Editing Caverns Without Number

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 33: Line 33:
  
 
==Distance & Timekeeping==
 
==Distance & Timekeeping==
I'll eventually post a hexmap with some local points of interest and so forth, but I don't envision hexcrawling to be a major component. You're going to be in a relatively civilized area, albeit on the very edge of it. You won't need to make wilderness encounter checks to get to the dungeon and back.  
+
I'll eventually post a hexmap with some local points of interest and so forth, but I don't envision hexcrawling or the like to be a major component. You're going to be in a relatively civilized area, albeit on the very edge of it. You won't need to make wilderness encounter checks to get to the dungeon and back.  
  
 
My assumption is that you'll be largely based in Tjaru. My thought is that rather than keep strict track of days, a single delve (which might span multiple sessions) will just cross a week off the calendar, and we'll assume that resting, re-equipping, and so forth takes about that long. The dungeon is going to be maybe two hour's walk from Tjaru, so you can go out there, screw around for a while, and still get back before dark.
 
My assumption is that you'll be largely based in Tjaru. My thought is that rather than keep strict track of days, a single delve (which might span multiple sessions) will just cross a week off the calendar, and we'll assume that resting, re-equipping, and so forth takes about that long. The dungeon is going to be maybe two hour's walk from Tjaru, so you can go out there, screw around for a while, and still get back before dark.
 
In-town intrigues and investigations likely WILL be a component of this game. It's not pure dungeon-crawling. And there's a significant amount of factionalism and other interesting stuff going on inside the Deep itself. It's not just dozens of rooms full of combat encounters.
 
  
 
==Questions for Session Zero==
 
==Questions for Session Zero==

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)