Editing Caverns Without Number

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 156: Line 156:
 
*Security is tight. If any enemy ever penetrated to the machinery that allows peregrination, they could damage it in a way no one now living would know how to repair. Foreigners are allowed into the city itself only on an extremely limited basis. Criminal gangs are unheard of; and criminal activity is not tolerated.  
 
*Security is tight. If any enemy ever penetrated to the machinery that allows peregrination, they could damage it in a way no one now living would know how to repair. Foreigners are allowed into the city itself only on an extremely limited basis. Criminal gangs are unheard of; and criminal activity is not tolerated.  
 
*All citizens are educated to at least something resembling a high school level and then given some additional training, vocational or otherwise, unless their employment is destined to be entirely menial. For those such as the PCs who have exceptional abilities, they may have attended one of the following programs:
 
*All citizens are educated to at least something resembling a high school level and then given some additional training, vocational or otherwise, unless their employment is destined to be entirely menial. For those such as the PCs who have exceptional abilities, they may have attended one of the following programs:
**The Athenaeum is a tower most like a "university" program in Nibiru. Conventional scholarly and engineering students are likely to graduate from here.
+
**The Athenaeum is a tower most like a "university" program in Nibiru.  
 
**The Scholomance is the tower dedicated to magic, both High Magic & New Magic. The individual in charge of it, known as the Rector, is a black-robed figure wearing an alabaster mask. Their true identity has not been known in centuries - it may be the same superannuated individual, or it is possible that the Chairs of the various departments are electing a new individual from time to time. The board of the scholomance is is deeply secretive, and nothing can be said with certainty.  
 
**The Scholomance is the tower dedicated to magic, both High Magic & New Magic. The individual in charge of it, known as the Rector, is a black-robed figure wearing an alabaster mask. Their true identity has not been known in centuries - it may be the same superannuated individual, or it is possible that the Chairs of the various departments are electing a new individual from time to time. The board of the scholomance is is deeply secretive, and nothing can be said with certainty.  
 
**The Charterhouse tower trains Vowed. Charterhouse Vowed can select as their bonus skill (see pg. 86) either Exert or Sneak. PCs can take any path they wish, but the typical Charterhouse graduate works as a spy, agent, bodyguard, or assassin.  
 
**The Charterhouse tower trains Vowed. Charterhouse Vowed can select as their bonus skill (see pg. 86) either Exert or Sneak. PCs can take any path they wish, but the typical Charterhouse graduate works as a spy, agent, bodyguard, or assassin.  
**Skull Plaza is the military school. Obviously, many people learn the combat arts in more practical ways, but the regular army goes through Skull Plaza. Note that Nibiru does not maintain cavalry of any kind. Their combat doctrines and equipment are focused on siege defense and man-to-man or small unit combat. They produce numerous skilled duelists, and marching on the city would be a death sentence for nearly any attacker, but Nibiru can't field a large army.
+
**Skull Plaza is the military school. Obviously, many people learn the combat arts in more practical ways, but the regular army goes through Skull Plaza. Note that Nibiru does not maintain cavalry of any kind. Their combat training is focused on siege defense and man-to-man or small unit combat. They produce numerous skilled duellists, and marching on the city would be a death sentence for any attacker, but Nibiru can't field an army.
  
 
=Gods & Religion=
 
=Gods & Religion=

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)