Cenncroith
Revision as of 09:55, 7 November 2011 by 38.98.224.69 (talk)
Contents
Game Basics
Cenncroith
Species
- Hit Dice: 2d12
- Poison (Ex): Injury, Fortitude DC 15, initial damage sleep for 1 minute, secondary damage sleep for 1d3 hours.
- Blindsense (Ex): 60’.
- Darkvision (Ex): 60’.
- Low-Light Vision (Ex)
- Telepathy (Su): Pseudodragons can communicate telepathically with creatures that speak Common or Sylvan, provided they are within 60 feet.
- Immunity to sleep and paralysis
- Spell resistance: 19
- Chameleon (Ex): +4 racial bonus on Hide checks
Levels
Psuedodragon 5 (HD2+LA3) Dread Necromancer 10
Class Abilities
Feats
- Weapon Finesse (Racial)
- Alertness (Racial)
- Nonverbal Spell (1st Level) (PlH 40)
- Mobile Spellcasting (3rd Level) (CAd 111)
- Versatile Spellcaster (6th Level) (RDr 101)
- Leadership (9th Level)
Stats
Ability | Original Roll | Species Bonus | Leveling Bonus | Item Bonus | Final Stat | Modifier |
---|---|---|---|---|---|---|
Strength | 10 | -4 | +0 | +0 | 6 | -2 |
Dexterity | 14 | +4 | +0 | +0 | 18 | +4 |
Constitution | 12 | +2 | +0 | +0 | 14 | +2 |
Intelligence | 15 | +0 | +1 | +0 | 16 | +3 |
Wisdom | 8 | +2 | +0 | +0 | 10 | +0 |
Charisma | 17 | +0 | +2 | +5 | 24 | +5 |
Save | Base Roll | Species Bonus | Class Bonus | Item Bonus | Stat Bonus | Final |
---|---|---|---|---|---|---|
Fort | 4 | +2 | +3 | +5 | +2 | +12 |
Reflex | 4 | +2 | +3 | +5 | +4 | +14 |
Will | 4 | +2 | +7 | +5 | +0 | +14 |
ATTACK | BASE | STAT | BONUS | ITEMS | MISC | Final |
---|---|---|---|---|---|---|
Poisonous Stinger | +7 | Dex | +4 | 0 | +2 | +13 (1d3-2 + Poison) |
Bite | +7 | Dex | +4 | 0 | -3 | +9 (1 Point) |
Attack (missile) | +7 | Dex | +4 | 0 | +2 | +13 |
Attack (Grapple) | +7 | Str | -2 | 0 | -8 | -3 |
Initiative: 0+4(Dex)=4
AC: 14+4(Dex)+2(Size)+5(Deflection)+6(Greater Mage Armor)= 31; Touch:21; Flat-Footed: 27
Speed: 30 ft
Speed(Special): Fly 60 (Good)
Hit Points:46+22=68
Appearance
Appearance (Alternate If Appliacble)
- Height: 18"
- Weight: 4 lbs.
- Eyes: Ruby Red
- Skin: Satiny black scales
- Sex: Proudly male.
- Hair: Is for lesser creatures.
History
Pregame
Personality
Quirks
(include three or so character "quirks")
What Character Thinks Of
Other Character's Name-What you think of them.
This should change in time as charcters grow and define themselves.
Equipment
- Portable Hole
- Instant Fortress/Lair
- Ring of Charisma +4 (Worn on Left Arm)
- Ring of Protection and Resistance +5 (Worn on Right Arm)
- Decanter of Endless Water
- Sovereign Glue
Spells
Spells Known
- 1st Level (8)
- Bane
- Bestow Wound (HoH)
- Cause Fear
- Chill Touch
- Detect Magic
- Detect Undead
- Doom
- Hide from Undead
- Inflict Light Wounds
- Ray of Enfeeblement
- Summon Undead I (HoH)
- Undetectable Alignment
- 2nd Level (8)
- Blindness/deafness
- Command Undead
- Darkness,
- Death Knell
- False Life
- Gentle Repose
- Ghoul Touch
- Inflict Moderate Wounds
- Scare
- Spectral Hand
- Summon Swarm
- Summon Undead II (HoH)
- 3rd Level (8)
- Crushing Despair
- Death Ward
- Halt Undead
- Inflict Serious Wounds
- Ray of Exhaustion
- Speak With Dead
- Summon Undead III (HoH)
- Vampiric Touch
- 4th Level (6)
- Animate Dead
- Bestow Curse
- Contagion
- Death Ward
- Dispel Magic
- Enervation
- Evard’s Black Tentacles
- Fear
- Giant Vermin
- Inflict Critical Wounds
- Phantasmal Killer
- Poison
- Summon Undead IV (HoH)
- 5th Level (4)
- Blight
- Cloudkill
- Fire in the Blood (HoH)
- Greater Dispel Magic
- Insect Plague
- Lesser Planar Binding
- Magic Jar
- Mass Inflict Light Wounds
- Nightmare
- Oath of Blood (HoH)
- Slay Living
- Summon Undead V (HoH)
- Undeath to Death
- Unhallow
- Waves of Fatigue