Difference between revisions of "Cha'Ka Chkit"

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(@-WILLs)
(@-WILLs)
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'''Effect''': Each target sees the image of a small or smaller object (of your choice) either in your hand or in a square in the burst. The image lasts until the end of your next turn
 
'''Effect''': Each target sees the image of a small or smaller object (of your choice) either in your hand or in a square in the burst. The image lasts until the end of your next turn
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'''Wild Shape'''  
 
'''Wild Shape'''  
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Polymorph
 
Polymorph
  
Minor Action (Special) Personal
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'''Minor Action''' (Special) Personal
  
Effect: You change from your humanoid form to beast form or vice versa. When you change from beast form back to your humanoid form or vice versa (Agile form feat), you shift 1 square. While you are in beast form, you can’t use attack, utility, or featpowers that lack the beast form keyword, although you can sustain such powers.
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'''Effect''': You change from your humanoid form to beast form or vice versa. When you change from beast form back to your humanoid form or vice versa (Agile form feat), you shift 1 square. While you are in beast form, you can’t use attack, utility, or featpowers that lack the beast form keyword, although you can sustain such powers.
  
 
You choose a specific form whenever you use wild shape to change into beast form. The beast form is your
 
You choose a specific form whenever you use wild shape to change into beast form. The beast form is your
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that is part of your beast form is inaccessible.
 
that is part of your beast form is inaccessible.
  
Special: You can use this power once per round.
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'''Special''': You can use this power once per round.
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'''Flame Seed'''
 
'''Flame Seed'''

Revision as of 12:00, 27 October 2010

General Info

Eyes: green Chitin: Rusty Red Height: 5'4" Weight: 180lbs.

MAX HP 55 Bloodied 27 Surge Value 13 Surge per Day 10

Initiative 6

Speed 8

Low Light Vision

Languages: Thri-Kreen, HU-Man (Common)

Defenses

AC 20= 10+3(1/2 LvL)+6(Armor+Ability)+1 (Fixed rate)

Fort 15= 13+1+1

Ref 18= 13+3+1+1

Will 19= 13+4+1+1

Ability Scores

Ability Bonus(B) [B+1/2 LvL]

STR 12 (+1) [+4] INT 10 (+0) [+3]

CON 13(+1) [+4] WIS 19 (+4) [+7]

DEX 17(+3) [+6] CHA 11 (+0) [+3]

SKILLz

Trained

Athletics(Str) 10

Endurance (Con) 10

Heal (Wis) 12

Nature (Wis) 14

Passive

Insight(Wis) 17

Perception (Wis) 17

Feats

Toughness (+5 HP), Durable (+2 surges per day), Agile form (Shift 1 when using Wild shape between either form), Implement Expert (+1 to attacks with Totems), Ritual Casting

@-WILLs

Psionic, Illusion

Minor Action Close Burst 5

Target: One or more creatures in burst

Effect: Each target sees the image of a small or smaller object (of your choice) either in your hand or in a square in the burst. The image lasts until the end of your next turn


Wild Shape

Polymorph

Minor Action (Special) Personal

Effect: You change from your humanoid form to beast form or vice versa. When you change from beast form back to your humanoid form or vice versa (Agile form feat), you shift 1 square. While you are in beast form, you can’t use attack, utility, or featpowers that lack the beast form keyword, although you can sustain such powers.

You choose a specific form whenever you use wild shape to change into beast form. The beast form is your size, resembles a natural beast or a fey beast, and normally doesn’t change your game statistics or movement modes. Your equipment becomes part of your beast form, but you drop anything you are holding, except implements you can use. You continue to gain the benefits of the equipment you wear.

You can use the properties and the powers of implements as well as magic items that you wear, but not the properties or the powers of weapons or the powers of wondrous items. While equipment is part of your beast form, it cannot be removed, and anything in a container that is part of your beast form is inaccessible.

Special: You can use this power once per round.


Flame Seed

Fire, Implement, Primal, Zone

Standard Action Ranged 10

Target: One creature

Attack: +9 vs. Reflex

Hit: 1d6+1 fire damage, and the squares adjacent to the target become a fiery zone that lasts until the end of your next turn. Any enemy that enters the zone or starts its turn there takes fire damage equal to your Wisdom modifier (4).


Savage Rend

Beast Form, Implement, Primal

Standard Action Melee touch

Target: One creature

Attack: +9 vs. Reflex

Hit: 1d8 +1 +4 (Wis) damage, and you slide the target 1 square.

Special: This power can be used as a melee basic attack.


Pounce

Beast Form, Implement, Primal

Standard Action Melee touch

Target: One creature

Attack: +9 vs. Reflex

Hit: 1d8+1+4 (Wis)damage. The target grants combat advantage to the next creature that attacks it before the end of your next turn.

Special: When charging, you can use this power in place of a melee basic attack.

Encounters

Thri-Kreen Claws

Minor Action Melee 1

Target: One, two, or three enemies

Attack: +11 (Wis +3 +1/2LvL +1) vs. AC

Hit: 1d8+1+4 (WIS) damage. You gain a bonus to the damage roll equal to the number of targets.


Spirit of Athas

Conjuration, Implement, Primal

Minor Action Ranged 5

Effect: You conjure a spirit of Athas. You and your allies gain a +1 power bonus to all defenses while adjacent to it. As a standard action, you can dismiss the spirit and make the following melee 1 attack from the spirit’s square.

Target One enemy

Attack: +9 vs. Reflex

Hit: 1dl0 + 1 +4 (wis), and the target takes a -2 penalty to attack rolls and all defenses until the end of your next turn.


Thorn Spray

Implement, Primal

Standard Action Close blast 5

Target: Each creature in blast

Attack: +9 vs. Fortitude Hit: 1d6+1+4 (Wis) damage, and the target takes a -4 penalty to all defenses until the end of your next turn.


Feral Harrier

Beast Form, Implement, Primal

Standard Action Melee touch

Effect: Before the attack, you shift 3 squares. After the attack, you shift 3 squares.

Target: One creature

Attack: +9 vs. Reflex

Hit: 1d8+1+ 4(Wis) damage.


Healer's Gift

Heal Utility

Standard Action Melee 1

Target: One dying creature

Effect: The target can spend a healing surge.


Physician's Care

Heal Utility

Standard Action Melee 1

Target: You or one ally

Effect: The target can spend a healing surge.

Daily

Savage Frenzy

Beast Form, Implement, Primal

Standard Action Close burst 1

Target: Each enemy in burst you can see

Attack: +9 vs. Reflex

Hit: 1d6 +1 +4(Wis) damage, and the target is dazed and slowed (save ends both).

Miss: Half damage, and the target is slowed until the end of your next turn



Summon Fire Beetle

Fire, Implement, Primal, Summoning

Standard Action Ranged 5

Effect: You summon a Small fire beetle in an unoccupied square within range. The beetle has speed 6 and resist 5 fire. You can give the beetle the following special command. On the turn you summon the beetle, you give that command as part of using this power.

Standard Action: Close blast 3; targets each creature in blast;

Attack: +9 vs. Reflex

Hit: 1d8+1+ 4 (Wis) fire damage.

Instinctive Effect: If you haven't given the beetle any commands by the end of your turn, it makes its attack against at least one enemy, targeting as many enemy as possible. If it can't target any enemies, it moves its speed to a square adjacent to an enemy.

GEAR

Adventurer's Kit

Totem (A blackened severed left hand of an adult human. Its in a terrifying "DEATH" claw pose... but on occasion has been seen in other poses.)

Hide Armor

230gp worth in rare herbs and what not for martial components for my rituals.

EverBurning Torch

Arm bands of MIGHTY STRIKING (LvL 2) +2 Item bonus to Damage with Basic Melee attack.

BAG of HOLDING (LvL 5)

Gift of FIRE (LvL 6)

Boon: Elemental

Property: You gain resist 5 fire.

Power (Daily Fire): Minor Action. Fire erupts from one weapon (...so, my Claws?) you are wielding. Until the end of your next turn, attacks made with that weapon deal 1d6 extra fire damage.


Rituals:

Animal Messenger, Endure Elements, Purify Water, Create Campsite,


XP: 7,550 Next level: 10,000

Shattered Lands