Cha'Ka Chkit

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Revision as of 20:26, 16 October 2010 by Agent Demus (talk | contribs) (GEAR)
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General Info

Eyes: green Chitin: Rusty Red Height: 5'4" Weight: 180lbs.

MAX HP 55 Bloodied 27 Surge Value 13 Surge per Day 10

Initiative 6

Speed 8

Low Light Vision

Defenses

AC 20= 10+3(1/2 LvL)+6(Armor+Ability)+1 (Fixed rate)

Fort 15= 13+1+1

Ref 18= 13+3+1+1

Will 19= 13+4+1+1

Ability Scores

Ability Bonus(B) [B+1/2 LvL]

STR 12 (+1) [+4] INT 10 (+0) [+3]

CON 13(+1) [+4] WIS 19 (+4) [+7]

DEX 17(+3) [+6] CHA 11 (+0) [+3]

SKILLz

Trained

Athletics(Str) 10

Endurance (Con) 10

Heal (Wis) 12

Nature (Wis) 14

Passive

Insight(Wis) 17

Perception (Wis) 17

Feats

Toughness (+5 HP), Durable (+2 surges per day), Agile form (Shift 1 when using Wild shape between either form), Implement Expert (+1 to attacks with Totems), Ritual Casting

@-WILLs

Psionic, Illusion

Minor Action Close Burst 5

Target: One or more creatures in burst

Effect: Each target sees the image of a small or smaller object (of your choice) either in your hand or in a square in the burst. The image lasts until the end of your next turn


Flame Seed

Fire, Implement, Primal, Zone

Standard Action Ranged 10

Target: One creature

Attack: +9 vs. Reflex

Hit: 1d6+1 fire damage, and the squares adjacent to the target become a fiery zone that lasts until the end of your next turn. Any enemy that enters the zone or starts its turn there takes fire damage equal to your Wisdom modifier (4).


Savage Rend

Beast Form, Implement, Primal

Standard Action Melee touch

Target: One creature

Attack: +9 vs. Reflex

Hit: 1d8 +1 +4 (Wis) damage, and you slide the target 1 square.

Special: This power can be used as a melee basic attack.


Pounce

Beast Form, Implement, Primal

Standard Action Melee touch

Target: One creature

Attack: +9 vs. Reflex

Hit: 1d8+1+4 (Wis)damage. The target grants combat advantage to the next creature that attacks it before the end of your next turn.

Special: When charging, you can use this power in place of a melee basic attack.

Encounters

Thri-Kreen Claws

Minor Action Melee 1

Target: One, two, or three enemies

Attack: +11 (Wis +3 +1/2LvL +1) vs. AC

Hit: 1d8+1+4 (WIS) damage. You gain a bonus to the damage roll equal to the number of targets.


Thorn Spray

Implement, Primal

Standard Action Close blast 5

Target: Each creature in blast

Attack: +9 vs. Fortitude Hit: 1d6+1+4 (Wis) damage, and the target takes a -4 penalty to all defenses until the end of your next turn.


Feral Harrier

Beast Form, Implement, Primal

Standard Action Melee touch

Effect: Before the attack, you shift 3 squares. After the attack, you shift 3 squares.

Target: One creature

Attack: +9 vs. Reflex

Hit: 1d8+1+ 4(Wis) damage.


Healer's Gift

Heal Utility

Standard Action Melee 1

Target: One dying creature

Effect: The target can spend a healing surge.


Physician's Care

Heal Utility

Standard Action Melee 1

Target: You or one ally

Effect: The target can spend a healing surge.

Daily

Savage Frenzy

Beast Form, Implement, Primal

Standard Action Close burst 1

Target: Each enemy in burst you can see

Attack: +9 vs. Reflex

Hit: 1d6 +1 +4(Wis) damage, and the target is dazed and slowed (save ends both).

Miss: Half damage, and the target is slowed until the end of your next turn



Summon Fire Beetle

Fire, Implement, Primal, Summoning

Standard Action Ranged 5

Effect: You summon a Small fire beetle in an unoccupied square within range. The beetle has speed 6 and resist 5 fire. You can give the beetle the following special command. On the turn you summon the beetle, you give that command as part of using this power.

Standard Action: Close blast 3; targets each creature in blast;

Attack: +9 vs. Reflex

Hit: 1d8+1+ 4 (Wis) fire damage.

Instinctive Effect: If you haven't given the beetle any commands by the end of your turn, it makes its attack against at least one enemy, targeting as many enemy as possible. If it can't target any enemies, it moves its speed to a square adjacent to an enemy.

GEAR

Adventurer's Kit

Totem

Hide Armor

EverBurning Torch

BAG of HOLDING (LvL 5)


Gift of FIRE (LvL 6)

Boon: Elemental

Property: You gain resist 5 fire.

Power (Daily Fire): Minor Action. Fire erupts from one weapon (...so, my Claws?) you are wielding. Until the end of your next turn, attacks made with that weapon deal 1d6 extra fire damage.



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