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==Psychic Powers==
 
==Psychic Powers==
  
*Telekinesis 3
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*Telekinesis 2
 
**Telekenitic Armory Level 1: Rifle +4 Attack, 1d10+4 / Sword +4 Attack, 1d10+3, 2 pts Shock AC 15 / Armor AC 17.
 
**Telekenitic Armory Level 1: Rifle +4 Attack, 1d10+4 / Sword +4 Attack, 1d10+3, 2 pts Shock AC 15 / Armor AC 17.
 
**Impact Sump Level 2: Commit Effort for the day / Instant Action / negate single instance of physical damage.
 
**Impact Sump Level 2: Commit Effort for the day / Instant Action / negate single instance of physical damage.
**Reactive Telekinesis Level 3: opponent attacks & misses, commit effort for scene, instant action, make opponent roll twice, hit themselves once then roll damage, hit themselves twice then full damage
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*Teleportation 2
*Teleportation 3
 
 
**Proficient Apportation Level 1: move 10 meters, no Commit Effort.
 
**Proficient Apportation Level 1: move 10 meters, no Commit Effort.
 
**Burdened Apportation Level 2: move 9 people with gear, costs +1 extra Effort
 
**Burdened Apportation Level 2: move 9 people with gear, costs +1 extra Effort
 
**Perceptive Dislocation Level 2: commit effort for the day, see a place that could be teleported too as if there, up to 15 minutes.
 
**Perceptive Dislocation Level 2: commit effort for the day, see a place that could be teleported too as if there, up to 15 minutes.
**Effortless Teleportation Level 3: no need to commit for self
 
  
 
==Abilities==
 
==Abilities==

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