Difference between revisions of "Cenncroith"

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* Spell resistance: 19
 
* Spell resistance: 19
 
* Chameleon (Ex): +4 racial bonus on Hide checks
 
* Chameleon (Ex): +4 racial bonus on Hide checks
 
 
 
==Levels==
 
==Levels==
 
Psuedodragon 5 (HD2+LA3)
 
Psuedodragon 5 (HD2+LA3)
Line 106: Line 104:
  
 
== Appearance ==
 
== Appearance ==
'''Appearance (Alternate If Appliacble) '''
+
'''Appearance'''
 
* Height: 18"
 
* Height: 18"
 
* Weight: 4 lbs.
 
* Weight: 4 lbs.
Line 134: Line 132:
  
 
=Spells=
 
=Spells=
===Spells Known===
 
 
*''' 1st Level (8)'''
 
*''' 1st Level (8)'''
 
** Bane
 
** Bane
Line 207: Line 204:
 
** Waves of Fatigue
 
** Waves of Fatigue
  
 +
=Skills=
 +
* Concentration: +15
 +
* Decipher Script: +10
 +
* Disable Device: +21
 +
* Hide: +25 (+4 Racial, +4 Size)
 +
* Intimidate: +20
 +
* Knowledge (arcana): +9
 +
* Knowledge (religion): +16
 +
* Spellcraft: +18
 +
Languages: Common, Draconic, Sylvan, Infernal, Celestial
 +
 +
=Followers and Contacts=
 +
=='''Orquiel the [http://www.d20srd.org/srd/monsters/devil.htm#imp Imp]'''==
 +
Hit Points: 34
 +
Initiative: +3
 +
Speed: 20 ft., fly 50 ft. (perfect)
 +
Armor Class: 25 (+2 size, +3 Dex, +10 natural), touch 15, flat-footed 17
 +
Base Attack/Grapple: +3/-5
 +
Attack: Sting +8 melee (1d4 plus poison)
 +
Special Qualities: Alternate form, damage reduction 5/good or silver, darkvision 60 ft., fast healing 2, immunity to poison, resistance to fire 5
 +
Saves: Fort +5, Ref +8, Will +10
 +
Abilities: Str 10, Dex 17, Con 10, Int 10, Wis 12, Cha 14
 +
Skills: Diplomacy +8, Hide +17, Knowledge (Religion) +6, Listen +7, Move Silently +9, Search +6, Spellcraft +6, Spot +7, Survival +1 (+3 following tracks)
 +
Feats: Dodge, Weapon Finesse
  
=Skills=
+
* Poison (Ex): Injury, Fortitude DC 13, initial damage 1d4 Dex, secondary damage 2d4 Dex. The save DC is Constitution-based and includes a +2 racial bonus.
 +
* Damage reduction 5/good or silver
 +
* Darkvision 60 ft.
 +
* Fast healing 2
 +
* Immunity to poison
 +
* Resistance to fire 5
 +
* Spell-Like Abilities (Su): At will—detect good, detect magic, invisibility (self only); 1/day—suggestion (DC 15). Caster level 6th. The save DC is Charisma-based.
 +
* Commune (Su): Once per week an imp can use commune to ask six questions. The ability otherwise works as the spell (caster level 12th).
 +
* Alternate Form (Su): Orquiel can assume the forms of a Rat or a Raven at-will, as a Standard action.
 +
 
 +
==Brassard the Mage==
 +
Neutral Male Human Wizard 6
 +
Str 14(+2)
 +
Dex 10(+0)
 +
Con 12(+1)
 +
Int 16(+3)
 +
Wis 10(+0)
 +
Cha 10(+0)
 +
 
 +
Fort: +3, Ref: +2, Will: +5
 +
 
 +
Init: +4
 +
Spd: 30 ft/x5;
 +
AC: 10, touch 10, flat-footed 10
 +
HP: 24
 +
 
 +
Base Atk/Grapple +3/+5;
 +
+5 Two-handed (1d6+3;20/x2, Quarterstaff)
 +
+5 One-handed (1d4+2;19-20/x2, Dagger)
 +
+3 Thrown (1d4+2;20/x2, Dart(Thrown)
 +
 
 +
'''SKILLS'''
 +
* Concentration:+10
 +
* Decipher Script: +12
 +
* Knowledge (arcana): +12
 +
* Knowledge (history): +12
 +
* Spellcraft: +14
 +
 
 +
'''FEATS'''
 +
* 1st Level: Combat Expertise
 +
* 1st Level Bonus: Improved Initiative
 +
* 3rd Level: Run
 +
* 6th Level: Heroic Destiny (Races of Destiny -- allows him to add 1d6 to a d20 roll, 1/day. Not so much destiny in his case, as it is pure blind luck.)
 +
* Bonus: Scribe Scroll
 +
* Bonus: Extend Spell
  
=Followers and Contacts==
+
'''SPELLS'''
 +
'''* Cantrips (4)'''
 +
** All
 +
** Amanuensis (Spell Compendium)
 +
'''* 1st Level (4)'''
 +
** Endure Elements
 +
** Shield (*)
 +
** Mount
 +
** Unseen Servant (*)
 +
** Comprehend Languages
 +
** Identify
 +
** Floating Disk (*)
 +
** Magic Missile
 +
** Expeditious Retreat (*)
 +
** Feather Fall
 +
'''* 2nd Level (4)'''
 +
** Detect Thoughts (*)
 +
** Locate Object (*)
 +
** Rope Trick (*)
 +
** Whispering Wind (*)
 +
* 3rd Level (3)
 +
** Nondetection (*)
 +
** Greater Mage Armor (Spell Compendium) (*)
 +
** Fly (*)

Revision as of 10:29, 7 November 2011

Game Basics

Cenncroith

Species

Peudodragon

  • Hit Dice: 2d12
  • Poison (Ex): Injury, Fortitude DC 15, initial damage sleep for 1 minute, secondary damage sleep for 1d3 hours.
  • Blindsense (Ex): 60’.
  • Darkvision (Ex): 60’.
  • Low-Light Vision (Ex)
  • Telepathy (Su): Pseudodragons can communicate telepathically with creatures that speak Common or Sylvan, provided they are within 60 feet.
  • Immunity to sleep and paralysis
  • Spell resistance: 19
  • Chameleon (Ex): +4 racial bonus on Hide checks

Levels

Psuedodragon 5 (HD2+LA3) Dread Necromancer 10

Class Abilities

  • Damage Reduction(Ex): 4/bludgeoning & magic
  • Turn Undead(Su): Can turn undead 10 times per day. A turning check is made on 1d20+9; turning damage is equal to 2d6+17 on a successful check.
  • Charnel Touch(Su): 1/round at will, as a melee touch attack, you can attack a living foe dealing 1d8+2 points of damage. This touch heals undead, and can be delivered through a spectral hand spell.
  • Negative Energy Burst(Su): 2/day you can emit a 5 ft. burst of negative energy dealing 10d4 damage to living creatures or the same amount of healing to undead creatures. Will (DC 22) for half.
  • Advanced Learning: You can add 2 new spell(s) to your list.
  • Mental Bastion: You gain a +2 bonus on saving throws made to resist sleep, stunning, paralysis, poison or disease.
  • Fear Aura(Su): As a free action, you radiate a 5-foot-radius fear aura. Enemies must succeed on a Will save (DC 22) or become shaken.
  • Scabrous Touch(Su): 1/day as a swift action, you can use your charnel touch to inflict disease.
  • Summon Familiar: You are able to summon an evil familiar.
  • Undead Mastery: Undead created by you gain a +4 enhancement bonus to Strength and Dexterity and 2 additional hitpoints per hit die. You can create 110 HD worth of Undead creatures using animated dead. And control up to 90 HD of undead when casting control undead.
  • Negative Energy Resistance: You gain a +4 bonus on saving throws made to resist negative energy effects.
  • Light Fortification: You gain 25% to resist critical hits.

Feats

  • Weapon Finesse (Racial)
  • Alertness (Racial)
  • Nonverbal Spell (1st Level) (PlH 40)
  • Mobile Spellcasting (3rd Level) (CAd 111)
  • Versatile Spellcaster (6th Level) (RDr 101)
  • Leadership (9th Level)

Stats

Ability Original Roll Species Bonus Leveling Bonus Item Bonus Final Stat Modifier
Strength 10 -4 +0 +0 6 -2
Dexterity 14 +4 +0 +0 18 +4
Constitution 12 +2 +0 +0 14 +2
Intelligence 15 +0 +1 +0 16 +3
Wisdom 8 +2 +0 +0 10 +0
Charisma 17 +0 +2 +5 24 +5
Save Base Roll Species Bonus Class Bonus Item Bonus Stat Bonus Final
Fort 4 +2 +3 +5 +2 +12
Reflex 4 +2 +3 +5 +4 +14
Will 4 +2 +7 +5 +0 +14
ATTACK BASE STAT BONUS ITEMS MISC Final
Poisonous Stinger +7 Dex +4 0 +2 +13 (1d3-2 + Poison)
Bite +7 Dex +4 0 -3 +9 (1 Point)
Attack (missile) +7 Dex +4 0 +2 +13
Attack (Grapple) +7 Str -2 0 -8 -3

Initiative: 0+4(Dex)=4

AC: 14+4(Dex)+2(Size)+5(Deflection)+6(Greater Mage Armor)= 31; Touch:21; Flat-Footed: 27

Speed: 30 ft

Speed(Special): Fly 60 (Good)

Hit Points:46+22=68

Appearance

Appearance

  • Height: 18"
  • Weight: 4 lbs.
  • Eyes: Ruby Red
  • Skin: Satiny black scales
  • Sex: Proudly male.
  • Hair: Is for lesser creatures.

History

Pregame

Personality

Quirks

(include three or so character "quirks")

What Character Thinks Of

Really, everyone else is a lower order of life.

Equipment

Spells

  • 1st Level (8)
    • Bane
    • Bestow Wound (HoH)
    • Cause Fear
    • Chill Touch
    • Detect Magic
    • Detect Undead
    • Doom
    • Hide from Undead
    • Inflict Light Wounds
    • Ray of Enfeeblement
    • Summon Undead I (HoH)
    • Undetectable Alignment
  • 2nd Level (8)
    • Blindness/deafness
    • Command Undead
    • Darkness,
    • Death Knell
    • False Life
    • Gentle Repose
    • Ghoul Touch
    • Inflict Moderate Wounds
    • Scare
    • Spectral Hand
    • Summon Swarm
    • Summon Undead II (HoH)
    • Rigor Mortis (HoH, Advanced Learning)
  • 3rd Level (8)
    • Crushing Despair
    • Death Ward
    • Halt Undead
    • Inflict Serious Wounds
    • Ray of Exhaustion
    • Speak With Dead
    • Summon Undead III (HoH)
    • Vampiric Touch
    • Shivering Touch (FB, Advanced Learning)
  • 4th Level (6)
    • Animate Dead
    • Bestow Curse
    • Contagion
    • Death Ward
    • Dispel Magic
    • Enervation
    • Evard’s Black Tentacles
    • Fear
    • Giant Vermin
    • Inflict Critical Wounds
    • Phantasmal Killer
    • Poison
    • Summon Undead IV (HoH)
  • 5th Level (4)
    • Blight
    • Cloudkill
    • Fire in the Blood (HoH)
    • Greater Dispel Magic
    • Insect Plague
    • Lesser Planar Binding
    • Magic Jar
    • Mass Inflict Light Wounds
    • Nightmare
    • Oath of Blood (HoH)
    • Slay Living
    • Summon Undead V (HoH)
    • Undeath to Death
    • Unhallow
    • Waves of Fatigue

Skills

  • Concentration: +15
  • Decipher Script: +10
  • Disable Device: +21
  • Hide: +25 (+4 Racial, +4 Size)
  • Intimidate: +20
  • Knowledge (arcana): +9
  • Knowledge (religion): +16
  • Spellcraft: +18

Languages: Common, Draconic, Sylvan, Infernal, Celestial

Followers and Contacts

Orquiel the Imp

Hit Points: 34 Initiative: +3 Speed: 20 ft., fly 50 ft. (perfect) Armor Class: 25 (+2 size, +3 Dex, +10 natural), touch 15, flat-footed 17 Base Attack/Grapple: +3/-5 Attack: Sting +8 melee (1d4 plus poison) Special Qualities: Alternate form, damage reduction 5/good or silver, darkvision 60 ft., fast healing 2, immunity to poison, resistance to fire 5 Saves: Fort +5, Ref +8, Will +10 Abilities: Str 10, Dex 17, Con 10, Int 10, Wis 12, Cha 14 Skills: Diplomacy +8, Hide +17, Knowledge (Religion) +6, Listen +7, Move Silently +9, Search +6, Spellcraft +6, Spot +7, Survival +1 (+3 following tracks) Feats: Dodge, Weapon Finesse

  • Poison (Ex): Injury, Fortitude DC 13, initial damage 1d4 Dex, secondary damage 2d4 Dex. The save DC is Constitution-based and includes a +2 racial bonus.
  • Damage reduction 5/good or silver
  • Darkvision 60 ft.
  • Fast healing 2
  • Immunity to poison
  • Resistance to fire 5
  • Spell-Like Abilities (Su): At will—detect good, detect magic, invisibility (self only); 1/day—suggestion (DC 15). Caster level 6th. The save DC is Charisma-based.
  • Commune (Su): Once per week an imp can use commune to ask six questions. The ability otherwise works as the spell (caster level 12th).
  • Alternate Form (Su): Orquiel can assume the forms of a Rat or a Raven at-will, as a Standard action.

Brassard the Mage

Neutral Male Human Wizard 6 Str 14(+2) Dex 10(+0) Con 12(+1) Int 16(+3) Wis 10(+0) Cha 10(+0)

Fort: +3, Ref: +2, Will: +5

Init: +4 Spd: 30 ft/x5; AC: 10, touch 10, flat-footed 10 HP: 24

Base Atk/Grapple +3/+5; +5 Two-handed (1d6+3;20/x2, Quarterstaff) +5 One-handed (1d4+2;19-20/x2, Dagger) +3 Thrown (1d4+2;20/x2, Dart(Thrown)

SKILLS

  • Concentration:+10
  • Decipher Script: +12
  • Knowledge (arcana): +12
  • Knowledge (history): +12
  • Spellcraft: +14

FEATS

  • 1st Level: Combat Expertise
  • 1st Level Bonus: Improved Initiative
  • 3rd Level: Run
  • 6th Level: Heroic Destiny (Races of Destiny -- allows him to add 1d6 to a d20 roll, 1/day. Not so much destiny in his case, as it is pure blind luck.)
  • Bonus: Scribe Scroll
  • Bonus: Extend Spell

SPELLS * Cantrips (4)

    • All
    • Amanuensis (Spell Compendium)

* 1st Level (4)

    • Endure Elements
    • Shield (*)
    • Mount
    • Unseen Servant (*)
    • Comprehend Languages
    • Identify
    • Floating Disk (*)
    • Magic Missile
    • Expeditious Retreat (*)
    • Feather Fall

* 2nd Level (4)

    • Detect Thoughts (*)
    • Locate Object (*)
    • Rope Trick (*)
    • Whispering Wind (*)
  • 3rd Level (3)
    • Nondetection (*)
    • Greater Mage Armor (Spell Compendium) (*)
    • Fly (*)