Editing Ch'Watikk
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== Summary == | == Summary == | ||
− | '''Neutral Good Male Phanaton Druid | + | '''Neutral Good Male Phanaton Druid 6''' |
− | HD: | + | HD: 6d8 Hit points: 39 Current Hit Points: 39 |
Initiative +2 | Initiative +2 | ||
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== Attacks == | == Attacks == | ||
− | Base Attack Bonus: + | + | Base Attack Bonus: +4 |
− | Melee + | + | Melee +4 (BAB +4, STR -1, Size +1) |
− | Ranged + | + | Ranged +7 (BAB +4, DEX +2, Size +1) |
− | Club + | + | Club +4 (1d4-1) |
− | Sling + | + | Sling +7 (1d3-1) |
== Racial Abilities == | == Racial Abilities == | ||
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*Size M Move 40 Climb 20 | *Size M Move 40 Climb 20 | ||
*AC 15 (+4 Dex, +1 natural), touch 14, flat-footed 11 | *AC 15 (+4 Dex, +1 natural), touch 14, flat-footed 11 | ||
− | *Melee + | + | *Melee +7 (BAB +4, STR +3) Ranged +8 (BAB +4, DEX +4) |
− | *Bite + | + | *Bite +7 melee (1d6+3) and 2 claws +2 melee (1d3+1) |
*Improved Grab (Ex): To use this ability, a leopard must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake. | *Improved Grab (Ex): To use this ability, a leopard must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake. | ||
*Pounce (Ex): If a leopard charges a foe, it can make a full attack, including two rake attacks. | *Pounce (Ex): If a leopard charges a foe, it can make a full attack, including two rake attacks. | ||
− | *Rake (Ex): 2 attacks + | + | *Rake (Ex): 2 attacks +7 melee (1d3+1) |
'''Dire Hawk''' | '''Dire Hawk''' | ||
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*Size M Move 10 Fly 80 (average) | *Size M Move 10 Fly 80 (average) | ||
*AC 19 (+6 Dex, +3 natural), touch 16, flat-footed 13 | *AC 19 (+6 Dex, +3 natural), touch 16, flat-footed 13 | ||
− | *Melee + | + | *Melee +5 (BAB +4, STR +1) Ranged +10 (BAB +4, DEX +6) |
− | *2 claws + | + | *2 claws +5 melee (1d4+1) and bite +0 melee (1d6) |
'''Crocodile''' | '''Crocodile''' | ||
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*Size M Move 20 Swim 30 | *Size M Move 20 Swim 30 | ||
*AC 15 (+1 Dex, +4 natural), touch 11, flat-footed 14 | *AC 15 (+1 Dex, +4 natural), touch 11, flat-footed 14 | ||
− | *Melee + | + | *Melee +8 (BAB +4, STR +4) Ranged +5 (BAB +4, DEX +1) |
− | *Bite + | + | *Bite +8 melee (1d8+6) or tail slap +8 melee (1d12+6) |
*Improved Grab (Ex): To use this ability, a crocodile must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, the crocodile establishes a hold on the opponent with its mouth and drags it into deep water, attempting to pin it to the bottom. | *Improved Grab (Ex): To use this ability, a crocodile must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, the crocodile establishes a hold on the opponent with its mouth and drags it into deep water, attempting to pin it to the bottom. | ||
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*Size M Move 30 Burrow 10 | *Size M Move 30 Burrow 10 | ||
*AC 16 (+3 Dex, +3 natural), touch 13, flat-footed 13 | *AC 16 (+3 Dex, +3 natural), touch 13, flat-footed 13 | ||
− | *Melee + | + | *Melee +6 (BAB +4, STR +2) Ranged +7 (BAB +4, DEX +3) |
− | *2 claws + | + | *2 claws +6 melee (1d4+2) and bite +1 melee (1d6+1) |
== Skills == | == Skills == | ||
− | Ranks: (4+1) x 4 + (4+1) x | + | Ranks: (4+1) x 4 + (4+1) x 5 = 45 |
*Appraise +1 (INT +1) | *Appraise +1 (INT +1) | ||
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*Bluff +1 (CHA +1) | *Bluff +1 (CHA +1) | ||
*Climb +12 (DEX +2, Phanaton +10) | *Climb +12 (DEX +2, Phanaton +10) | ||
− | *'''Concentration''' + | + | *'''Concentration''' +10 (CON +1, 9 ranks) |
*'''Craft''' +1 (INT +1) | *'''Craft''' +1 (INT +1) | ||
− | *'''Diplomacy''' + | + | *'''Diplomacy''' +4 (CHA +1, 3 ranks) |
*Disguise +1 (CHA +1) | *Disguise +1 (CHA +1) | ||
*Escape Artist +2 (DEX +2) | *Escape Artist +2 (DEX +2) | ||
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*Jump -1 (STR -1) | *Jump -1 (STR -1) | ||
*'''Knowledge (Nature)''' +13 (INT +1, Nature Sense +2, Survival synergy +2, 8 ranks) | *'''Knowledge (Nature)''' +13 (INT +1, Nature Sense +2, Survival synergy +2, 8 ranks) | ||
− | *'''Perception''' + | + | *'''Perception''' +12 (WIS +3, 9 ranks) |
*Perform +1 (CHA +1) | *Perform +1 (CHA +1) | ||
*'''Ride''' +5 (DEX +2, Handle Animal synergy +2, 1 rank) | *'''Ride''' +5 (DEX +2, Handle Animal synergy +2, 1 rank) | ||
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*Use Rope +2 (DEX +2) | *Use Rope +2 (DEX +2) | ||
− | *Wild Empathy + | + | *Wild Empathy +9 (CHA +1, Druid levels +6, Handle Animal synergy +2) |
Languages Known: Common, Phanaton, Sylvan, Druidic | Languages Known: Common, Phanaton, Sylvan, Druidic | ||
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== Spells == | == Spells == | ||
− | *Spells Per Day | + | *Spells Per Day 5/4/4/3 |
*0th (DC 13): Cure Minor Wounds; Guidance x2, Light, Resistance | *0th (DC 13): Cure Minor Wounds; Guidance x2, Light, Resistance | ||
− | *1st (DC 14): Cure Light Wounds, | + | *1st (DC 14): Cure Light Wounds, Snowshoes, Entangle, Babau Slime |
− | *2nd (DC 15): | + | *2nd (DC 15): Barkskin, Mass Snake's Swiftness, Earthbind, Blinding Spittle |
− | *3rd (DC 14): Water Breathing, | + | *3rd (DC 14): Water Breathing, Mass Resist Energy, Fire Wings* |
− | |||
* : Fire spell for Fiery Burst | * : Fire spell for Fiery Burst | ||
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* 900 masterwork Spidersilk armor (2.5 lbs) [Underdark pp 66] | * 900 masterwork Spidersilk armor (2.5 lbs) [Underdark pp 66] | ||
* 190 Darkwood buckler (1.25 lbs) | * 190 Darkwood buckler (1.25 lbs) | ||
− | * 750 Healing Belt (1 lb) [MIC pp 110] | + | * 750 Healing Belt (1 lb) [MIC pp 110] |
**While wearing a healing belt, you gain a +2 competence bonus on Heal checks. This is a continuous effect and requires no activation. In addition, the belt has 3 charges, which are renewed each day at dawn. Spending 1 or more charges allows you to channel positive energy and heal damage with a touch. (You can also use this ability to harm undead, dealing them an equivalent amount of damage instead.) | **While wearing a healing belt, you gain a +2 competence bonus on Heal checks. This is a continuous effect and requires no activation. In addition, the belt has 3 charges, which are renewed each day at dawn. Spending 1 or more charges allows you to channel positive energy and heal damage with a touch. (You can also use this ability to harm undead, dealing them an equivalent amount of damage instead.) | ||
**1 charge: Heals 2d8 points of damage. | **1 charge: Heals 2d8 points of damage. | ||
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*3000 Lesser Metamagic Rod - Extend (2.5 lbs) | *3000 Lesser Metamagic Rod - Extend (2.5 lbs) | ||
* 0 Lesser Metamagic Rod - Enlarge (2.5 lbs) - from party treasure | * 0 Lesser Metamagic Rod - Enlarge (2.5 lbs) - from party treasure | ||
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*2000 Heward's haversack (5 lbs) | *2000 Heward's haversack (5 lbs) | ||
* 5 Spell component pouch (0.5 lbs) | * 5 Spell component pouch (0.5 lbs) |