become ravenously motivated to relieve you of those items. Morale is an important component of combat in this game, and if you are draped in the wealth of nations your opponents may get a morale bonus.
  
 
=NPCs=
 
=NPCs=

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)