Difference between revisions of "Cenncroith"
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Dread Necromancer 10 | Dread Necromancer 10 | ||
== Class Abilities == | == Class Abilities == | ||
+ | * Damage Reduction(Ex): 4/bludgeoning & magic | ||
+ | * Turn Undead(Su): Can turn undead 10 times per day. A turning check is made on 1d20+9; turning damage is equal to 2d6+17 on a successful check. | ||
+ | * Charnel Touch(Su): 1/round at will, as a melee touch attack, you can attack a living foe dealing 1d8+2 points of damage. This touch heals undead, and can be delivered through a spectral hand spell. | ||
+ | * Negative Energy Burst(Su): 2/day you can emit a 5 ft. burst of negative energy dealing 10d4 damage to living creatures or the same amount of healing to undead creatures. Will (DC 22) for half. | ||
+ | * Advanced Learning: You can add 2 new spell(s) to your list. | ||
+ | * Mental Bastion: You gain a +2 bonus on saving throws made to resist sleep, stunning, paralysis, poison or disease. | ||
+ | * Fear Aura(Su): As a free action, you radiate a 5-foot-radius fear aura. Enemies must succeed on a Will save (DC 22) or become shaken. | ||
+ | * Scabrous Touch(Su): 1/day as a swift action, you can use your charnel touch to inflict disease. | ||
+ | * Summon Familiar: You are able to summon an evil familiar. | ||
+ | * Undead Mastery: Undead created by you gain a +4 enhancement bonus to Strength and Dexterity and 2 additional hitpoints per hit die. You can create 110 HD worth of Undead creatures using animated dead. And control up to 90 HD of undead when casting control undead. | ||
+ | * Negative Energy Resistance: You gain a +4 bonus on saving throws made to resist negative energy effects. | ||
+ | * Light Fortification: You gain 25% to resist critical hits. | ||
== Feats == | == Feats == | ||
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* Versatile Spellcaster (6th Level) (RDr 101) | * Versatile Spellcaster (6th Level) (RDr 101) | ||
* Leadership (9th Level) | * Leadership (9th Level) | ||
− | |||
== Stats == | == Stats == | ||
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===What Character Thinks Of=== | ===What Character Thinks Of=== | ||
− | + | Really, everyone else is a lower order of life. | |
− | |||
− | |||
=Equipment= | =Equipment= | ||
− | * Portable Hole | + | * [http://www.d20srd.org/srd/magicItems/wondrousItems.htm#portableHole Portable Hole] |
− | * Instant | + | * [http://www.d20srd.org/srd/magicItems/wondrousItems.htm#instantFortress Instant Lair] |
* Ring of Charisma +4 (Worn on Left Arm) | * Ring of Charisma +4 (Worn on Left Arm) | ||
* Ring of Protection and Resistance +5 (Worn on Right Arm) | * Ring of Protection and Resistance +5 (Worn on Right Arm) | ||
− | * Decanter of Endless Water | + | * [http://www.d20srd.org/srd/magicItems/wondrousItems.htm#decanterofEndlessWater Decanter of Endless Water] |
− | * Sovereign Glue | + | * [http://www.d20srd.org/srd/magicItems/wondrousItems.htm#sovereignGlue Sovereign Glue] |
− | |||
=Spells= | =Spells= | ||
===Spells Known=== | ===Spells Known=== | ||
− | * 1st Level (8) | + | *''' 1st Level (8)''' |
** Bane | ** Bane | ||
** Bestow Wound (HoH) | ** Bestow Wound (HoH) | ||
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** Undetectable Alignment | ** Undetectable Alignment | ||
− | * 2nd Level (8) | + | *''' 2nd Level (8)''' |
** Blindness/deafness | ** Blindness/deafness | ||
** Command Undead | ** Command Undead | ||
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** Summon Swarm | ** Summon Swarm | ||
** Summon Undead II (HoH) | ** Summon Undead II (HoH) | ||
+ | ** Rigor Mortis (HoH, Advanced Learning) | ||
− | * 3rd Level (8) | + | *''' 3rd Level (8)''' |
** Crushing Despair | ** Crushing Despair | ||
** Death Ward | ** Death Ward | ||
Line 164: | Line 173: | ||
** Summon Undead III (HoH) | ** Summon Undead III (HoH) | ||
** Vampiric Touch | ** Vampiric Touch | ||
+ | ** Shivering Touch (FB, Advanced Learning) | ||
− | * 4th Level (6) | + | *''' 4th Level (6)''' |
** Animate Dead | ** Animate Dead | ||
** Bestow Curse | ** Bestow Curse | ||
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** Summon Undead IV (HoH) | ** Summon Undead IV (HoH) | ||
− | * 5th Level (4) | + | *''' 5th Level (4)''' |
** Blight | ** Blight | ||
** Cloudkill | ** Cloudkill |
Revision as of 10:11, 7 November 2011
Contents
Game Basics
Cenncroith
Species
- Hit Dice: 2d12
- Poison (Ex): Injury, Fortitude DC 15, initial damage sleep for 1 minute, secondary damage sleep for 1d3 hours.
- Blindsense (Ex): 60’.
- Darkvision (Ex): 60’.
- Low-Light Vision (Ex)
- Telepathy (Su): Pseudodragons can communicate telepathically with creatures that speak Common or Sylvan, provided they are within 60 feet.
- Immunity to sleep and paralysis
- Spell resistance: 19
- Chameleon (Ex): +4 racial bonus on Hide checks
Levels
Psuedodragon 5 (HD2+LA3) Dread Necromancer 10
Class Abilities
- Damage Reduction(Ex): 4/bludgeoning & magic
- Turn Undead(Su): Can turn undead 10 times per day. A turning check is made on 1d20+9; turning damage is equal to 2d6+17 on a successful check.
- Charnel Touch(Su): 1/round at will, as a melee touch attack, you can attack a living foe dealing 1d8+2 points of damage. This touch heals undead, and can be delivered through a spectral hand spell.
- Negative Energy Burst(Su): 2/day you can emit a 5 ft. burst of negative energy dealing 10d4 damage to living creatures or the same amount of healing to undead creatures. Will (DC 22) for half.
- Advanced Learning: You can add 2 new spell(s) to your list.
- Mental Bastion: You gain a +2 bonus on saving throws made to resist sleep, stunning, paralysis, poison or disease.
- Fear Aura(Su): As a free action, you radiate a 5-foot-radius fear aura. Enemies must succeed on a Will save (DC 22) or become shaken.
- Scabrous Touch(Su): 1/day as a swift action, you can use your charnel touch to inflict disease.
- Summon Familiar: You are able to summon an evil familiar.
- Undead Mastery: Undead created by you gain a +4 enhancement bonus to Strength and Dexterity and 2 additional hitpoints per hit die. You can create 110 HD worth of Undead creatures using animated dead. And control up to 90 HD of undead when casting control undead.
- Negative Energy Resistance: You gain a +4 bonus on saving throws made to resist negative energy effects.
- Light Fortification: You gain 25% to resist critical hits.
Feats
- Weapon Finesse (Racial)
- Alertness (Racial)
- Nonverbal Spell (1st Level) (PlH 40)
- Mobile Spellcasting (3rd Level) (CAd 111)
- Versatile Spellcaster (6th Level) (RDr 101)
- Leadership (9th Level)
Stats
Ability | Original Roll | Species Bonus | Leveling Bonus | Item Bonus | Final Stat | Modifier |
---|---|---|---|---|---|---|
Strength | 10 | -4 | +0 | +0 | 6 | -2 |
Dexterity | 14 | +4 | +0 | +0 | 18 | +4 |
Constitution | 12 | +2 | +0 | +0 | 14 | +2 |
Intelligence | 15 | +0 | +1 | +0 | 16 | +3 |
Wisdom | 8 | +2 | +0 | +0 | 10 | +0 |
Charisma | 17 | +0 | +2 | +5 | 24 | +5 |
Save | Base Roll | Species Bonus | Class Bonus | Item Bonus | Stat Bonus | Final |
---|---|---|---|---|---|---|
Fort | 4 | +2 | +3 | +5 | +2 | +12 |
Reflex | 4 | +2 | +3 | +5 | +4 | +14 |
Will | 4 | +2 | +7 | +5 | +0 | +14 |
ATTACK | BASE | STAT | BONUS | ITEMS | MISC | Final |
---|---|---|---|---|---|---|
Poisonous Stinger | +7 | Dex | +4 | 0 | +2 | +13 (1d3-2 + Poison) |
Bite | +7 | Dex | +4 | 0 | -3 | +9 (1 Point) |
Attack (missile) | +7 | Dex | +4 | 0 | +2 | +13 |
Attack (Grapple) | +7 | Str | -2 | 0 | -8 | -3 |
Initiative: 0+4(Dex)=4
AC: 14+4(Dex)+2(Size)+5(Deflection)+6(Greater Mage Armor)= 31; Touch:21; Flat-Footed: 27
Speed: 30 ft
Speed(Special): Fly 60 (Good)
Hit Points:46+22=68
Appearance
Appearance (Alternate If Appliacble)
- Height: 18"
- Weight: 4 lbs.
- Eyes: Ruby Red
- Skin: Satiny black scales
- Sex: Proudly male.
- Hair: Is for lesser creatures.
History
Pregame
Personality
Quirks
(include three or so character "quirks")
What Character Thinks Of
Really, everyone else is a lower order of life.
Equipment
- Portable Hole
- Instant Lair
- Ring of Charisma +4 (Worn on Left Arm)
- Ring of Protection and Resistance +5 (Worn on Right Arm)
- Decanter of Endless Water
- Sovereign Glue
Spells
Spells Known
- 1st Level (8)
- Bane
- Bestow Wound (HoH)
- Cause Fear
- Chill Touch
- Detect Magic
- Detect Undead
- Doom
- Hide from Undead
- Inflict Light Wounds
- Ray of Enfeeblement
- Summon Undead I (HoH)
- Undetectable Alignment
- 2nd Level (8)
- Blindness/deafness
- Command Undead
- Darkness,
- Death Knell
- False Life
- Gentle Repose
- Ghoul Touch
- Inflict Moderate Wounds
- Scare
- Spectral Hand
- Summon Swarm
- Summon Undead II (HoH)
- Rigor Mortis (HoH, Advanced Learning)
- 3rd Level (8)
- Crushing Despair
- Death Ward
- Halt Undead
- Inflict Serious Wounds
- Ray of Exhaustion
- Speak With Dead
- Summon Undead III (HoH)
- Vampiric Touch
- Shivering Touch (FB, Advanced Learning)
- 4th Level (6)
- Animate Dead
- Bestow Curse
- Contagion
- Death Ward
- Dispel Magic
- Enervation
- Evard’s Black Tentacles
- Fear
- Giant Vermin
- Inflict Critical Wounds
- Phantasmal Killer
- Poison
- Summon Undead IV (HoH)
- 5th Level (4)
- Blight
- Cloudkill
- Fire in the Blood (HoH)
- Greater Dispel Magic
- Insect Plague
- Lesser Planar Binding
- Magic Jar
- Mass Inflict Light Wounds
- Nightmare
- Oath of Blood (HoH)
- Slay Living
- Summon Undead V (HoH)
- Undeath to Death
- Unhallow
- Waves of Fatigue