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==Psychic Powers== | ==Psychic Powers== | ||
− | *Telekinesis | + | *Telekinesis 2 |
**Telekenitic Armory Level 1: Rifle +4 Attack, 1d10+4 / Sword +4 Attack, 1d10+3, 2 pts Shock AC 15 / Armor AC 17. | **Telekenitic Armory Level 1: Rifle +4 Attack, 1d10+4 / Sword +4 Attack, 1d10+3, 2 pts Shock AC 15 / Armor AC 17. | ||
**Impact Sump Level 2: Commit Effort for the day / Instant Action / negate single instance of physical damage. | **Impact Sump Level 2: Commit Effort for the day / Instant Action / negate single instance of physical damage. | ||
− | + | *Teleportation 2 | |
− | *Teleportation | ||
**Proficient Apportation Level 1: move 10 meters, no Commit Effort. | **Proficient Apportation Level 1: move 10 meters, no Commit Effort. | ||
**Burdened Apportation Level 2: move 9 people with gear, costs +1 extra Effort | **Burdened Apportation Level 2: move 9 people with gear, costs +1 extra Effort | ||
**Perceptive Dislocation Level 2: commit effort for the day, see a place that could be teleported too as if there, up to 15 minutes. | **Perceptive Dislocation Level 2: commit effort for the day, see a place that could be teleported too as if there, up to 15 minutes. | ||
− | |||
==Abilities== | ==Abilities== |