Difference between revisions of "Celestial Strap"

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* If the strap is used as a handwrap
 
* If the strap is used as a handwrap
 
** In order to use it as a handwrap, the wearer must have the Improved Unarmed Combat feat, and have 15+ Strength.
 
** In order to use it as a handwrap, the wearer must have the Improved Unarmed Combat feat, and have 15+ Strength.
** As a handwrap it causes the wearer's fist to be considered a magic weapon with a +(1 + 1 per 4 levels of wearer, max 5) bonus to attack rolls and damage.
+
** As a handwrap it causes the wearer's fist to be considered a magic weapon with a +(1 + 1 per 4 levels of wearer, max 5) bonus to attack rolls and damage.  It also grants a bonus of +2 Strength, and +2 vs. Grapple, Trip, Overrun, and Bullrush.
** '''To be finished later'''
+
** It functions in this manner like a spiked gauntlet of the appropriate size for the wearer (though it deals bludgeoning damage).  It has the ''bane (evil outsiders)'', and ''bludgeoning'' (like ''keen'' for blunt weapons) abilities.  Attacks made with this item are considered unarmed attacks, and any character who wears the item may deal his usual unarmed damage instead of its 1d4.  This weapon penetrates Damage Reduction as though it were Good-aligned.
 +
** As a handwrap, the wielder can choose to fight with the wrapped fist alone, adding Str bonus x 1.5 to damage rolls.  The offhand must be free for this ability to function.  Two-weapon fighting, holding an item in the offhand, or grappling cause the wielder's wrapped fist to again behave as though it were a light weapon, as normal.
 +
 
 +
* If the strap is used as a footwrap
 +
** In order to use it as a footwrap, the wearer must have the Improved Unarmed Combat feat, and have 15+ Dexterity.
 +
** As a footwrap it causes the wearer's foot to be considered a magic weapon with a +(1 + 1 per 4 levels of wearer, max 5) bonus to attack rolls and damage.  It also grants +2 Dex, +2 Initiative, +2 Balance and Jump, and +5 base land speed.
 +
** It functions in this manner like a spiked boot of the appropriate size for the wearer (though it deals bludgeoning damage).  It has the ''bane (evil outsiders)'', and ''bludgeoning'' (like ''keen'' for blunt weapons) abilities.  Attacks made with this item are considered unarmed attacks, and any character who wears the item may deal his usual unarmed damage instead of its 1d4.  This weapon penetrates Damage Reduction as though it were Good-aligned.
 +
** As a footwrap, it gives the wearer the benefits of Improved Two-Weapon Fighting, and recudes the two-weapon fighting penalty by 1 (minimum -1).  In order to gain this benefit, the wrapped foot must be used as the wielder's primary weapon, and another weapon (such as a fist) must make the offhand attacks.

Revision as of 17:17, 17 October 2006

This is a beautifully-decorated woven leather strap. Supple and thin, it can be worn as either a decorative strap (sash, belt, etc) or wrapped tightly around a person's fist or foot, granting the wearer special abilities when fighting unarmed. The strap has the spirit of a celestial being bound to it. This being is powerful, but non-intelligent.

  • Cure spells cast on the wearer affect the strap as well, healing it of damage as though it were a living creature.
  • A certain number of times per day (once per 4 levels of the wearer) the strap can grant the Celestial Blessing effect. For 10 rounds this grants +2 Dodge bonus to AC, +2 to all saving throws, and an extra standard action per round. For defenders with the speed option (extra move action per round) this stacks, making it possible for the character to engage in two full-attack actions in one round.
  • Changing the strap's location (from sash to handwrap, from handwrap to footwrap, etc) takes a full minute. In order to tie it properly in place, a Concentration check may need to be made in stressful situations.
  • If the strap is used as a handwrap
    • In order to use it as a handwrap, the wearer must have the Improved Unarmed Combat feat, and have 15+ Strength.
    • As a handwrap it causes the wearer's fist to be considered a magic weapon with a +(1 + 1 per 4 levels of wearer, max 5) bonus to attack rolls and damage. It also grants a bonus of +2 Strength, and +2 vs. Grapple, Trip, Overrun, and Bullrush.
    • It functions in this manner like a spiked gauntlet of the appropriate size for the wearer (though it deals bludgeoning damage). It has the bane (evil outsiders), and bludgeoning (like keen for blunt weapons) abilities. Attacks made with this item are considered unarmed attacks, and any character who wears the item may deal his usual unarmed damage instead of its 1d4. This weapon penetrates Damage Reduction as though it were Good-aligned.
    • As a handwrap, the wielder can choose to fight with the wrapped fist alone, adding Str bonus x 1.5 to damage rolls. The offhand must be free for this ability to function. Two-weapon fighting, holding an item in the offhand, or grappling cause the wielder's wrapped fist to again behave as though it were a light weapon, as normal.
  • If the strap is used as a footwrap
    • In order to use it as a footwrap, the wearer must have the Improved Unarmed Combat feat, and have 15+ Dexterity.
    • As a footwrap it causes the wearer's foot to be considered a magic weapon with a +(1 + 1 per 4 levels of wearer, max 5) bonus to attack rolls and damage. It also grants +2 Dex, +2 Initiative, +2 Balance and Jump, and +5 base land speed.
    • It functions in this manner like a spiked boot of the appropriate size for the wearer (though it deals bludgeoning damage). It has the bane (evil outsiders), and bludgeoning (like keen for blunt weapons) abilities. Attacks made with this item are considered unarmed attacks, and any character who wears the item may deal his usual unarmed damage instead of its 1d4. This weapon penetrates Damage Reduction as though it were Good-aligned.
    • As a footwrap, it gives the wearer the benefits of Improved Two-Weapon Fighting, and recudes the two-weapon fighting penalty by 1 (minimum -1). In order to gain this benefit, the wrapped foot must be used as the wielder's primary weapon, and another weapon (such as a fist) must make the offhand attacks.