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=The Adventurers=
 
=The Adventurers=
 
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==Basic Wiki Practice==
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I'm used to keeping information on my campaigns on a wiki. Some of you may not be used to this. Your character sheet is the first challenge you will face! Please ask for help on the discord if you aren't familiar with this stuff. So here is what you do, in order:
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*Make a wiki account if you can't just log in with your regular RPGnet account, I can't remember.
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*Anyway, be logged into the wiki.
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*Open the sample character sheet in a new tab.
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*Then hit "Edit" on this section (The Adventurers.)
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*You can see the double-brackets around "Fill This In Yourself." Those double brackets will make a link to another wiki page, and the title will be whatever is the text inside the double brackets. You're going to put your character's name in there. Your character's name should be sufficiently unusual that there isn't already a PC somewhere on the wiki with that name. A good formula is something like (Name) the (Descriptor), where the descriptor is either some literal or figurative detail about the character. Maybe your character is Jeanette the Ravensworn, and you don't know what Ravensworn is yet. That's fine, maybe we'll find out!
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*Save your edit and click on the new link that is your character's name.
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*Now, hit the Edit button on the sample character sheet.
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*Hit CTRL-A to select all text in the editing window. Then CTRL-C to copy it. Then close the window on the sample character sheet because you don't actually want to change it.
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*Now hid the Edit button on YOUR character sheet, and paste in all the text from the sample one.
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*Now fill in all the details.
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*This sounds like a lot when I break it down like this, but honestly it takes seconds and I will probably do it for you during Session Zero.
 
==Dramatis Personae==
 
==Dramatis Personae==
*[[Kastalos the Untouchable]]
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*[[Fill This In Yourself]]
*[[Yacob Muleskinner|Cob Muleskinner]]
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*[[Fill This In Yourself]]
*[[Pei Feverfew]]
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*[[Fill This In Yourself]]
*[[Merida the Mellifluent]]
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*[[Fill This In Yourself]]
 
*[[Fill This In Yourself]]
 
*[[Fill This In Yourself]]
 
*[[Fill This In Yourself]]
 
*[[Fill This In Yourself]]
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==Distance & Timekeeping==
 
==Distance & Timekeeping==
I'll eventually post a hexmap with some local points of interest and so forth, but I don't envision hexcrawling to be a major component. You're going to be in a relatively civilized area, albeit on the very edge of it. You won't need to make wilderness encounter checks to get to the dungeon and back.  
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I'll eventually post a hexmap with some local points of interest and so forth, but I don't envision hexcrawling or the like to be a major component. You're going to be in a relatively civilized area, albeit on the very edge of it. You won't need to make wilderness encounter checks to get to the dungeon and back.  
  
 
My assumption is that you'll be largely based in Tjaru. My thought is that rather than keep strict track of days, a single delve (which might span multiple sessions) will just cross a week off the calendar, and we'll assume that resting, re-equipping, and so forth takes about that long. The dungeon is going to be maybe two hour's walk from Tjaru, so you can go out there, screw around for a while, and still get back before dark.
 
My assumption is that you'll be largely based in Tjaru. My thought is that rather than keep strict track of days, a single delve (which might span multiple sessions) will just cross a week off the calendar, and we'll assume that resting, re-equipping, and so forth takes about that long. The dungeon is going to be maybe two hour's walk from Tjaru, so you can go out there, screw around for a while, and still get back before dark.
 
In-town intrigues and investigations likely WILL be a component of this game. It's not pure dungeon-crawling. And there's a significant amount of factionalism and other interesting stuff going on inside the Deep itself. It's not just dozens of rooms full of combat encounters.
 
  
 
==Questions for Session Zero==
 
==Questions for Session Zero==
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==Character Creation & Advancement==
 
==Character Creation & Advancement==
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*Don't come with a character concept, we'll create characters in a session zero. It's okay to have a few vague ideas just so we don't have to look up too much.
 
*For attributes, arrange the following array to taste: 14, 12, 11, 10, 9, and 7. See pg. 8.  
 
*For attributes, arrange the following array to taste: 14, 12, 11, 10, 9, and 7. See pg. 8.  
 
*When you pick a background, you get a free skill associated with it at level 0. Then, make a total of three rolls on the growth or learning table for your background.  
 
*When you pick a background, you get a free skill associated with it at level 0. Then, make a total of three rolls on the growth or learning table for your background.  
*Choose a class. We're only using the classes available in the free version.  
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*Choose a class. We're only using the classes available in the free version. However, the odder partial classes are available.
*Assume you roll a 6 on your first hit die.  
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*Note that I don't like the Cleric class in D&D for complicated reasons, so please don't try to emulate one in terms of being a dedicated servant of a god. If you want to play a Healer (one of the partial classes) you certainly can, but I don't have a sense as to whether one is strictly necessary. PCs can die in this game but I'm probably going to tone down the "if you fail this save you die" kind of stuff.  
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*Assume you roll a 6 on your hit die.  
 
*Skip the equipment step, read up on the languages stuff on this wiki.
 
*Skip the equipment step, read up on the languages stuff on this wiki.
 
*Everyone levels up twice. We start at level 3. Assume you roll a 4 on these two hit dice.  
 
*Everyone levels up twice. We start at level 3. Assume you roll a 4 on these two hit dice.  
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*For ready cash, you each start with 3d6 gold, 3d20 silver, and 1d4+1 gems worth 50 sp apiece.  
 
*For ready cash, you each start with 3d6 gold, 3d20 silver, and 1d4+1 gems worth 50 sp apiece.  
 
*Your first month of living expenses is prepaid, at a Common standard of living. After the first month you need to pay that much, which amounts to 80sp per month, due on the first of each month. Adventurers cannot voluntarily spend less than this, because they are intolerant of living in more straitened circumstances. Note that this includes rations - it's not any more expensive to buy rations than it is to eat at the tavern. You do still have to determine how many you're carrying, for encumbrance purposes.  
 
*Your first month of living expenses is prepaid, at a Common standard of living. After the first month you need to pay that much, which amounts to 80sp per month, due on the first of each month. Adventurers cannot voluntarily spend less than this, because they are intolerant of living in more straitened circumstances. Note that this includes rations - it's not any more expensive to buy rations than it is to eat at the tavern. You do still have to determine how many you're carrying, for encumbrance purposes.  
*We're using fast advancement, pg 54. Additionally, a full continuous month lived at a Rich lifestyle (200sp per week, or 800 for the whole month) gives 1 bonus XP to any character below 6th level. A full continuous month lived at a Noble lifestyle (1,000sp per week, or 4,000 for the whole month), gives 1 bonus XP to any character below 9th level.  
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*We're using slow advancement, pg 54. However, a full continuous month lived at a Rich lifestyle (200sp per week, or 800 for the whole month) gives 1 bonus XP to any character below 6th level. A full continuous month lived at a Noble lifestyle (1,000sp per week, or 4,000 for the whole month), gives 1 bonus XP to any character below 9th level.  
 
*You will each start with one or more rumors about the nearby Caverns of Thracia.
 
*You will each start with one or more rumors about the nearby Caverns of Thracia.
  
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==Alignment==
 
==Alignment==
These game rules don't make use of alignment, so it's not a thing on the character sheet. You should know that my preference, though, which informs the cosmic background of the world, is law vs. chaos rather than good vs. evil. Conditions of extreme law or extreme chaos are not survivable for human beings - the large central curve of neutrality is the only zone humans can inhabit. As such, PCs don't need alignments. The gods and other beings may be aligned with law or chaos. Their machinations are equally dangerous to human life.
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These game rules don't make use of alignment, so it's not a thing on the character sheet. You should know that my preference, though, which informs the cosmic background of the world, is law vs. chaos rather than good vs. evil. Conditions of extreme law or extreme chaos are not survivable for human beings - the large central curve of neutrality is the only zone humans can inhabit. As such, PCs don't need alignments. The gods and other beings may have be aligned with law or chaos. Their machinations are equally dangerous to human life.
  
 
==Known Deities==
 
==Known Deities==

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